Bitron's Art Thread
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Re: Vilkai Art Thread
I don't understand why you completely changed the direction of the head just for putting on the wolf head, as is the wolf headed guy looks like standing on guard, while the one without headgear looks like leading troops (looking SE and showing the direction with the spear). Regarding your discussion: Keep in mind that the game flips them automatically depending on circumstance (last movement direction). So you will have sprites looking in both directions when you mass units and move around.
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Re: Vilkai Art Thread
Another little experiment:
Since shamanism is deeply rooted in vilkai culture and I am still not satisfied with having naga for water control, I thought something different.
How about ancestrals? I noticed, that it is not a new idea, but still, it would fit the need of water control and history/culture of the vilkish people.
Here is a first attempt. What do you think?
Since shamanism is deeply rooted in vilkai culture and I am still not satisfied with having naga for water control, I thought something different.
How about ancestrals? I noticed, that it is not a new idea, but still, it would fit the need of water control and history/culture of the vilkish people.
Here is a first attempt. What do you think?
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- ForestDragon
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Re: Vilkai Art Thread
looks good to me. Not sure how to make them unique stat-wise, considering that Feral has arcane melee, and it wouldn't be a good idea to make them a copy of the mainline ghosts stat-wise.
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Re: Vilkai Art Thread
I don't understand the concept, but the sprite is cool
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Re: Vilkai Art Thread
The ghosts of the undead faction are kinda evil, but that does not mean that ghosts are evil in general, right?
So what about a neutral with 5-2 'burning touch' (fire) (drain),no ranged attack and Heal+4. That would differ it it from the other ghosts I know.
Of course Shamans would then not be able to heal anymore. It would not give much more onto the drakes which is my main concern.
So what about a neutral with 5-2 'burning touch' (fire) (drain),no ranged attack and Heal+4. That would differ it it from the other ghosts I know.
Of course Shamans would then not be able to heal anymore. It would not give much more onto the drakes which is my main concern.
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- ForestDragon
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Re: Vilkai Art Thread
I agreeBitron wrote:The ghosts of the undead faction are kinda evil, but that does not mean that ghosts are evil in general, right?
I think drains isn't really necessary. How about this for lvl1 (in detail):Bitron wrote:So what about a neutral with 5-2 'burning touch' (fire) (drain),no ranged attack and Heal+4. That would differ it it from the other ghosts I know.
Of course Shamans would then not be able to heal anymore. It would not give much more onto the drakes which is my main concern.
I don't want to take up much space with this, so I put it in a spoiler:
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Re: Vilkai Art Thread
Just really not good with fire... here is a second one. Also, I lightened up the robe a bit to appear less evil.
I had it like this yesterday:
So, Pierce, Impact, Blade 50% | Fire 10% | Arcane -10 | Cold 70% seems good to me.
I'd keep cold at 70% because they might use fire, but they are still ghosts. they don't freeze. ^^
For the highter resistances, I'd lower the HP a little, like 23 maybe? Ghosts only have 18 HP but drain in addition. 26 HP would be even more than my shamans have and they don't have awesome resistences.
Here is a second version:
I had it like this yesterday:
Spoiler:
I'd like to stick with common resistances/defenses (steps of 10). Also, note that elves also have a weakness for arcane due to their magical background. Arcane is not a weakness of evil units but of magical creatures.ForestDragon wrote:How about this for lvl1 (in detail):
So, Pierce, Impact, Blade 50% | Fire 10% | Arcane -10 | Cold 70% seems good to me.
I'd keep cold at 70% because they might use fire, but they are still ghosts. they don't freeze. ^^
For the highter resistances, I'd lower the HP a little, like 23 maybe? Ghosts only have 18 HP but drain in addition. 26 HP would be even more than my shamans have and they don't have awesome resistences.
Here is a second version:
Spoiler:
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- ForestDragon
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Re: Vilkai Art Thread
your stat version sounds pretty good to me. but I think it should have 20% fire resistance, but only 60% cold resistance, though.
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Re: Vilkai Art Thread
It uses fire and it would be a little counter to the overall fire weakness of the vilkai. You're right, i'll set fire resistance to 20%.
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Re: Vilkai Art Thread
You seem to have a concept for the spirit already, but can I add another concept?
A sort of Ice-spirit with regeneration instead of heal (maybe just regen on ice and water). It can still have fire-resistance as the spirit is cold enough to extinguish any flame. Fire attack wouldn't fit though.
A sort of Ice-spirit with regeneration instead of heal (maybe just regen on ice and water). It can still have fire-resistance as the spirit is cold enough to extinguish any flame. Fire attack wouldn't fit though.
Re: Vilkai Art Thread
Unfortunately, the main damage types are arcane and pierce. Drakes do already have a hard time against the vilkai and when an icy ghost comes along, they won't stand a chance.You seem to have a concept for the spirit already, but can I add another concept?
A sort of Ice-spirit with regeneration instead of heal (maybe just regen on ice and water). It can still have fire-resistance as the spirit is cold enough to extinguish any flame. Fire attack wouldn't fit though.
It is an interesting idea, though. Maybe for another faction... 8)
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Re: Vilkai Art Thread
I like what you have here so far! A couple of thoughts:
It would be a bit slow on water with standard-ghost movement though, and since the idea for them is water-control, it might seem like an odd choice.
I think the original image looked more ghost-like. I think it has to do with the dissipation (is that the right word?) of the lower half.
Anyhow, I hope my opinions are useful. I'm sure you have your own reasons for making things the way they are, so don't change them just because I think they should be changed.
It would be a bit slow on water with standard-ghost movement though, and since the idea for them is water-control, it might seem like an odd choice.
I think the original image looked more ghost-like. I think it has to do with the dissipation (is that the right word?) of the lower half.
I'm not really a fan of the Chaotic/Lawful alignment labels, because they can be misleading, but at the same time I don't have anything better to suggest in their place.Bitron wrote:The ghosts of the undead faction are kinda evil, but that does not mean that ghosts are evil in general, right?
So what about a neutral...
Anyhow, I hope my opinions are useful. I'm sure you have your own reasons for making things the way they are, so don't change them just because I think they should be changed.
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- ForestDragon
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Re: Vilkai Art Thread
Well something like nocturnal instead of chaotic would sound pretty good to me. for lawful, probably the opposite of nocturnal (don't know the word), not sure about neutral.Vulpine wrote:I'm not really a fan of the Chaotic/Lawful alignment labels, because they can be misleading, but at the same time I don't have anything better to suggest in their place.
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Re: Vilkai Art Thread
Well then they have poor water control. The vilkai are pretty strong already, that might be a weakness.Vulpine wrote:It would be a bit slow on water with standard-ghost movement though, and since the idea for them is water-control, it might seem like an odd choice.
It is still a little experimental. I'll have a look and see what I can do.Vulpine wrote:I think the original image looked more ghost-like. I think it has to do with the dissipation (is that the right word?) of the lower half.
Right, beeing chaotic does not necessarily mean beeing evil. Maybe changing the Spirit back to chaotic would give a little more depth to them since all others are neutral.Vulpine wrote:I'm not really a fan of the Chaotic/Lawful alignment labels, because they can be misleading, but at the same time I don't have anything better to suggest in their place.
Funny thing. It's "diurnal". ^^ForestDragon wrote:Well something like nocturnal instead of chaotic would sound pretty good to me. for lawful, probably the opposite of nocturnal (don't know the word), not sure about neutral.
I tried to avoid the blade type as another weakness and when their attack was magical, ferals were still effective quite against elusive units, even though loyalists have a 20% resistance on arcane.ForestDragon wrote:I noticed that the Feral line is...
But you might be right, arcane is difficult to handle as one of the "main" damage types. I'll try it as you suggested and see how it works.
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Re: Vilkai Art Thread
Attempt number three. (before/after)
Not sure though. What about giving him a burning sword?
Not sure though. What about giving him a burning sword?
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