kSeth's Portaitpoolza Thread!
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kSeth's Portaitpoolza Thread!
Learning some new software and trying out a new style. Like the clean lines, but definately not as quick as I suspected it would be. If any one would like to collaborate give a shout. Looking for interesting ideas, especially good reference pics.
Cheers!
Cheers!
- Attachments
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- p3 revised
- p3_2.png (39.46 KiB) Viewed 5328 times
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- p2 revised
- p2_2.png (35.27 KiB) Viewed 5333 times
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- p1 - revised
- p1_2.png (33.69 KiB) Viewed 5327 times
Last edited by kSeth on May 4th, 2008, 5:53 pm, edited 2 times in total.
Nothing that is complete breathes. ~Antonio Porchia, Voces
You can actually feel the emotions shown...db0 wrote:Hey, these are pretty good
Are you drawing for any particular campaign in mind?
Take a breath.
Isn't their skin tone a bit too close to the orcs'?
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
No I'm just pointing that out.
If some humans have the same skin tone as orcs than one must assume orcs' don't have a race specific tan. Unlike saurians (green) for example.
I can't understand why he wanted them this colour, but the choice of colour does remind a lot of orcs.
If some humans have the same skin tone as orcs than one must assume orcs' don't have a race specific tan. Unlike saurians (green) for example.
I can't understand why he wanted them this colour, but the choice of colour does remind a lot of orcs.
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
- thespaceinvader
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These look great, nice work.
There are a couple of minor niggles that bug me a little:
- the hat of the second one strikes me as a little shapeless, i think partly because of the shading - it seems a little pillow shaded i think.
- the armour of the third seems to have all its anatomical detail too high up - the bottom of the pecs seem to fall above where they should, and the abs begin before the pecs under the armour would end...
- the final one's face seems set very far down his head - he appears to have an enormous forehead and almost no chin. This gives him kind of a wise old scholar look, which might be what you're aiming for, but i'm not sure.
The style's crisp and clean, and you're coming out with some really characterful faces. The hair and beards look particularly good. Great work Which program is it you're starting up with, it's producing some good results.
There are a couple of minor niggles that bug me a little:
- the hat of the second one strikes me as a little shapeless, i think partly because of the shading - it seems a little pillow shaded i think.
- the armour of the third seems to have all its anatomical detail too high up - the bottom of the pecs seem to fall above where they should, and the abs begin before the pecs under the armour would end...
- the final one's face seems set very far down his head - he appears to have an enormous forehead and almost no chin. This gives him kind of a wise old scholar look, which might be what you're aiming for, but i'm not sure.
The style's crisp and clean, and you're coming out with some really characterful faces. The hair and beards look particularly good. Great work Which program is it you're starting up with, it's producing some good results.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Wow. A model critique! Everything is stated perfectly!thespaceinvader wrote:These look great, nice work.
There are a couple of minor niggles that bug me a little:
- the hat of the second one strikes me as a little shapeless, i think partly because of the shading - it seems a little pillow shaded i think.
- the armour of the third seems to have all its anatomical detail too high up - the bottom of the pecs seem to fall above where they should, and the abs begin before the pecs under the armour would end...
- the final one's face seems set very far down his head - he appears to have an enormous forehead and almost no chin. This gives him kind of a wise old scholar look, which might be what you're aiming for, but i'm not sure.
The style's crisp and clean, and you're coming out with some really characterful faces. The hair and beards look particularly good. Great work Which program is it you're starting up with, it's producing some good results.
- Kestenvarn
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I like them a lot, especially the expressions.
Three things though-
4's hat is really really shiny (for a hat)... I've never seen any hat like that, and would be really interested in finding out what material would be like that, as even leather isn't that shiny for very long.
3's hat has a shape that isn't in line with its shading. Currently it's shaded almost like a cylinder, while the shape makes it look like it's built like an acorn.
The outlines of the tops of 2's head and 3/4's hats are a bit thick, thinning this might solve some of the shading problems for 3.
Three things though-
4's hat is really really shiny (for a hat)... I've never seen any hat like that, and would be really interested in finding out what material would be like that, as even leather isn't that shiny for very long.
3's hat has a shape that isn't in line with its shading. Currently it's shaded almost like a cylinder, while the shape makes it look like it's built like an acorn.
The outlines of the tops of 2's head and 3/4's hats are a bit thick, thinning this might solve some of the shading problems for 3.
These are really good I agree. There are some minor problems which have already been pointed out, but nothing that would stop them from being used, really. The only major issues I see are with p1.png (the woman). The line on her nose looks very out of place, and the shadows on her face and neck look somehow wrong.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: kSeth's Portaitpoolza Thread!
wah, talk about a late update hah! Forum restrictions won't let me attach more then 3 pics the first post, so forgive the disorganization.
Thanks all for the constructive feedback, was very valuable and helped me hammer out the revisions.
anakayub: Wasn't planning on any campaign in particular, more just for builders in general looking for assets
thespaceinvader: I'm using good ole' Flash, finding it's vector tools more flexible and intuitive to my workflow then Illustrator.
Thanks all for the constructive feedback, was very valuable and helped me hammer out the revisions.
anakayub: Wasn't planning on any campaign in particular, more just for builders in general looking for assets
thespaceinvader: I'm using good ole' Flash, finding it's vector tools more flexible and intuitive to my workflow then Illustrator.
- Attachments
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- p6
- p6.png (30.07 KiB) Viewed 5328 times
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- p5
- p5.png (29.49 KiB) Viewed 5315 times
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- p4 revised
- p4_2.png (28.1 KiB) Viewed 5330 times
Nothing that is complete breathes. ~Antonio Porchia, Voces