Wesnoth 1.7.11 aka 1.8-beta4

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ivanovic
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Wesnoth 1.7.11 aka 1.8-beta4

Post by ivanovic »

Wesnoth 1.7.11 aka 1.8-beta4 is out!

This is the fourth beta for the upcoming 1.8 series. We do encourage every player to test this release and report all bugs they find so that we can still fix them before we release 1.8. Beside this content creators should start porting their work to the soon to come 1.8 series. Since we are in a feature freeze for some time already, WML should be rather stable. The add-on server was already restarted when 1.7.8 was released. Please make sure that everything you upload is compatible with 1.7.8 and later.

This time many smaller things were fixed, though there is nothing especially noteworthy.

Some other important things to mention:
***
There seem to be problems with Wesnoth and boost 1.41 iostreams (especially on 64bit systems). For now we advice not to use boost 1.41 or check if your version of boost already fixed the issue (a fix should be included in archlinux and gentoo, possibly in other distributions, too)
***
If you experience problems with mouse events (clicking!) not working make sure to check which version of libsdl you use. If you are using libsdl-1.2.14 try downgrading to libsdl-1.2.13. The problem is reported upstream though we are grateful for any additional details you can provide especially regarding how to reproduce it (the upstream developer seems to not be able to (easily) reproduce it). Please add your information in this bug report or in one of the linked reports: https://gna.org/bugs/?14770
***

Of course there is also the full changelog listing (almost) all the changes since 1.7.10. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://sourceforge.net/projects/wesnoth ... 2/download (263.3 MB) md5sum
Here is the xDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.7.10 to 1.7.11, 7.7 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.11 is already up and running. This server can be used to play with all versions since 1.7.8. If you do encounter problems, please report them.

A new add-on server was started when 1.7.8-beta1 was released. All content uploaded to this new server should be compatible with the following 1.7.x beta releases, release candidates for 1.8, as well as the final 1.8.x series. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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BomSite
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Joined: September 5th, 2008, 6:21 pm
Location: Somewhere in the mountains of Wesnoth

Re: Wesnoth 1.7.11 aka 1.8-beta4

Post by BomSite »

Hm, I will post it here, because it is something it has to be discussed first... ?

I started to play 'Descent Into Darkness' in this beta
When I get to the scenario when you first met his sister, it is impossible to kill her.

Why? This is clear - Malin won't let his sister killed - and the story task is to go to above
but there should be a message or something to explain this behaviour.
For a user it is confusing - I can let her easily get 150 XP to upgrade, but se will never be hurt :?

Proposal: let Malin say when someone attacks her 'don't hurt my sister!...'

Image
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.

The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
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