Got extra artistic energy? Other games to contribute to...
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I'm already working on it, I have a forum add-on for mambo downloaded, now I only have to install it and learn how to use it. seesh, it's not easy to run a project from the side of school.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
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Even if it seems this thread became a game development thread, I will post my item according to the title.
http://themanaworld.org
Even though we already have a nice flock of artists that works for us the development of this great MMORPG requires tons and tons of sprites to be done, so any help would be appreciated. I won't bother you with long description, and feel free to skip this post, but if you get interested, try it, believe me it's wort a try at least
http://themanaworld.org
Even though we already have a nice flock of artists that works for us the development of this great MMORPG requires tons and tons of sprites to be done, so any help would be appreciated. I won't bother you with long description, and feel free to skip this post, but if you get interested, try it, believe me it's wort a try at least
Enjoy a new experience, feel the power of mana growing inside you!
Join now "The Mana World" now! The real free MMORPG.
http://www.themanaworld.org
Join now "The Mana World" now! The real free MMORPG.
http://www.themanaworld.org
Since when did that stop people from playing Warcraft?Jetryl wrote:I theorize that freeciv has half the player base because:
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
It is a mere clone of Dune II after all.
Actually, the Windows GTK+ client does not require x11. GTK+ is 100% native in Windows.Jetryl wrote:b] It uses the x11 window manager instead of using the native one on non-linux platforms. On a mac this is, for all but unix hackers, a kiss of death. The x11 window manager is workable on a mac, but is far inferior to even a native linux x11 window manager, and of course it simply doesn't compare to aqua (but then, nothing really does).
There is no native GTK+ for MacOS X, because I guess no one bothered porting GTK+ to MacOS X yet. Well, many tried, but none pushed it all the way through. Tell you what, if you offer me a Mac, I will port GTK+ to it.
Again, if GTK+ was ported to MacOS X, as it was ported to Windows by Tor Lillquist, you could run the Gimp without a x11 server.Jetryl wrote:The subtle things that really make the mac freakishly efficient, like proxy icons, a serious drag and drop implementation, exposé, and a window menu accessible in every program via either the menu bar or the dock are gone. Heck, it's worse than windows.
Same goes for the Gimp - almost no one on the mac uses it because it doesn't support the native gui, and is (on the mac) a real pain to install - you need to install a bunch of dependencies with fink first, or at least put x11 on.
But i believe it has better graphics, innovative and Dune || is getting a bit old.vasc wrote:Since when did that stop people from playing Warcraft?Jetryl wrote:I theorize that freeciv has half the player base because:
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
It is a mere clone of Dune II after all.
*cough*fink*cough*vasc wrote:Since when did that stop people from playing Warcraft?Jetryl wrote:I theorize that freeciv has half the player base because:
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
It is a mere clone of Dune II after all.
Actually, the Windows GTK+ client does not require x11. GTK+ is 100% native in Windows.Jetryl wrote:b] It uses the x11 window manager instead of using the native one on non-linux platforms. On a mac this is, for all but unix hackers, a kiss of death. The x11 window manager is workable on a mac, but is far inferior to even a native linux x11 window manager, and of course it simply doesn't compare to aqua (but then, nothing really does).
There is no native GTK+ for MacOS X, because I guess no one bothered porting GTK+ to MacOS X yet. Well, many tried, but none pushed it all the way through. Tell you what, if you offer me a Mac, I will port GTK+ to it.
Again, if GTK+ was ported to MacOS X, as it was ported to Windows by Tor Lillquist, you could run the Gimp without a x11 server.Jetryl wrote:The subtle things that really make the mac freakishly efficient, like proxy icons, a serious drag and drop implementation, exposé, and a window menu accessible in every program via either the menu bar or the dock are gone. Heck, it's worse than windows.
Same goes for the Gimp - almost no one on the mac uses it because it doesn't support the native gui, and is (on the mac) a real pain to install - you need to install a bunch of dependencies with fink first, or at least put x11 on.
X11 is on the install disk(and the apple website) anyways... So what is the problem? And I play freeciv because I am too paranoid to get a pirated version, and I dislike spending money on strategy games. Then again, I only use x11 for unix and linux ports.
EDIT:http://sourceforge.net/projects/gtk-osx/
First of all, I would like to congratulate the Wesnoth team for making a great game.
There have been efforts to get Freeciv working better on Windows and MacOS X platforms for quite some time now. Recent versions are 100% native on Windows and run with a x11 server on MacOS X. Binary packages for both platforms are available at the website:
http://www.freeciv.org
Freeciv should run on all the platforms you can run the Gimp (which also uses GTK+). GTK+ moved to a new drawing model based on Cairo with version 2.8.0. This should enhance portability further in the future and give features such as zoom essentially for next to zero coding effort from our part.
The Freeciv project welcomes all art contributions. You can find the Freeciv art forum here:
http://forum.freeciv.org/viewforum.php?f=10
In the past the project has had trouble retaining artists, so the model was changed to empower you further by granting CVS write access to substancial contributors, and a new Wiki and Forums for all. The initial results should be seen in version 2.1.0, but we still have a resource shortage in this area.
You can see a work in progress version of the amplio tileset to be bundled as default in 2.1.0 here:
http://freeciv.org/viewcvs/freeciv/data/amplio/
Here is an in-game screenshot:
The initial platform target was UNIX. Freeciv was AFAIK first developed on IRIX back in 1995, then development mostly moved to a Linux platform.Dave wrote:Well that pretty much proves Jetryl's point on why it has a smaller player base. If you support GNU/Linux + Mac + Windows you will get a far larger player base than just supporting GNU/Linux.appleide wrote:IIRC freeciv's objective was a port to linux and to have a public server where people can find random people to play with. And they have succeeded that. Most of Freeciv's players are linux users anyway, thats why the gui seem to have alien-like buttons.
There have been efforts to get Freeciv working better on Windows and MacOS X platforms for quite some time now. Recent versions are 100% native on Windows and run with a x11 server on MacOS X. Binary packages for both platforms are available at the website:
http://www.freeciv.org
Freeciv should run on all the platforms you can run the Gimp (which also uses GTK+). GTK+ moved to a new drawing model based on Cairo with version 2.8.0. This should enhance portability further in the future and give features such as zoom essentially for next to zero coding effort from our part.
Since version 2.0.0 you can spawn the server from inside the client via a GUI. I admit the interface for this is still somewhat confusing due to the zillion game options we have, but it should improve in the future. 2.0.0 was a quantum leap in the interface and 2.1.0 should enhance it further.Dave wrote:In addition to the window manager thing, let's not forget about how FreeCiv requires you to start a server (and usually you have to start your own) just to play a single player game. They've tried to make the server real easy to start on some distributions, but it still ends up awkward.
The Freeciv project welcomes all art contributions. You can find the Freeciv art forum here:
http://forum.freeciv.org/viewforum.php?f=10
In the past the project has had trouble retaining artists, so the model was changed to empower you further by granting CVS write access to substancial contributors, and a new Wiki and Forums for all. The initial results should be seen in version 2.1.0, but we still have a resource shortage in this area.
You can see a work in progress version of the amplio tileset to be bundled as default in 2.1.0 here:
http://freeciv.org/viewcvs/freeciv/data/amplio/
Here is an in-game screenshot:
oops.The initial platform target was UNIX. Freeciv was AFAIK first developed on IRIX back in 1995, then development mostly moved to a Linux platform.
There have been efforts to get Freeciv working better on Windows and MacOS X platforms for quite some time now. Recent versions are 100% native on Windows and run with a x11 server on MacOS X. Binary packages for both platforms are available at the website:
http://www.freeciv.org
You guys left me behind by not supporting panther any more.
p.s. but according to macgamefiles.com, you still do.
Why did the fish laugh? Because the sea weed.
AFAIK, Saltybanana (our friendly MacOS X binary builder) only builds binaries for Tiger since 2.0.4.appleide wrote: You guys left me behind by not supporting panther any more.
p.s. but according to macgamefiles.com, you still do.
Here is his blog:
http://blog.saltybanana.com/peel/
IIRC none of the main developers has a MacOS X machine (unless you want to buy us one ), so we have to rely on the community for binaries. If anyone else feels like they would be willing to help with the binaries, you can send an e-mail to freeciv-dev@freeciv.org.