Embuck's sprite attempts

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Vulpine
Posts: 152
Joined: February 17th, 2017, 4:13 pm
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Re: Embuck's sprite attempts

Post by Vulpine »

Her right bicep looks a bit thin to me... it currently appears smaller than the forearm. I'm not sure this is a real problem though.
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Embuck
Posts: 28
Joined: March 3rd, 2017, 1:56 am

Re: Embuck's sprite attempts

Post by Embuck »

I don't think it's too much of a problem; the leather guard would tend to bulk up her forearm. I'd guess that sort of thing is thick leather, with a quilted padding behind it. Also, she's an elf; they tend to have deceptively slender limbs. Leads to a lot of underestimation. :D
Do you see anything else? I can't think of another advancement sprite, so I might actually animate the two hooded ones next... Or I'll move forward with the actual programming... :whistle:
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Vyncyn
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Joined: April 6th, 2013, 5:51 pm

Re: Embuck's sprite attempts

Post by Vyncyn »

Just some small things. Her right shoulder is less covered by the cloak than her left; I think it would look better if you add a few pixels on her right soulder and remove a bit from the left one. Her leather guards would look more like leather if you make them brown.
Embuck
Posts: 28
Joined: March 3rd, 2017, 1:56 am

Re: Embuck's sprite attempts

Post by Embuck »

How's the cloak now?
gawien-rogue-hooded.png
gawien-rogue-hooded.png (2.48 KiB) Viewed 2949 times
While cows come in many colors, I'll agree that Brown is more common for commercial leather. The guards are now browner.
Any suggestions for advancements, or shall I just use AMLAs?
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Vyncyn
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Re: Embuck's sprite attempts

Post by Vyncyn »

Cloak and guards are better now imo.
I don't have any suggestions about another advancement.
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