[1.14][WIP] Vision of a Shaman
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Re: A Vilkish Tale
A Vilkish Tale version 0.6.1
Hey, I've played the first 3 scenarios so far and it was really fun! The Vilkish units are awesome and the sprites are just amazing I'll try to play the rest tomorrow!
Unit balance: The level 2 and level 3 Hunter advancements (deerstalker/nimrod) seemed overpowered. They have more HP and damage than Elvish Rangers/Elvish Avengers, in addition to 70% terrain defense in forest. I think they probably need lower damage and/or lower HP and/or 60% defense in forests instead of 70%.
Hunters are by far the most useful unit type so far; I used mostly hunter units, plus one or two ferals for marksman (though loyalists resist arcane so these aren't so great in this campaign) and a few warriors as cannon fodder (haven't leveled a single warrior so far )
Scenario balance: (played on Hard)
-S3 Fighting Orcs is much too easy: 220 gold vs. 340 and you have a ton of veterans and start with free loyals. Either the player should get less gold or the orcs need more gold.
-S6b Battle of Antoria is impossible to win right now, because the allied dwarf gets overrun by the shocktrooper mob before you can reach that part of the map. Maybe make it so you don't have to keep the allied leader alive (if he gets killed he can flee, to keep the story consistent).
Other:
-Dorin the dwarvish pathfinder (who joins in scenario 3) isn't loyal.
-S2 Liberation and S3 Fighting Orcs: The objectives say the gold carryover is 40%, but it is actually using the 80% system so you end up with minimum gold the next scenario.
-Typo in the campaign description: "This campaign tales the story" -> This campaign tells the story
I didn't go through the other text since the dialogue and story are still in an early state, but I'd be happy to go through them when they are more complete!
Hey, I've played the first 3 scenarios so far and it was really fun! The Vilkish units are awesome and the sprites are just amazing I'll try to play the rest tomorrow!
Unit balance: The level 2 and level 3 Hunter advancements (deerstalker/nimrod) seemed overpowered. They have more HP and damage than Elvish Rangers/Elvish Avengers, in addition to 70% terrain defense in forest. I think they probably need lower damage and/or lower HP and/or 60% defense in forests instead of 70%.
Hunters are by far the most useful unit type so far; I used mostly hunter units, plus one or two ferals for marksman (though loyalists resist arcane so these aren't so great in this campaign) and a few warriors as cannon fodder (haven't leveled a single warrior so far )
Scenario balance: (played on Hard)
-S3 Fighting Orcs is much too easy: 220 gold vs. 340 and you have a ton of veterans and start with free loyals. Either the player should get less gold or the orcs need more gold.
-S6b Battle of Antoria is impossible to win right now, because the allied dwarf gets overrun by the shocktrooper mob before you can reach that part of the map. Maybe make it so you don't have to keep the allied leader alive (if he gets killed he can flee, to keep the story consistent).
Other:
-Dorin the dwarvish pathfinder (who joins in scenario 3) isn't loyal.
-S2 Liberation and S3 Fighting Orcs: The objectives say the gold carryover is 40%, but it is actually using the 80% system so you end up with minimum gold the next scenario.
-Typo in the campaign description: "This campaign tales the story" -> This campaign tells the story
I didn't go through the other text since the dialogue and story are still in an early state, but I'd be happy to go through them when they are more complete!
Replay Summaries
- Attachments
-
- avt-Strangers_replay.gz
- Scenario 1 (Wesnoth 1.13.8)
- (16.85 KiB) Downloaded 286 times
-
- avt-Liberation_replay.gz
- Scenario 2
- (37.22 KiB) Downloaded 267 times
-
- avt-Fighting_Orcs_replay.gz
- Scenario 3
- (20.55 KiB) Downloaded 304 times
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: A Vilkish Tale
Played a couple more scenarios, didn't manage the last one though
General balance: I think it's a bit limiting that the only type of ranged damage you have access to is pierce. There's really no way to deal with all the HI/shocktroopers in this campaign besides pelting them with lots of arrows or risk attacking them with your healers.
A note about gold: I think the default minimum gold is 100, so you'd have to set the gold to 0 in cutscenes to get the carryover to work properly. (For example the S3 Tarmak cutscene gives you 100 gold, maybe that was why the next scenario was much too easy.)
I'd be happy to playtest any changes you make to these scenarios
Thanks for making this awesome campaign! I love the Vilkai faction (my favorite unit is the Feral, with the arcane claws). Looking forward to see the rest of the dialogue/story get added!
General balance: I think it's a bit limiting that the only type of ranged damage you have access to is pierce. There's really no way to deal with all the HI/shocktroopers in this campaign besides pelting them with lots of arrows or risk attacking them with your healers.
A note about gold: I think the default minimum gold is 100, so you'd have to set the gold to 0 in cutscenes to get the carryover to work properly. (For example the S3 Tarmak cutscene gives you 100 gold, maybe that was why the next scenario was much too easy.)
Scenario balance
Thanks for making this awesome campaign! I love the Vilkai faction (my favorite unit is the Feral, with the arcane claws). Looking forward to see the rest of the dialogue/story get added!
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: A Vilkish Tale
Well, Bitron decided to make a fire-using ghost line for the faction. This might adress this issueInky wrote:General balance: I think it's a bit limiting that the only type of ranged damage you have access to is pierce. There's really no way to deal with all the HI/shocktroopers in this campaign besides pelting them with lots of arrows or risk attacking them with your healers.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: A Vilkish Tale
First things first: Thank you Inky for the playthrough, happy you could made it!
Pretty curious about your replays, just about to have a look at them.
To the feedback
Well, actually I did not concider the ancestral ghosts for the campaign because, storywise, they are very rare. Basically, the vilkai don't believe in god but their ancestors, so they are not something you sent to the battlefield, at least not just like an usual soldier. They will have their place in a campaign, but probably not as such. So in terms of HI I will probably just set a limit to a few per side so they can be beaten. I ... or ... wait... I might have an idea... hehehe *taking notes*.
Anyways,
I will regard everything you said, changes will then be visible in the changelogs. Thanks again, Inky. (:
I think my heart is with the shamans, but the feral is right behind, yeah. :P
Pretty curious about your replays, just about to have a look at them.
To the feedback
Right, I've already done some balancing adjustments to the faction. It concerns the HI, as well as the little overpowered deerstalker and nimrod and some other minorities. I'll probably upload the next version for both the faction and campaign at once by the end of this week.ForestDragon wrote:Well, Bitron decided to make a fire-using ghost line for the faction. This might adress this issue
Well, actually I did not concider the ancestral ghosts for the campaign because, storywise, they are very rare. Basically, the vilkai don't believe in god but their ancestors, so they are not something you sent to the battlefield, at least not just like an usual soldier. They will have their place in a campaign, but probably not as such. So in terms of HI I will probably just set a limit to a few per side so they can be beaten. I ... or ... wait... I might have an idea... hehehe *taking notes*.
Anyways,
I will regard everything you said, changes will then be visible in the changelogs. Thanks again, Inky. (:
Glad to hear you liked it. ^_^Inky wrote:Thanks for making this awesome campaign! I love the Vilkai faction (my favorite unit is the Feral, with the arcane claws). Looking forward to see the rest of the dialogue/story get added!
I think my heart is with the shamans, but the feral is right behind, yeah. :P
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: A Vilkish Tale
Due to some changes to the vilkai which cause compability problems, I have removed this campaign from the add-on servers for now. It will be uploaded again with a the release of a new version. Most definitely under a new name as well.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Vision of a Shaman
So then. Vision of a Shaman Version 0.1.0 (aka A Vilkish Tale v0.6.2) is up in Wesnoth 1.12 and 1.13.
Code: Select all
A Vilkish Tale (v0.6.1) -> Vision of a Shaman 0.1.0
General
* NOTE: Some units have changed due to the Vilkai Era -> Millenium Era Update
* Added CHAPTERS!
* There will be (probably) five chapters.
* For now, only the second Chapter is playable as it is the former "A Vilkish Tale" campaign.
Scenarios
* Strangers
* added and updated story dialoques
* removed Dragoon from Haddad's recruit list
* Liberation
* added and updated story dialoques
* set turn limit from 25|23|21 to 28|25|22
* Tarmak
* Fighting Orcs
* Tazgosh has a partner now. You have to fight two orcs.
* removed Dwarvish Guardsman von S1 recruit list
* Barag Gor
*
* removed scenario "Battle of Tarmak"
* Battle of Antoria
*
* Shadows of the Mountains
* changed undead recruits
* removed scenario "Battle of Tarmak"
* added scenario 8 "Silniel"
* added scenario 9 "Homecoming"
* added scenario 10 "Epiloque"
Misc and fixes
* typo correction in campaign description
* fixed Dorin beeing not loyal
* fixed gold carryover issues in all scenarios
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Vision of a Shaman
small issue fixing update with Version 0.1.1.
changelog
Last edited by Bitron on June 27th, 2017, 12:08 am, edited 1 time in total.
Reason: macros, not marcos...
Reason: macros, not marcos...
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Vision of a Shaman
Those poor Marcos...Bitron wrote:small issue fixing update with Version 0.1.1.changelog
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Vision of a Shaman
hey i only would like to know if you are finishing this campaign
Re: Vision of a Shaman
I'm quite short on time lately, but I intend to finish the campaign, yes.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code