---Malicor Maps---

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

---Malicor Maps---

Post by malicor »

hi,

here are my maps.

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roundabout_1vs1.txt [small] [team1: player1 team2: player2]
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basically a circle this allows the leaders to switch places in
many different ways, allowing different strategies

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roundabout_3vs3.txt [small] [team1: player1 team2: player2]
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this throws the question: take the free castle or not. if you
do, be sure your alliance can hold it

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2vs2outin.txt [small] [team1: player 1,4 team2: player2,3]
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heavily based on teamplay in this map the both outer players
have to try and reach the inner players to achieve victory.

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island1vs1.txt [small] [team1: player 1 team2: player2]
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lots of different strategies can lead to victory on this island.
different kinds of rush are possible, too.

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island2vs2.txt [small] [team1: player 1,4 team2: player2,3]
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a fair island with fight for the middle or choose to go over one of
the flanks.
this map's offering quite a few different strategies to win.

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team3vs3.txt [small] [team1: player 1,4,5 team2: player2,3,6]
team2vs2.txt [small] [team1: player 1,4 team2: player 2,3]
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in this map you have to teamwork for sure, since in the back there are
the big castles with lots recruitment possibilities, in the front the villages
with just a small castle. help your fellow players
Attachments
maps.zip
(2.43 KiB) Downloaded 222 times
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

roundabout_1vs1.txt [small] [team1: player1 team2: player2]

Post by malicor »

basically a circle this allows the leaders to switch places in
many different ways, allowing different strategies
Attachments
roundabout_1vs1.txt
(462 Bytes) Downloaded 210 times
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

roundabout_3vs3.txt [small] [team1: player1 team2: player2]

Post by malicor »

this throws the question: take the free castle or not. if you
do, be sure your alliance can hold it
Attachments
roundabout_3vs3.txt
(462 Bytes) Downloaded 244 times
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

2vs2outin.txt [small] [team1: player 1,4 team2: player2,3]

Post by malicor »

heavily based on teamplay in this map the both outer players
have to try and reach the inner players to achieve victory.
Attachments
2vs2outin.txt
(1.64 KiB) Downloaded 235 times
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

island1vs1.txt [small] [team1: player 1 team2: player2]

Post by malicor »

lots of different strategies can lead to victory on this island.
different kinds of rush are possible, too.
Attachments
island1vs1.txt
(438 Bytes) Downloaded 227 times
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

island2vs2.txt [small] [team1: player 1,4 team2: player2,3]

Post by malicor »

a fair island with fight for the middle or choose to go over one of
the flanks.
this map's offering quite a few different strategies to win.
Attachments
island2vs2.txt
(420 Bytes) Downloaded 218 times
Disto
Posts: 2039
Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Post by Disto »

Make a single map pack with all your maps in..................
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

Post by malicor »

I have done that ... it's in the first entry, called maps.zip

regards, malicor
malicor
Posts: 22
Joined: October 11th, 2005, 12:12 pm

Post by malicor »

some superuser please delete this whole thread.

---malicor---
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