voiceover support

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capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

voiceover support

Post by capitol »

I have started looking at adding support for voiceover to wesnoth and have made a (very) rough outline at http://www.wesnoth.org/wiki/VoiceOver

I will gladly accept all help with this :)
"The memory management on the PowerPC can be used to frighten small children."
lpassos
Posts: 8
Joined: October 31st, 2005, 6:42 pm

Post by lpassos »

Hi.

I actually looked at this some time back and created a ticket out of it.

It's bug 3162 on Gna.

I even managed to play the voice overs on the game, but since I used the music channel for the voices, they would be lost in the music.

That, me not knowing the code well enough and the fact that I really hated my recorded voice made me stop my investigation. But I still say it's worthy of it. Especially now that Wesnoth 1.0 is out.

Just my opinion.

Regards,
Luis
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