Maybe is not WML, maybe is an idea
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Maybe is not WML, maybe is an idea
I saw that with WML you can give the user dialog options displaying a menu, but, Can the user display a menu at his own will? Is there any event that could fire whenever the user wants? If so, this would open many doors for RPG in the game, because the user could use objects that has stored.
Let's say, for example, that the user has to use a key in a certain door. The user picks up the key somewhere, and then moves to the door he thinks is the correct one, opens the menu, and selects the key out of a list of items. Other example would be the use of maps for shroud scenarios, where the user can get a map and store it. Eveytime he want he can open the menu, select the map and use it, and so an image of the map will be displayed in the screen until the user clicks. It is not that complex, just... is there any event that can fire at any moment depending only on the user's will?
Let's say, for example, that the user has to use a key in a certain door. The user picks up the key somewhere, and then moves to the door he thinks is the correct one, opens the menu, and selects the key out of a list of items. Other example would be the use of maps for shroud scenarios, where the user can get a map and store it. Eveytime he want he can open the menu, select the map and use it, and so an image of the map will be displayed in the screen until the user clicks. It is not that complex, just... is there any event that can fire at any moment depending only on the user's will?
That's ridiculous, dragons have no windows...
Re: Maybe is not WML, maybe is an idea
You can use WML to set a menu item, after which the user can right-click and select the item. (and you can then pop-up a dialog)