Standing Animation trouble
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Standing Animation trouble
Hi,
I'm trying to have a standing animation with more than one layer (so using [xxx_frame] feature), but either I'm not doing this right, or there is a bug. A (somewhat silly) example, paste this into Wose.cfg, or any unit really.
What I would expect to see is that the base sprite layer moves in a cycle, and the flower image on top cycles through the
What I see instead is that the base layer cycles, and the flowers only cycle once, then stay with flower4.png.
If this is a bug, it might be related to http://gna.org/bugs/?21316
I'm using 1.11.12.
EDIT: Actually, this looks like the exact same bug to me. I'll comment in the bug report, but I don't know if that will do anything, so I'll leave this post here in case.
I'm trying to have a standing animation with more than one layer (so using [xxx_frame] feature), but either I'm not doing this right, or there is a bug. A (somewhat silly) example, paste this into Wose.cfg, or any unit really.
Code: Select all
[standing_anim]
start_time=0
fire_start_time=0
[frame]
duration=400
image="units/woses/wose-die-fall-[1~4].png:100"
[/frame]
[fire_frame]
duration=400
image="items/flower[1~4].png:100"
[/fire_frame]
[/standing_anim]
items/flower*.png
images. What I see instead is that the base layer cycles, and the flowers only cycle once, then stay with flower4.png.
If this is a bug, it might be related to http://gna.org/bugs/?21316
I'm using 1.11.12.
EDIT: Actually, this looks like the exact same bug to me. I'll comment in the bug report, but I don't know if that will do anything, so I'll leave this post here in case.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects