Wesnoth Player's rating
Moderator: Forum Moderators
Re: Wesnoth Player's rating
I believe 5 is reasonable from an objective standpoint, considering as an example (current issues, regardless of future directions on short or long term):
I'd rate it 5 as well for these and other more subjective reasons* that sadly stem from working in the actual code. Those who only care about the shiny graphics would probably always rate it above 7.
* I'm trying really hard to not edit this post again for replacing my 5 with 4. I have actually even more reasons to complain about Wesnoth, which I often do in my website, ranging from the aforementioned code base, to WML engine design and even to music development directions. I also complain much more about other less evident points, on IRC or more private mediums, and I'm working on some of them already. And even then, I still enjoy the game in essence, mind you.
- Wesnoth's performance is poor when using all animation features, due to 2D-only rendering without any kind of hardware acceleration, which is creating problems in trunk right now.
- The single player AI is prone to committing mistakes an actual human would commit, making it possible for the player to exploit that consistent behavior to his or her own advantage and thus reduce the replayability bonus in all but a few campaigns which have features such as secret locations, items, bonus objectives involving more permanent rewards, etc.
- AIs are not usable in multiplayer, unlike other popular games[citation needed] except for non-playable teams in survival/RPG sort of scenarios.
- There are many user interface shortcomings, visible and not visible, that may affect more those who are more UI-oriented people than those who tend to work more with command line applications — a trait that is unsurprisingly common amongst the same developers who work on the UI code.
- Translations are often incomplete or subpar with English (US)/C's quality.
- Some mainline campaigns aren't completely enjoyable for all audiences for some reasons. I'll always use Northern Rebirth as the poster boy for this point.
I'd rate it 5 as well for these and other more subjective reasons* that sadly stem from working in the actual code. Those who only care about the shiny graphics would probably always rate it above 7.
* I'm trying really hard to not edit this post again for replacing my 5 with 4. I have actually even more reasons to complain about Wesnoth, which I often do in my website, ranging from the aforementioned code base, to WML engine design and even to music development directions. I also complain much more about other less evident points, on IRC or more private mediums, and I'm working on some of them already. And even then, I still enjoy the game in essence, mind you.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth Player's rating
I have to protest against that 5/10 rating again. Isn't your rating both highly subjective and solely based on "reasons to complain"? The AI isn't great, but there are plenty of campaigns that provide a challenge. (Either in general or by picking the highest difficulty setting.) In single scenarios it's usually possible to increase the computer player's gold. Performance is generally fine; if necessary, CPU hungry features can be disabled. The user interface has its shortcomings, but it's quite acceptable. It's true that not all mainline campaigns are completely enjoyable for all audiences, but many players will find some campaigns enjoyable. You write you enjoy the game, so do many other people, don't you agree Wesnoth is worth at least a 6/10 rating: it's the lowest 'acceptable' rating, you picked the highest 'unacceptable' rating. Come on, repent!shadowmaster wrote:I believe 5 is reasonable from an objective standpoint, [...]
Re: Wesnoth Player's rating
Well, I know. I usually manage a full or 3/4ths playthrough, but at some point I just play around with the games possibilities for a while (debug and stuff), and after a short amount of time, it just spoils it for me. It's like I have been to the end of the game's possibilities and get bored with it.shadowmaster wrote:That'd spoil the fun in possibly 80% of the first-person shooters and sidescrolling platformers out there since the middle of the nineties. Unless the player has a sense of self-control and competitiveness.Dixie wrote:Oh well, what the hell, I'll give it... say a 6. I'm totally unable to play campaigns, maybe because just the availability of debug mode and/or save/loading spoils it for me.
Incidentally, I really feel the periodic RNG whiners' pain: I pretty much can't accept my bad luck in SP either. But I know better than to complaint or side with them, I know it's just me being weird, and that the game is actually pretty good nonetheless. I do think it could help save-scumming if each unit had some pre-generated numbers for his hits, and maybe at some point I will try a test era for this (so that even if you save/load, the hits would be mostly the same, although there would still be some ways to work around and wastes bad number in hopes of generating better ones).
Also, about the "5" notation:
To me, 5 is average. It doesn't mean the whole thing is average: maybe some points are really flabbergastingly awesome, and others are total gamebreakers, and it just balances out around 5. When I was younger, my mother would try new dishes and have all the family rate it on a scale of ten, and I always found it so abherrant how my mom and sis would never rate anything below 6 unless it was totlly uneatable, just because of pre-conceived idea of passing grades. I mean, why even have a scale of ten if you are only gonna use the 6-10 ranks? Worse yet, they'd differentiate by 0.5 and sometimes less when they were around 8-9. What's the point of having the 1-5 grades, then?
Anyway, hm... just my thoughts on it
On a side note, if anyone was really serious with that rating thing, it might be interesting to have several areas to note, say "Single Player", "Multiplayer", "Gameplay", "Graphics", "Modding", etc. and have a total average. Might be... interesting
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Wesnoth Player's rating
But...Dixie wrote:To me, 5 is average.
On that scale (1 to 10), 5 and 6 are in the middle: 1~2~3_4_5 | 6_7_8~9~10.brisingrbolt wrote:Hey fellow wesnothian warriors! On a scale of 1 to 10, what would you rate Wesnoth? My rating would be a 10.
By the way, I give Wesnoth a 9/10.
Only two other games I liked equally well: Prince of Persia 1 (extremely moddable after reverse engineering; not just the layout of levels) and NetHack (ascended twice; played in 2D 'tiles mode'; so addictive that I 'had' to stop playing it).
- Midnight_Carnival
- Posts: 836
- Joined: September 6th, 2008, 11:08 am
- Location: On the beach at sunset, gathering coral
Re: Wesnoth Player's rating
Was hoping this would be a "where do you rate yourself as a Wesnoth player?" thread.
That could have been funny.
I give Wesnoth a fat zero* (with a one in front of it!) because of simplicity, versatility, adaptability, interactivity and FUN!
* Any references to alegations of obesity in contributors is entirely accidental.
That could have been funny.
I give Wesnoth a fat zero* (with a one in front of it!) because of simplicity, versatility, adaptability, interactivity and FUN!
* Any references to alegations of obesity in contributors is entirely accidental.
...apparenly we can't go with it or something.
Re: Wesnoth Player's rating
I'd say 6.5. I do enjoy Wesnoth when I'm playing it (the last time was quite a while ago...), however it has (had?) some issues that make me lower the score. First of all, I think the notion of difficulty in campaigns is bull. Just giving the AI more gold and/or reducing turn limit on harder settings instead of making the AI a more skillful opponent is bad design IMHO. I realize developing an actually good AI isn't easy, but having the AI becoming smarter rather than more rich on hard difficulty would make for much better gameplay.
I also don't like Wesnoth's storytelling. Most of the campaigns seem to have overly simplistic stories and boring characters to me...only exceptions that I can remember from the top of my head were UtBS and IftU.
Third negative thing, for me, is that Wesnoth isn't exactly my kind of a strategy game (even though I occasionally enjoy playing it). I prefer games with either more rpg aspects in them or games with more grand strategy (that also emphasis the economy more) rather than Wesnoth's small scale battles. But that one's just a matter of opinion.
And last, and this is a big one: I absolutely loathe that in the campaigns you can end up in a map without enough gold and experienced units to finish it. Obviously the maps should be harder if you're poor and don't have good troops, but ending up in a situation where the only solution is to restart and replay +20 scenarios is IMO unforgivable.
I also don't like Wesnoth's storytelling. Most of the campaigns seem to have overly simplistic stories and boring characters to me...only exceptions that I can remember from the top of my head were UtBS and IftU.
Third negative thing, for me, is that Wesnoth isn't exactly my kind of a strategy game (even though I occasionally enjoy playing it). I prefer games with either more rpg aspects in them or games with more grand strategy (that also emphasis the economy more) rather than Wesnoth's small scale battles. But that one's just a matter of opinion.
And last, and this is a big one: I absolutely loathe that in the campaigns you can end up in a map without enough gold and experienced units to finish it. Obviously the maps should be harder if you're poor and don't have good troops, but ending up in a situation where the only solution is to restart and replay +20 scenarios is IMO unforgivable.
Yes I use windows, too.
Yes I too am aware of what that means.
Yes I'm still gonna use windows too.
Yes I too am aware of what that means.
Yes I'm still gonna use windows too.
Re: Wesnoth Player's rating
Problem with this thread: There is only a purpose in posting here if you have something to complain about or if you feel like letting everyone know that you have nothing to complain about.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Pentarctagon
- Project Manager
- Posts: 5566
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth Player's rating
So you can imagine my disappointment when i discovered they do the exact same thing for AoE...Jodwin wrote:I realize developing an actually good AI isn't easy, but having the AI becoming smarter rather than more rich on hard difficulty would make for much better gameplay.
That aside, it is completely possible to 'optimize' an ai for a certain scenario by customizing aggression, etc.
ditto, those are actually the only 2 campaigns that i have been able to finish, i just got bored with the rest of them.Jodwin wrote:I also don't like Wesnoth's storytelling. Most of the campaigns seem to have overly simplistic stories and boring characters to me...only exceptions that I can remember from the top of my head were UtBS and IftU.
Overall, i'd give default wesnoth a 4, but I love the modding capabilities (especially now with lua), which boosts it up to a 7.5-8.
The only complaint I have about the modding is that during a dev cycle tags/keys get added to the game, but don't make their way into the changelog and just as often not onto the wiki.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Crushmaster
- Posts: 383
- Joined: August 9th, 2008, 3:38 pm
- Location: United States
- Contact:
Re: Wesnoth Player's rating
I rated it that for moral reasons (e.g. - swearing [fixable], women fighting [fixable], etc.), not necessarily for the "game" itself. I am taking everything into account.norbert wrote:Five out of ten? In my country, the Netherlands, that means a work is insufficient. Surely you must've enjoyed it more than that in the past? You joined the forum more than two years ago and it seems some aspects of the game still entertain you (e.g. you're working on Onslaught). Are you sure you're rating Wesnoth itself and not how you currently like it? There are so many (free flash) games out there, why would you even play a game that scores only 5/10 a second time? Even if you no longer enjoy the game but had some weeks of playing pleasure, isn't that sufficient for at least a 6/10 rating?Crushmaster wrote:Probably a five, for various reasons.
In Christ,
Crushmaster.
- artisticdude
- Moderator Emeritus
- Posts: 2424
- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: Wesnoth Player's rating
It's hard to give Wesnoth a rating. Do you rate the stable version, which has very few if any obvious bugs, or the development version, which has better/more art/music/features but more bugs? Although I inevitably end up customizing my version of Wesnoth with the latest art and music from trunk (and some not from trunk) anyway, since I don't know how to compile (I'll figure it out one of these days, though...). Which practice would certainly create OOS errors were I to play online. Add another reason to the list of why I rarely if ever play MP matches.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Wesnoth Player's rating
I have to protest against you protesting my rating.norbert wrote:I have to protest against that 5/10 rating again.
I'll leave it at 4/10 since I decided to add the subjective baggage to it to give you actual opinions to disagree with.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth Player's rating
Campaigns
Artwork
Fluff
7/10
OT:
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- Pentarctagon
- Project Manager
- Posts: 5566
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth Player's rating
OT:
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- SpoOkyMagician
- Posts: 281
- Joined: September 5th, 2008, 8:04 am
- Location: I have no idea...
Re: Wesnoth Player's rating
When I read the title/first few posts, I misunderstood the topic until I read it a bit more... As far as what I would rate "wesnoth" goes...
Maybe... '6" or '7'...? (6.5 if you want a straight answer...)
Something like that. I never really thought I would even play this game to tell you the truth. When I first tried it, I noticed it was a turned based strategy game. (I thought to myself: "god, turns would probably take hours or even days..." well, I was sort of right... lol but, it wasn't that bad afterall. Plus, the game kind of grows onto you. (so to day) ) Anyway, the graphics are fine, gameplay is interesting, and the re-playability is very high in my opinion. (compared to other games that you tend to lose interest in very fast.) Even with the possibility to customize your own scenarios, campaigns, etc is wonderful. (not many games have this. Even if they do, most of them are pretty boring/too simplistic/etc.) ...I am just rambling on again. I will just stop here...
Maybe... '6" or '7'...? (6.5 if you want a straight answer...)
Something like that. I never really thought I would even play this game to tell you the truth. When I first tried it, I noticed it was a turned based strategy game. (I thought to myself: "god, turns would probably take hours or even days..." well, I was sort of right... lol but, it wasn't that bad afterall. Plus, the game kind of grows onto you. (so to day) ) Anyway, the graphics are fine, gameplay is interesting, and the re-playability is very high in my opinion. (compared to other games that you tend to lose interest in very fast.) Even with the possibility to customize your own scenarios, campaigns, etc is wonderful. (not many games have this. Even if they do, most of them are pretty boring/too simplistic/etc.) ...I am just rambling on again. I will just stop here...
"You don't have to understand me, I'm just there!" ~ SpoOkyMagician
Creator of: Unwelcome Guests Series, Modifiable Android Project, SpoOky's Survivals, and many more... (Most of my old stuff is gone.)
(User Page)
Creator of: Unwelcome Guests Series, Modifiable Android Project, SpoOky's Survivals, and many more... (Most of my old stuff is gone.)
(User Page)
Re: Wesnoth Player's rating
I would say 10. I don't know who came up with the idea of the game. But somehow it is in point where there is 6 different factions all in good balance. The game mechanics are simple still offer very versatile and complex play.
Factions are not only balanced but with the brilliant rng "system" depth of this game is... deep.
In short I think this is best turn based strategy game I ever seen. 10
Factions are not only balanced but with the brilliant rng "system" depth of this game is... deep.
In short I think this is best turn based strategy game I ever seen. 10
"And the girl that you want is directly out in front, And she’s waving her caboose at you, You sneeze achoo, She calls you out and boom!"
The offspring, trolling you since forever.
The offspring, trolling you since forever.