Witch Campaign: Mountain Witch
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Re: Witch Campaign: Mountain Witch
I found a minor bug in the first scenario: If you step on the field right north of the bridge (15, 19, I think) during the fight, then after the fight you can't finish the scenario anymore.
The reason is that the enter_hex event won't fire later (because you have first time only).
Maybe define that event only inside of the event where the wisp gives you the contract?
The reason is that the enter_hex event won't fire later (because you have first time only).
Maybe define that event only inside of the event where the wisp gives you the contract?
- IIIO_METAL
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Re: Witch Campaign: Mountain Witch
Thank you for finding the bug, pauxlo.
Perhaps I think I can start on the weekend's correction work.
Perhaps I think I can start on the weekend's correction work.
Creator of "Mountain Witch" & "Castle of evil spirit"
- IIIO_METAL
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Re: Witch Campaign: Mountain Witch
Version 1.1.7: date: 2017.06.23
: Fixed a bug that the scenario might not end in Scenario 1.
: Fixed a bug that the scenario might not end in Scenario 1.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Now in scenario 3, "In the ruins" (easy).
I'll have to destroy 6 cornerstones, but I can't reach the last one. All around there is just impassable terrain.
I'm not sure whether I did something wrong, or there is a bug. (I tried to look through the scenario file, scanning all events and all MODIFY_TERRAIN macros, but it didn't help. I did everything I could reach, from what I can see.)
The save-file from turn 65 shows the situation (and the replay, if someone is interested) – it won't be winnable due to turn timeout, but maybe it shows where I did go wrong.
I'll have to destroy 6 cornerstones, but I can't reach the last one. All around there is just impassable terrain.
I'm not sure whether I did something wrong, or there is a bug. (I tried to look through the scenario file, scanning all events and all MODIFY_TERRAIN macros, but it didn't help. I did everything I could reach, from what I can see.)
The save-file from turn 65 shows the situation (and the replay, if someone is interested) – it won't be winnable due to turn timeout, but maybe it shows where I did go wrong.
- IIIO_METAL
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Re: Witch Campaign: Mountain Witch
Hi pauxlo.
I saw your save file.
There is one stone statue that does not push the switch. You can check immediately since your unit is in the area where you can move to the stone statue.
I saw your save file.
There is one stone statue that does not push the switch. You can check immediately since your unit is in the area where you can move to the stone statue.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Thanks, this hint helped. I don't know why I didn't visit that one. I replayed half of the scenario to finish successfully in time.
Re: Witch Campaign: Mountain Witch
Hello, i am currently stuck playing the scenario to the mountain village, since I can't seem to kill the badguy. He seems to be able to hurt my autorepair charas but I can't even put a scratch on him. I would be greatfull for your help.
Re: Witch Campaign: Mountain Witch
Try to use the heavy infantry man who is coming to help you.
In general, all units with a weapon with the "breaking" special are usable here – it changes a bit between scenarios (and also within a scenario) which ones those are.
In general, all units with a weapon with the "breaking" special are usable here – it changes a bit between scenarios (and also within a scenario) which ones those are.
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Re: Witch Campaign: Mountain Witch — editor mode error and p
Error with editor mode. If you use editor with POSIX OS prior to using campaign, Mountain_Witch will not be loaded that session.
Problem is that it looks for
Ahem, sorry.
Anyway, here is the Diff patch:
Problem is that it looks for
terrain/terrain.cfg
but you have terrain/Terrain.cfg
. Ahem, sorry.
Anyway, here is the Diff patch:
Code: Select all
88,90c88,89
< {~add-ons/Mountain_Witch/terrain/terrain.cfg}
< {~add-ons/Mountain_Witch/terrain/terrain_graphics.cfg}
< #endif
\ No newline at end of file
---
> {~add-ons/Mountain_Witch/terrain/}
> #endif
- IIIO_METAL
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Re: Witch Campaign: Mountain Witch
Thank you for pointing out the wrong place. I will fix it immediately.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Hello
I played the campaign without any problem until the scenario "little fellow".
Arrived here i killed iron eater, and freed the 2 trapped mate.
Problem, the dialogue don't activate when i go in the tavern and so i can't end the scenario
If you have a way to help please
I played the campaign without any problem until the scenario "little fellow".
Arrived here i killed iron eater, and freed the 2 trapped mate.
Problem, the dialogue don't activate when i go in the tavern and so i can't end the scenario
If you have a way to help please
- Attachments
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- MoWi-Little_fellow-Sauvegarde_automatique1.gz
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- IIIO_METAL
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Re: Witch Campaign: Mountain Witch
Hello.
Please try to move the unit other than the Familia in the tavern.
Please try to move the unit other than the Familia in the tavern.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
You can't see it as i put the save from the first turn but i went up to the 300 turn or so trying every single possibilities, checking every hex to see if i didn't miss something
- IIIO_METAL
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- Joined: January 18th, 2017, 5:03 pm
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Re: Witch Campaign: Mountain Witch
300 turns! That's great.
Want to check what is wrong, will you upload that saved data?
Want to check what is wrong, will you upload that saved data?
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
didn't find it, that's the latest i found
- Attachments
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- MoWi-Little_fellow-Sauvegarde_automatique69.gz
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