Standing and idle animations?
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Re: Standing and idle animations?
Here it is with tweaks to the arms and beard.
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- arch-mage.gif (12.91 KiB) Viewed 15660 times
- Aldarisvet
- Translator
- Posts: 836
- Joined: February 23rd, 2015, 2:39 pm
- Location: Moscow, Russia
Re: Standing and idle animations?
Hmm, the amplitude of eye moving is 2 pixels. Is not this too much for breathing for such an old person??
I mean probably he is not a runner after marathon to breath so intensively, with such amplitude. Cannot imagine real old man standing and moving his head up and down so much except he have some real problem with health. Moving staff and ball - why not, but not his head and chest.1 pixel would be better for me then 2 pixels.
Well, may be in the game there are other standarts, it is just my impression.
I mean probably he is not a runner after marathon to breath so intensively, with such amplitude. Cannot imagine real old man standing and moving his head up and down so much except he have some real problem with health. Moving staff and ball - why not, but not his head and chest.1 pixel would be better for me then 2 pixels.
Well, may be in the game there are other standarts, it is just my impression.
Last edited by Aldarisvet on May 21st, 2015, 11:47 am, edited 1 time in total.
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My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
Re: Standing and idle animations?
It's hard work to hold a heavy ball like that all day, and he apparently has no pockets
Re: Standing and idle animations?
I think you can post the .pngs now.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Standing and idle animations?
Here they are.
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- Arch-mage-stand.zip
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Re: Standing and idle animations?
Committed. Might you clone the animation for the female Arch Mage?
One additional thing: Wesnoth sprite shadows use a solid block of purple (color code #160034) at 60% opacity. Please use this shade for shadows in the future.
One additional thing: Wesnoth sprite shadows use a solid block of purple (color code #160034) at 60% opacity. Please use this shade for shadows in the future.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Standing and idle animations?
The Arch Mage bob looks great! Let us try to push the Jetrel-o-meter a bit further
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- orcish_archer.zip
- (13.88 KiB) Downloaded 866 times
Re: Standing and idle animations?
Committed Glad to see more bobs.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Standing and idle animations?
"Bobs" are always appreciated.vultraz wrote:Committed Glad to see more bobs.
No but seriously, great work everyone.
Re: Standing and idle animations?
Hey Vultraz I just wanted to say that i'm planning on cloning the archmage bob to female but it may be a bit of time before i'm able.
Re: Standing and idle animations?
An attempt at the Dwarvish Runesmith, my personal favourite unit. I wasn't 100% sure wether he rests his hammer on the ground or holds it up in the base image, but I assumed the latter (does this apply to the runemaster/arcanister as well?). I hope you like it! Comments, suggestions for fixes and advice for (future?) bobs are welcomed.
Re: Standing and idle animations?
Is the Runesmith's hammer supposed to be moving in a circle? It looks like a stirring motion.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
Re: Standing and idle animations?
The animation looks great, but it'd be nice if we could tone down quite how strong the circular motion is - probably by a full half or so. Hopefully that's not too hard to tweak.
Thanks for doing this, though!
Thanks for doing this, though!
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
Thanks! After looking at the bob again, I am able to relate to your critique that the movement was somewhat over the top. I lessened the circular and sideward motion of the hammer and improved the movement of his right shoulder. I hope it looks better now!
Edit:
Cleaned up several stray and jumping pixels.
Edit:
Cleaned up several stray and jumping pixels.
Re: Standing and idle animations?
It does! I'd say it's good to go in. Thanks for doing this.
Play Frogatto & Friends - a finished, open-source adventure game!