Drake too weak vs. Undead?
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Re: Replay
How long Undead_Drake match will be unbalanced? I think need increase resistance Drake's to cold.Gallifax wrote: Were both xchoosing factions.
Drakes (hubmle Gallifax) vs Solo undead on Hamlets
- Doc Paterson
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Re: Replay
Do you think that it's at all unrealistic and/or cocky to assume that you know better than the group of experts that balanced this matchup?Roman Loyalist wrote: How long Undead_Drake match will be unbalanced?
Why exactly would anyone want believe that you are right, and the best players, who think that this match is balanced, are wrong?
Do you really think that just because you don't know how to play the match properly that all of these other players are wrong?
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because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
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Doc Paterson
I played enough (and saw enough other the game ) to assert :"Matchup Drake vs Undead" unbalanced. Becouse mass adepts kill all.
someone will say :"recruit saurians", but 1 saurian not kill 1 adept. BUT!!
1 Undead may kill 1 saurian. Another drake's too weak. uniquely need increase resistans from -50 to -20 & this enought. I play in wesnoth 2,5 & understand something in balance. IMHO.
I played enough (and saw enough other the game ) to assert :"Matchup Drake vs Undead" unbalanced. Becouse mass adepts kill all.
someone will say :"recruit saurians", but 1 saurian not kill 1 adept. BUT!!
1 Undead may kill 1 saurian. Another drake's too weak. uniquely need increase resistans from -50 to -20 & this enought. I play in wesnoth 2,5 & understand something in balance. IMHO.
- Doc Paterson
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Funny that you'd simply answer all of the questions that I asked with "I've played enough to know." Try answering the questions I posed to you, above.Roman Loyalist wrote:Doc Paterson
I played enough (and saw enough other the game ) to assert :"Matchup Drake vs Undead" unbalanced. Becouse mass adepts kill all.
someone will say :"recruit saurians", but 1 saurian not kill 1 adept. BUT!!
1 Undead may kill 1 saurian. Another drake's too weak. uniquely need increase resistans from -50 to -20 & this enought. I play in wesnoth 2,5 & understand something in balance. IMHO.
{Incidentally, I rarely recruit any Saurians against Undead. I recruit almost all Drakes; run during the night and blow the Undead away at day (their ability to retreat is signifactly worse than yours, and you'll be able to net at least one or two of them with every assault. Repeat.}Doc Paterson wrote:
Do you think that it's at all unrealistic and/or cocky to assume that you know better than the group of experts that balanced this matchup?
Why exactly would anyone want believe that you are right, and the best players, who think that this match is balanced, are wrong?
Do you really think that just because you don't know how to play the match properly that all of these other players are wrong?
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
I think a better idea would be to decrease dark adepts' movement by one.Roman Loyalist wrote:uniquely need increase resistans from -50 to -20 & this enought. I play in wesnoth 2,5 & understand something in balance.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
I think an even better way would to remove people's ignorance of how to play as Drakes.Sapient wrote:I think a better idea would be to decrease dark adepts' movement by one.Roman Loyalist wrote:uniquely need increase resistans from -50 to -20 & this enought. I play in wesnoth 2,5 & understand something in balance.
I've played this matchup plenty of times, and I hardly ever have problems as Drakes. I actually have a section of this in the "How to Play..." series.
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Right on, son.JW wrote:I think an even better way would to remove people's ignorance of how to play as Drakes.Sapient wrote: I think a better idea would be to decrease dark adepts' movement by one.
I've played this matchup plenty of times, and I hardly ever have problems as Drakes. I actually have a section of this in the "How to Play..." series.
JB: You don't have any more information, do you, Nina?
NM: Yes I do.
JB: No, you don't.
*BLAU!*
NM: Yes I do.
JB: No, you don't.
*BLAU!*
Hey, I didn't say it was a "Good" idea, I just said it was a "Better" idea. Removing the quick trait from adepts might be a possibility, though I'm sure that wouldn't find much support considering the previous traits discussions here.JW wrote:I think an even better way would to remove people's ignorance of how to play as Drakes.Sapient wrote: I think a better idea would be to decrease dark adepts' movement by one.
I've played this matchup plenty of times, and I hardly ever have problems as Drakes. I actually have a section of this in the "How to Play..." series.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Although adepts do a deadly 19-2 at night against drakes, that's easily avoidable. Drake fighters/clashers can come back later to finish them up. And if your opponent spams adepts, fighters can take them out with ease: 27-30 damage if all hits, and it should only take two to take down an adept at day. Your 6 or 7 movement easily retreats from them. And considering drake fighters are only 1 gold more than adepts, they are quite cost-effective. Skeletons are mince-meat for burners, who deal well over 30 damage to them in day. (and still a modest 24 damage at night.) Archers should be avoided till last if possible. You have no real counter to them without taking decent damage back, so melee the heck out of them. Remember that an opponent without adepts has no or little chance to defeat you. So just kill them first and the rest should be cake.
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I like fighting Quick Adepts though. They're easier to kill. Less hp.Sapient wrote:Hey, I didn't say it was a "Good" idea, I just said it was a "Better" idea. Removing the quick trait from adepts might be a possibility, though I'm sure that wouldn't find much support considering the previous traits discussions here.
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you think that drake movement is too powerful against a slow race in general then, I suppose? in that respect, drakes should win more than not against loyalists as well? (sorry for being sarcastic) archers should take much damage before going down, and atleast to some damage to burners in retaliation. they are you cheap line-holders. with a few ghouls mixed in, maybe a skeleton for saurians, and adepts in back, you got a drake- killing force.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.