New terrain: cultivated fields
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Since the wheat crop is supposed to be about 2-3 feet high (60-90 cm), it would be nice to have the unit lowered a bit to partly disappear behind it.fmunoz wrote:Maybe it would be better to blend the cropfileds with the current grassland tiles as they will be at the same height... (so they could share same border images too)
Otherwise good work
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This is easy to achieve -- the same way as for water in data/terrain.cfgChristophe33 wrote: Since the wheat crop is supposed to be about 2-3 feet high (60-90 cm), it would be nice to have the unit lowered a bit to partly disappear behind it.
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Christophe33 write:
As crops have been selectively bred for heavier yields in recent years, they've also been bred for shorter stalks, to avoid the problem of long stems collapsing under the weight of ripe grains.
Actually wheat could reach about six feet in height in medieval times - thus hiding units completely.Since the wheat crop is supposed to be about 2-3 feet high (60-90 cm), it would be nice to have the unit lowered a bit to partly disappear behind it.
As crops have been selectively bred for heavier yields in recent years, they've also been bred for shorter stalks, to avoid the problem of long stems collapsing under the weight of ripe grains.
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That'ss what I meantDave wrote:This is easy to achieve -- the same way as for water in data/terrain.cfgChristophe33 wrote: Since the wheat crop is supposed to be about 2-3 feet high (60-90 cm), it would be nice to have the unit lowered a bit to partly disappear behind it.
By the way, here is some pasture, either for horse or cattle (not provided). Well, in middle age, farmers were using mostly hedge rather than fence but fences provides a sharper border and are probably better for the game.
Never tell a dwarf that he shortchanged you!
Agreed that hedges were used rather than fences.Christophe33: By the way, here is some pasture, either for horse or cattle (not provided). Well, in middle age, farmers were using mostly hedge rather than fence but fences provides a sharper border and are probably better for the game.
Also cultivation tended to follow two patterns, both using large fields - common fields used for grazing, and rotation of crops using long narrow strips of a larger field - different crop in each of the first four years, then fallow (ie no crop) for the fifth.
Ideally therefore you should probably have fields built up of individual hexes (without any border), then a hedge border round the whole group - rather like the castle groupings. However, I doubt that it's worth the extra effort to do this.
Another option would be to have the cultivated field hexes showing two or more strips, with different crops.
Here's an in-game screenshot. Perhaps it has too much of a tiled look...Gafgarion wrote:Report if you have any problems and I'll gladly fix them ASAP... This is my first try at a Wesnoth terrain, so I very well have made an error along the way.
I'm attaching your first attempt at doing farmland, which was also an interesting way to explore in my opinion.
Opinions?
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Cedric
the irrigation special tiles look strange. other than that it looks good. i think the tiled look is OK, since it is cultivated.
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The tiling is not too bad. A few chnages could make it even more smooth. I wonder what the farmer is doing in the wheat field with his fork down in the ground . He should have a scythe for the harvest
Hedge tends to take space...and you end up with a terrain more difficult to cross than plain or even some forest since the hedge are very tight and entangled...not to mentionn the ditch usually found on the edge of such fields/pasture. Wooden fences were used for horses. If there is any interest I could replace the fence by hedge to create a copse (farmland criss-crossed by hedges and trees). Note that it's the closest translation II found for the French word "bocage"". This kind of land would slow down about every units except the farmer and maybe the poacher.
Hedge tends to take space...and you end up with a terrain more difficult to cross than plain or even some forest since the hedge are very tight and entangled...not to mentionn the ditch usually found on the edge of such fields/pasture. Wooden fences were used for horses. If there is any interest I could replace the fence by hedge to create a copse (farmland criss-crossed by hedges and trees). Note that it's the closest translation II found for the French word "bocage"". This kind of land would slow down about every units except the farmer and maybe the poacher.
Never tell a dwarf that he shortchanged you!
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My impression was that the use of hedges, fences, or walls depended a lot on the type of terrain. Take for example the low stone walls that you see a lot in the "All creatures great and small" BBC series. These were a result of the fact that the ground was quite rocky and so you naturally had a lot of rocks left when you plowed a field. Similarly I expect that if you were in a well forested area, lumber would be readily available to make fences....