Magical Attack Icons (part 4 added)

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Magical Attack Icons (part 4 added)

Post by Eleazar »

These were not commissioned for Wesnoth, but they are very similar in style to Wesnoth's attack icons. Some of them should be useful for user-made factions.


For more information, or to download them, go to:
http://opengameart.org/content/painterl ... ons-part-1

http://opengameart.org/content/painterl ... ons-part-2

http://opengameart.org/content/painterl ... ons-part-3

http://opengameart.org/content/painterl ... ons-part-4

The following images are a sample of the nearly 300 images in this set.

EDIT: part 4 added
Attachments
display 3b.jpg
spell-icons-2.jpg
spell-icons-1.jpg
spell-icons-1.jpg (93.8 KiB) Viewed 12047 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Magical Attack Icons

Post by artisticdude »

Very nice! The glowing effects are especially well done.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
bigkahuna
Posts: 657
Joined: September 11th, 2010, 6:24 pm
Location: In your mind.

Re: Magical Attack Icons

Post by bigkahuna »

^ I second that. I like how you made level-up versions for all of the icons. I think the higher level magic unit-attack-icons need replacing and this would fit the bill :D
Check out my campaign Sweet Revenge!
Join the new R2D forum!
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: Magical Attack Icons

Post by Captain_Wrathbow »

Oh. My. Word.

Wow, those are incredible... and, uncannily, they happen to perfectly meet a very specific artistic need in my [not yet announced/released] UMC.

They're from opengameart.org... that means they're free for the taking, right?
User avatar
johndh
Posts: 591
Joined: June 6th, 2010, 4:03 am
Location: Music City

Re: Magical Attack Icons

Post by johndh »

Captain_Wrathbow wrote: They're from opengameart.org... that means they're free for the taking, right?
License(s):
GNU GPL 2.0
GNU GPL 3.0
CC-BY 3.0
CC-BY-SA 3.0
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Re: Magical Attack Icons

Post by Eleazar »

This is the first installment of a larger set. Some of the additional icons are determined, but i'm open to hearing what else potential users would want to see. No guarantees that any of the suggestions will be used.
Please put that feedback in the item's comments at opengameart.org so it will be all in one place.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
User avatar
IPS
Posts: 1278
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Magical Attack Icons

Post by IPS »

Interesting job Eleazar! I want to see more soon! :D

Some suggerences for new icons:

- symbols (example dark cold symbols with different versions of sizes and quantity of symbols)
- implosion (I never saw a good icon for an implosion atack)
- vapor or clouds (poisonous clouds and similar stuff)
- boomerang (only Mercenaries era uses a boomerang unit but it has no icon when atacks)
- gate of the beyond (you know the gate of the beyond)
- chains or broked and older chains
- rope (as an suffocation atack ... why not?)
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: Magical Attack Icons

Post by Captain_Wrathbow »

:| :roll:
Eleazar wrote:Please put that feedback in the item's comments at opengameart.org so it will be all in one place.
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Re: Magical Attack Icons

Post by Eleazar »

Part 2 of the collection has been uploaded.

I spent more time with this set... i think the quality is up a notch.

http://opengameart.org/content/painterl ... ons-part-2
display 2a.jpg
display 2b.jpg
display 2c.jpg
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
User avatar
StDrake
Posts: 996
Joined: July 21st, 2009, 6:50 am

Re: Magical Attack Icons (part 2 added)

Post by StDrake »

The roots should be useful..a wild thought, but could you try to make also a phantomistic version of one of those root icons?
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
User avatar
Frenzik
Posts: 61
Joined: January 12th, 2011, 7:44 pm

Re: Magical Attack Icons (part 2 added)

Post by Frenzik »

nice...Some of those will work great with my future UMC
Bboy Frenzik
My campaign-Memoirs of a Thief 0.9.4a (1.8.5) (updated) http://forums.wesnoth.org/viewtopic.php?f=8&t=33001
War of Terrador Portrait Art http://forums.wesnoth.org/viewtopic.php?f=23&t=33030
User avatar
bigkahuna
Posts: 657
Joined: September 11th, 2010, 6:24 pm
Location: In your mind.

Re: Magical Attack Icons (part 2 added)

Post by bigkahuna »

These are great, Eleazar! I'm missing the black border that goes on Wesnoth attack icons, though...
Check out my campaign Sweet Revenge!
Join the new R2D forum!
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Magical Attack Icons (part 2 added)

Post by SFault »

bigkahuna wrote:These are great, Eleazar! I'm missing the black border that goes on Wesnoth attack icons, though...
geez...
Attachments
black border
black border
blackborder.png (3.21 KiB) Viewed 11382 times
segmentation fault
EBfW, GtR, Art, Old art
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Magical Attack Icons (part 2 added)

Post by Zerovirus »

Really cool- I especially like the double wings at the end!
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Re: Magical Attack Icons (part 2 added)

Post by Eleazar »

Thanks guys.

As i said at the top, these weren't commissioned for Wesnoth, so they aren't framed and sized specifically for Wesnoth.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
Post Reply