New animations
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Re: New animations
Homunculus's Tentacle of the Deep is very nice indeed. I've taken the trouble to tweak the WML so that the offsets work for the different directions of attack. I've attached a video which should play with VLC after unzipping below and the WML file I used that will work on wesnoth 1.11.x.
The thing that is the hardest is making the north, northeast, and northwest animations look convincing. This is why I suggest this modification to the offsets to make the impact area align more with the target unit.
The thing that is the hardest is making the north, northeast, and northwest animations look convincing. This is why I suggest this modification to the offsets to make the impact area align more with the target unit.
- Attachments
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- Tentacle.cfg
- (3.65 KiB) Downloaded 549 times
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- tentacle attack video.ogg.zip
- (359.55 KiB) Downloaded 545 times
Re: New animations
While I like your efforts, I feel you going in some wrong direction.
An animation going from north to south in on stroke is just to much. I would like 2 different animations SE/S and N/NE would do the job. About the point where the tentacle gets out of the water: Consider keeping it exactly at the same spot and let the regular attack animation movement give a slight shift toward the target.
The animation you have would do nicely for the SE/S animation.
An animation going from north to south in on stroke is just to much. I would like 2 different animations SE/S and N/NE would do the job. About the point where the tentacle gets out of the water: Consider keeping it exactly at the same spot and let the regular attack animation movement give a slight shift toward the target.
The animation you have would do nicely for the SE/S animation.
Re: New animations
Hello folks!
Today I had some time and tampered around with the spectre. I have done this so far.
It is only 5 frames so far (and sorry about lines [dis]appearing, they just help me lots when redrawing the armor). Any cool ideas for the backswing?
Cheers!
Today I had some time and tampered around with the spectre. I have done this so far.
It is only 5 frames so far (and sorry about lines [dis]appearing, they just help me lots when redrawing the armor). Any cool ideas for the backswing?
Cheers!
- beetlenaut
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Re: New animations
Your animation has potential, but there is a problem: The spectre is already animated in 1.11! If you want to work on animations, you should download 1.11.16 so you can see the latest state of the game and what is missing.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
There's also this page: http://www.wesnoth.org/units/trunk/animations.html
although it doesn't tell the whole story, for instance we don't really have a "gryphon" walking corpse variation sprite, although it is checked off on the list.
Also, I don't know how that thing is updated, I assume it's automatically generated somehow but I don't know that for a fact.
although it doesn't tell the whole story, for instance we don't really have a "gryphon" walking corpse variation sprite, although it is checked off on the list.
Also, I don't know how that thing is updated, I assume it's automatically generated somehow but I don't know that for a fact.
Re: New animations
*I just want to add that it looks amazing*beetlenaut wrote: The spectre is already animated in 1.11!
- Gyra_Solune
- Posts: 263
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Re: New animations
Oh, and here I was thinking on asking about that! It looks really neat!
Re: New animations
Outside of the fact that it's an tendril and not an tentacle it looks good.
- Sudipta
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Re: New animations
I think its okay. It is supposed to be thinner at the edge than on the inside, that's how tentacles are IRL.Eagle_11 wrote:Outside of the fact that it's an tendril and not an tentacle it looks good.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play
Playing Wesnoth since 2010, still there is so much left to play
Re: New animations
Where are the suckers? An earth animal has a tail to keep equilibrium and scare flies, but what is the point for an acuatic being have an appendix without suckers?Sudipta wrote:I think its okay. It is supposed to be thinner at the edge than on the inside, that's how tentacles are IRL.Eagle_11 wrote:Outside of the fact that it's an tendril and not an tentacle it looks good.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: New animations
Where are the suckers? An earth animal has a tail to keep equilibrium and scare flies, but what is the point for an acuatic being have an appendix without suckers?[/quote]tekelili wrote:I think its okay. It is supposed to be thinner at the edge than on the inside, that's how tentacles are IRL.
Reproduction?
Having suckers or not depend mostly on the purpose the appendix has overall, you don't even know if its an antennae or it have luminous glowing to attract something to its waiting jaws. it could even be like a tongue with saliva...
Also it doesn't even need to have suckers, the Colossal squid Had pointy things on the suckers to grab better at its target. Evolution is rather misterious.
"Mysteries are revealed in the light of reason."
Re: New animations
As we can see from the attacks, the hidden monster is using the tentacle not for pulling things under water, but just for smashing them. Therefore it doesn't need suckers.tekelili wrote:[About the tentacle of the depth]
Where are the suckers? An earth animal has a tail to keep equilibrium and scare flies, but what is the point for an acuatic being have an appendix without suckers?
Re: New animations
What kind of argument is point animation? Animation could show a tentacle programing Windows95 and still would have not biological sense. Do you seriously think an acuatic living being would develope appendix to smash stuff out of water? (kinda hard smash anything into water)pauxlo wrote:As we can see from the attacks, the hidden monster is using the tentacle not for pulling things under water, but just for smashing them. Therefore it doesn't need suckers.tekelili wrote:[About the tentacle of the depth]
Where are the suckers? An earth animal has a tail to keep equilibrium and scare flies, but what is the point for an acuatic being have an appendix without suckers?
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: New animations
I mean it could be like a boa or something. Like it smacks the prey, then it pulls into water and constricts it. Doesn't need suckers for that. I would still classify that as "impact" damage
Another question is, if it is anatomically correct, then the body that the tentacle is attached must be very heavy, or very firmly attached to the surface underwater. Presumably it has other tentacles as well? Why do we only ever see the one?
I think the tentacle of the deep is inherently fantastical -- like, it's not really an animal, just a malevolent force of magic, or an animal that was changed by malevolent magic. There must be some dark sorcerer somewhere who is lord of the tentacles.
Another question is, if it is anatomically correct, then the body that the tentacle is attached must be very heavy, or very firmly attached to the surface underwater. Presumably it has other tentacles as well? Why do we only ever see the one?
I think the tentacle of the deep is inherently fantastical -- like, it's not really an animal, just a malevolent force of magic, or an animal that was changed by malevolent magic. There must be some dark sorcerer somewhere who is lord of the tentacles.