The Gnats Franken Dungeon

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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Thank you GunChleoc i will see if i can create something that looks realistic! (but it may take some time) :D
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WhiteWolf
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Re: The Gnats Franken Dungeon

Post by WhiteWolf »

Awesome works :D I really like the undead horseman - I tried to further edit it with a death-knight head.
abyssrider.xcf
(465.9 KiB) Downloaded 199 times
But the colors of the bones don't match, and I can't get them together :hmm: Can you somehow do that?
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Hi Whitewolf i am always happy to help. Here is what i have made what do you think?

It adds the new head (which i much prefer to the old) and ForestDragon's suggestion about the horses skin color.
abyssrider.png
abyssrider.png (291.77 KiB) Viewed 4441 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

I made another sprite today, and also i stumbled upon a sprite by zerovirus that is the most amazing i have ever seen, i made a small adjustment to the wings and changed the red to TC but he gets all the credit. Also i modified the sprite Vulpine made for the Drake Firestorm (also known as the beacon) so that it looks more like the obliterator.
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firestorm.png
firestorm.png (6.32 KiB) Viewed 4396 times
obliterator.png
obliterator.png (10.02 KiB) Viewed 4398 times
OLD
OLD
excecutioner.png (5.11 KiB) Viewed 4407 times
Last edited by The_Gnat on June 17th, 2017, 11:54 pm, edited 1 time in total.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

And here are more units: :D
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Modification
Modification
excecutioner.png (4.94 KiB) Viewed 4359 times
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OLD
destroyer.png (10.93 KiB) Viewed 4359 times
OLD
OLD
paragon.png (6.85 KiB) Viewed 4359 times
Last edited by The_Gnat on June 18th, 2017, 12:47 am, edited 1 time in total.
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Vulpine
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Re: The Gnats Franken Dungeon

Post by Vulpine »

I really like the improvements to the firestorm; the original was kinda... well, poorly done, if I may say so myself :whistle:

While the destroyer and paragon both look amazing, I feel there is just too much going on in the destroyer's armor, and can't figure it out. And the Paragon's legs look a bit on the long side, making them look too skinny.

Just my opinion; disregard at will.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Just my opinion; disregard at will.
Though i may be lazy sometimes i never disregard anyones opinion :D Here is a modification of the paragon, does this fix the leg problem? :
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paragon.png
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Also here is a modified version of the destroyer with some minor color texture edits:
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destroyer.png
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

And thanks to Sfault's giant spider:
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invader.png
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

all of these look great! :)
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

This sprite does not seem right:
Really bad and OLD
Really bad and OLD
nightpurger.png (3.65 KiB) Viewed 4247 times
When you look at him it seems as if some dimensions are not quite correct. But more importantly he doesn't look powerful enough to be a high level unit. Maybe level 3 but certainly not level 5 which is what i am aiming towards. Does anyone have any suggestions?
Last edited by The_Gnat on June 30th, 2017, 8:42 am, edited 1 time in total.
Deciton_Reven
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Re: The Gnats Franken Dungeon

Post by Deciton_Reven »

Bigger is often better. Obviously it sounds weird to give a quick, assassin-y character more mass and heavier weapons, but I think that's what could help, along with some longer legs. Right now his arms are very scrawny especially with the illusion the baggy pants give of meaty thighs. Capes are wesnoth standard and raggedy cloak can fit an assassin without being too out of place and can offer more places to TC him, as I believe more TC usually has the impression of a higher rank. Lastly, and perhaps the silliest in real life, more ribbons for his hands and feet like he has for his head. It would be a great way to fake more mass on him, and done right might give that shifting shadows feel. I don't recommend both the cape AND ribbons though, they'd probably need similar dark colors to look good and that would cause them to get lost in each other.

If he didn't have the baggy pants, shin guards might be good to to spread that gold around, but it shouldn't need that.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Thank you that is great advice! I will work on it again and make it look better with your suggestions. :D
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Thanks to Deciton Reven i have made a new sprite it is Much better. :D
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OLD
nightpurger.png (4.29 KiB) Viewed 4211 times
Last edited by The_Gnat on June 30th, 2017, 8:42 am, edited 1 time in total.
Deciton_Reven
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Re: The Gnats Franken Dungeon

Post by Deciton_Reven »

Looks really good. The extra sword on the back really sells that he is very experienced with various weapon and adds mass. You know, spreading the gold around anyways was actually a great call, really makes him stand out without losing too much darkness since you added a cape to balance it.
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