Let's make a map together!
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- Posts: 162
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Re: Let's make a map together!
(5, 3) Ai
(6, 3) Wwg
(7, 4) Wwg
(6, 3) Wwg
(7, 4) Wwg
Map Code
There are very much electrochemical currents in my brain.
- skeptical_troll
- Posts: 501
- Joined: August 31st, 2015, 11:06 pm
Re: Let's make a map together!
(6,2) Md (there must be some barrier to explain that micro-climate...
(12,9) Rb^Vhcr
(13,8) Rp (road at one side of the mysterious bridge)
(12,9) Rb^Vhcr
(13,8) Rp (road at one side of the mysterious bridge)
Spoiler:
Re: Let's make a map together!
Four days and six posts later...
(14,18) Rp
(15,18) Qxu
(16,17) Qxu
(14,18) Rp
(15,18) Qxu
(16,17) Qxu
Map Code
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
- ForestDragon
- Posts: 1784
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- Location: Ukraine
Re: Let's make a map together!
ok, another small contribution:
Qxe^Bs (stone chasm bridge) at 16,16
Rp (mossy stones) at 17,16
Rp^Vhcr (ruined city village) at 17,15
Qxe^Bs (stone chasm bridge) at 16,16
Rp (mossy stones) at 17,16
Rp^Vhcr (ruined city village) at 17,15
new map code:
Re: Let's make a map together!
Building a spooooky cave in the northeast, it can be an attraction for the tropical paradise
(26, 1) Xu
(27, 2) Uh
(28, 1) Uu^Emf
(26, 1) Xu
(27, 2) Uh
(28, 1) Uu^Emf
map code
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
- Transfermium
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Re: Let's make a map together!
Adding some snow to the NW.
(4,2) Ai
(5,2) Aa
(6,1) Ha^Vhha
(4,2) Ai
(5,2) Aa
(6,1) Ha^Vhha
Spoiler:
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
-Gjergj Kastrioti Skanderbeg
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Re: Let's make a map together!
(26, 3) wall Xu
(27, 3) cave Uu
(28, 2) fungus Uu^Uf
(27, 3) cave Uu
(28, 2) fungus Uu^Uf
Map Code
There are very much electrochemical currents in my brain.
- skeptical_troll
- Posts: 501
- Joined: August 31st, 2015, 11:06 pm
Re: Let's make a map together!
A productive day, it's already my turn again!
(8,8) Rb ; there's need of some solid ground to stand on over there
(15,15) Md^Xm ; Impassable mountain between land and water
(24,13) Hhd^Fdf ; expanding a bit the hills north of the orcish keep
(8,8) Rb ; there's need of some solid ground to stand on over there
(15,15) Md^Xm ; Impassable mountain between land and water
(24,13) Hhd^Fdf ; expanding a bit the hills north of the orcish keep
Spoiler:
Re: Let's make a map together!
Great idea! I wish forum games showed up in the "view active topics" search, that's usually all I look at.
(18,14) Md^Xm
(18,15) Md
(16,15) Md
EDIT:
(18,14) Md^Xm
(18,15) Md
(16,15) Md
NMC
FYI, you can change only the base terrain by holding shift while clicking.Forest_Dragon wrote:Dd^Vht (tropical village, but with a sand base (done by manually editing the map code))
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Let's make a map together!
Thanks! I never known about that feature.Samonella wrote:FYI, you can change only the base terrain by holding shift while clicking.
anyway, more changes:
Md^Xm at 15,14
Md^Xm at 16,13
Hhd at 16,14
new map code:
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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- Joined: April 26th, 2014, 4:44 pm
Re: Let's make a map together!
IMO it's odd to have cave only in bridges and not in solid ground.
(16, 14) Uh (hills, cave)
(17, 15) Uu^Uf (fungus)
(17, 16) Uu (cave)
(16, 14) Uh (hills, cave)
(17, 15) Uu^Uf (fungus)
(17, 16) Uu (cave)
Map Code
There are very much electrochemical currents in my brain.
- WTrawi
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Re: Let's make a map together!
The map looks awesome, thanks god that somebody came up with this idea!
My suggestions:
Rb^Ecf at 26,15 (campfire next to the orcish camp)
Uh^Vu at 29, 4 (undead village in the cave)
Uu^Ii at 29, 2 (beam of light in the cave)
Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)
(Sadly I can't upload a small screenshot in attachment )
Anyone who reads this please remember that you can combine any terrains in code, not only what the editor lets you to do! (forests on hills for example)
My suggestions:
Rb^Ecf at 26,15 (campfire next to the orcish camp)
Uh^Vu at 29, 4 (undead village in the cave)
Uu^Ii at 29, 2 (beam of light in the cave)
Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)
(Sadly I can't upload a small screenshot in attachment )
Code with my additions and gray-water village
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
Re: Let's make a map together!
Expanding the island:
(20, 2) Dd^Ftd
(21, 2) Dd
(21, 1) Wwg
(I kept the gray water village change.)
(20, 2) Dd^Ftd
(21, 2) Dd
(21, 1) Wwg
(I kept the gray water village change.)
Map code
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Let's make a map together!
Since I don't know what exactly to do, I decided to just add a bit of shallow water
Wwg at 8,4
Wwg at 9,5
Wwg at 15,5
Wwg at 8,4
Wwg at 9,5
Wwg at 15,5
new map code:
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- skeptical_troll
- Posts: 501
- Joined: August 31st, 2015, 11:06 pm
Re: Let's make a map together!
Apparently, beyond those mushrooms there's hidden path going somewhere?
(17,13) Md^xm
(17,14) Qxu^Bs/
(18,13) Ur
(17,13) Md^xm
(17,14) Qxu^Bs/
(18,13) Ur
Spoiler:
well, in general it is always possible to correct/change what other people have done, but of course you have to use one of your three allowed moves to do so. In this case I suppose is fine, but in general let's not interpret what others have done and let's stick to the rules, just to be sure.WTrawi wrote:Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)