War of Legends [MP Era for Wesnoth 1.16/1.18]
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- Lord-Knightmare
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Re: War of Legends [MP Era for Wesnoth 1.10+]
adr3n wrote:whats new in 1.0.8?
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version 1.0.9 (not uploaded yet, still working on it)
Aragwaithi:-
---> New updated graphics.
Sylvans:-
---> +1 MP for Faerie Sprite/Fire Faerie/Faerie Dryad/Faerie Spirit
---> alignment of Faerie Spirit changed from lawful to neutral.
Misc:-
---> New Portrait for Warrior/Captain/Warmaster
---> Fixed typing errors in various files
version 1.0.8
Outlaws:-
---> Naga Hunter ranged attack -poison +precision
---> Naga Marksman ranged attack -poison +precision
Dark Legion:-
---> Added Naga-Guardian line as recruits instead of Naga Fighter line
---> Dark Bowman +1 cost
Aragwaithi
---> Guard +10% blade resistance
---> Shield Guard +10% blade and pierce resistance
Campaigns:-
---> Added the Orcish Nightblade from The Legend Begins (made by sleepwalker)
---> Added Nagini Mage. (From Skyone's Return of the Monster)
Misc:-
---> Updated CREDITS
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: War of Legends [MP Era for Wesnoth 1.10+]
I have uploaded a new version in the 1.10.x add-on server. As for 1.11, there are a lot changes that need to be made before I can upload so, it's gonna be a while...
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version 1.1.0
Eras:-
---> New era: Core Legends Era (for the six original factions of Great Legend Era)
Aragwaithi:-
---> New updated graphics.
Sylvans:-
---> +1 MP for Faerie Sprite/Fire Faerie/Faerie Dryad/Faerie Spirit
---> alignment of Faerie Spirit changed from lawful to neutral.
Undead:-
---> New portrait and base image for the Dread Lich (courtesy of Sleepwalker)
---> New portrait for Demi-lich (Thanks Valkier!)
---> Death Baron +3 cost
Misc:-
---> New Portrait for Warrior/Captain/Warmaster
---> Fixed typing errors in various files
---> Fixed cursed image status and overlay not showing in game.
---> Added AI functions to allow better usage of jinx weapon special
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: War of Legends [MP Era for Wesnoth 1.10+]
Earth recuperation appears not to work on dunes (hills / sand) either.Lord-Knightmare wrote:The only unit using that attack is the Prophetess. The unit already has an arcane range attack, thus that attack is set as fireKonrad2 wrote:hi, i would like to know why "divine light" is a fire attack and not an arcane attack
Oops...That ability is outdated...I will fix that...note: earth recuperation does not work with "frozen mountain", "frzen hill", "Rockbound Cave (hill, cave)"
intended?
Also, earth recuperation and several other traits advertise themselves as healing 5 HP. In fact, they only heal 3. What are they supposed to do? This urgently needs fixing.
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Re: War of Legends [MP Era for Wesnoth 1.10+]
Am I the only one who thinks the Elementals are a mite unbalanced? I've been playing a lot of multiplayer against a friend of mine and I cannot find any factions that can do anything against Razorbird-Sylph rushing since they capture two thirds of the map in the time it takes me to capture one and they're strong enough to give even the average units in most factions a good bit of trouble, to say nothing of the lighter scout units most factions have.
Sorry for being whiny... I'm just a mite frustrated...
Sorry for being whiny... I'm just a mite frustrated...
- Lord-Knightmare
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Re: War of Legends [MP Era for Wesnoth 1.10+]
The faction is unbalanced. Perhaps I should either increase their cost or reduce their HP. What do you think?SpectralWaltz wrote:Am I the only one who thinks the Elementals are a mite unbalanced? I've been playing a lot of multiplayer against a friend of mine and I cannot find any factions that can do anything against Razorbird-Sylph rushing since they capture two thirds of the map in the time it takes me to capture one and they're strong enough to give even the average units in most factions a good bit of trouble, to say nothing of the lighter scout units most factions have.
Sorry for being whiny... I'm just a mite frustrated...
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: War of Legends [MP Era for Wesnoth 1.10+]
Version 1.1.3 has been released. Please update your add-ons. This version fixes a critical bug for 1.11.7.
Players currently playing on Wesnoth 1.10.7, you do not need this update and thus, ignore this post.
Players currently playing on Wesnoth 1.10.7, you do not need this update and thus, ignore this post.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Balancing the Southerners in WOL.
Okay, I recently played matches against the Experimental AI in Wesnoth 1.11.7, and I got gamed a few times. The AI is incredibly challenging, but nearly impossible when given an overpowered faction, as is the case here.
Over the course of the MP skirmishes, I noticed a few disturbing things about the faction:
1. It's unbalanced (already stated)
2. The primary fighter unit, the Hunter is quite powerful in both ranged and melee.
3. Mystics are more attack-based, than defensive.
4. The liminal alignment was a bit too much.
Thus, I made a list of the all the possible changes I could make to the faction, and I am posting them here as I want to read what the players perceive of these changes:
I eagerly await your replies.
Over the course of the MP skirmishes, I noticed a few disturbing things about the faction:
1. It's unbalanced (already stated)
2. The primary fighter unit, the Hunter is quite powerful in both ranged and melee.
3. Mystics are more attack-based, than defensive.
4. The liminal alignment was a bit too much.
Thus, I made a list of the all the possible changes I could make to the faction, and I am posting them here as I want to read what the players perceive of these changes:
The Suggestions
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Balancing the Southerners in WOL.
As this is for an alternate era, you should probably post this in that era's thread.
Be warned though, people may have trouble taking your suggestions seriously if you claim you have a hard time against the AI.
If this is about the Desert Elves like the ones used in Under the Burning Sun, I think that everyone knows they aren't balanced for multiplayer. Truth be told, many user made eras don't really balance themselves all that well and some aren't designed for it. The Archaic Era factions were built for a campaign but then somebody bundled them into the Ageless Era without redesigning them and they still keep the mark of what they were before (and thus we end up with a faction whose balance is almost entirely dependent on the amount of water tiles on the map you are playing an a few other things).
Be warned though, people may have trouble taking your suggestions seriously if you claim you have a hard time against the AI.
If this is about the Desert Elves like the ones used in Under the Burning Sun, I think that everyone knows they aren't balanced for multiplayer. Truth be told, many user made eras don't really balance themselves all that well and some aren't designed for it. The Archaic Era factions were built for a campaign but then somebody bundled them into the Ageless Era without redesigning them and they still keep the mark of what they were before (and thus we end up with a faction whose balance is almost entirely dependent on the amount of water tiles on the map you are playing an a few other things).
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Lord-Knightmare
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Re: Balancing the Southerners in WOL.
Can I moderator merged this with WOL's thresh please. Then again, this won't be noticed if I posted this there.Velensk wrote:As this is for an alternate era, you should probably post this in that era's thread.
I never lost to the default AI, but this new AI is impressively challenging. I need to play a few more games to best this one.Be warned though, people may have trouble taking your suggestions seriously if you claim you have a hard time against the AI.
Actually, no. I made an adaptation of them. The current ones are my own ideas, with some of Fabi's suggestions for them. Then I was hoping to revamp the faction to get them to be similar to the Quenoth Elves in EoC. Now, I think it is best if I just kept like this. Do you have any idea on balancing liminal units? (I read your article and I guess it was for lawful/neutral/chaotic units)If this is about the Desert Elves like the ones used in Under the Burning Sun, I think that everyone knows they aren't balanced for multiplayer. Truth be told, many user made eras don't really balance themselves all that well and some aren't designed for it. The Archaic Era factions were built for a campaign but then somebody bundled them into the Ageless Era without redesigning them and they still keep the mark of what they were before (and thus we end up with a faction whose balance is almost entirely dependent on the amount of water tiles on the map you are playing an a few other things).
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Balancing the Southerners in WOL.
I actually don't know what liminal units are. When I was playing before I took my long break there were none. What do liminal units do?
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: War of Legends [MP Era for Wesnoth 1.10+]
Merged together with the era thread.Lord-Knightmare wrote:Can I moderator merged this with WOL's thresh please. Then again, this won't be noticed if I posted this there.Velensk wrote:As this is for an alternate era, you should probably post this in that era's thread.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- Lord-Knightmare
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Re: Balancing the Southerners in WOL.
Well, as far as gameplay is concerned, Liminal units gain a -25% damage penalty at both lawful and chaotic hours, but fight normally during dusk and dawn.Velensk wrote:I actually don't know what liminal units are. When I was playing before I took my long break there were none. What do liminal units do?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: War of Legends [MP Era for Wesnoth 1.10+]
It seems to me like basically you should treat them like the have an alignment but are fearless and don't have a bad time of day (and then stat them using their -25% form as a base). The difference would be that their power phases would be broken up.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Lord-Knightmare
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Re: War of Legends [MP Era for Wesnoth 1.10+]
You mean that I should weakened them? The current stats are sort of based of the Khalifate faction, which also has liminal units.Velensk wrote:It seems to me like basically you should treat them like the have an alignment but are fearless and don't have a bad time of day (and then stat them using their -25% form as a base). The difference would be that their power phases would be broken up.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: War of Legends [MP Era for Wesnoth 1.10+]
No. Truth be told I have no idea how strong they are or why. I'm not familiar with the faction. What I was describing was a way to abstract their strength so that you can figure out what needs to be done.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."