Scenario Review: DW 8 - Talking to Tyegëa
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Scenario Review: DW 8 - Talking to Tyegëa
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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- Maiklas3000
- Posts: 532
- Joined: June 23rd, 2010, 10:43 am
Re: Scenario Review: DW 8 - Talking to Tyegëa
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult (nightmare); 1.9.0
(2) How difficult did you find the scenario? (1-10)
1, by design
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Kai Maudin was your father Laudiss's father, Krellis, but his wife, Indress, was not Laudiss's mother. She raised your father, and you called her grandmother, but Tyegea is your father's mother."
=> Whosy what? I suggest explaining this confusing family tree from the other direction. Something like...
Tyegea: "I'm your grandmother."
Krellis: "No, you're not. Both my grandmothers are dead!"
Cyllana: "No, Tyegea speaks the truth. The one named Indress was your grandfather's wife, but Tyegea gave birth to your mother."
Tyegea: "What can I say? I was young and foolish and your grandfather was a very handsome man."
(5) What were your major challenges in meeting the objectives of the scenario?
Deciding whom to give the holy water.
(6) How fun do you think the scenario is? (1-10)
2
(7) What, if any, are changes you would have made to the scenario to make it more fun?
No idea.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Not many comments, but clear WML.
Edit: For 1.11.15, I like the dialog better now. Thanks for the changes.
Difficult (nightmare); 1.9.0
(2) How difficult did you find the scenario? (1-10)
1, by design
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Kai Maudin was your father Laudiss's father, Krellis, but his wife, Indress, was not Laudiss's mother. She raised your father, and you called her grandmother, but Tyegea is your father's mother."
=> Whosy what? I suggest explaining this confusing family tree from the other direction. Something like...
Tyegea: "I'm your grandmother."
Krellis: "No, you're not. Both my grandmothers are dead!"
Cyllana: "No, Tyegea speaks the truth. The one named Indress was your grandfather's wife, but Tyegea gave birth to your mother."
Tyegea: "What can I say? I was young and foolish and your grandfather was a very handsome man."
(5) What were your major challenges in meeting the objectives of the scenario?
Deciding whom to give the holy water.
(6) How fun do you think the scenario is? (1-10)
2
(7) What, if any, are changes you would have made to the scenario to make it more fun?
No idea.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Not many comments, but clear WML.
Edit: For 1.11.15, I like the dialog better now. Thanks for the changes.
Last edited by Maiklas3000 on June 11th, 2014, 6:29 pm, edited 1 time in total.
- Pewskeepski
- Posts: 378
- Joined: November 17th, 2010, 6:24 pm
- Location: An icy dungeon beneath Antarctica
Re: Scenario Review: DW 8 - Talking to Tyegëa
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal 1.9.3 (76 gold)
(2) How difficult did you find the scenario? (1-10)
1 Gee, I wonder why? (Sarcastic)
(3) How clear did you find the scenario objectives?
Clear (But how do you lose? )
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I agree with Maiklas3000, That the famliy tree is hard to understand the way Tyegea tells it
(5) What were your major challenges in meeting the objectives of the scenario?
Picking the right unit. I ended up choosing Keshan, Because he can burn the undead with no problem, But when it comes to melee combart he sucks.
(6) How fun do you think the scenario is? (1-10)
10 I've never had this much fun picking up a bottle (Sarcastic again)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
It dosen't need any changes
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I didn't even know how to lose...
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's fine
===========
[Unrelated]Why doesn't Tyegea have her own portrait? I have a feeling she's going to be making more apperances... Besides, She's a grandmother, The genaric diviner portrait doesn't look old [/Unrelated]
Normal 1.9.3 (76 gold)
(2) How difficult did you find the scenario? (1-10)
1 Gee, I wonder why? (Sarcastic)
(3) How clear did you find the scenario objectives?
Clear (But how do you lose? )
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I agree with Maiklas3000, That the famliy tree is hard to understand the way Tyegea tells it
(5) What were your major challenges in meeting the objectives of the scenario?
Picking the right unit. I ended up choosing Keshan, Because he can burn the undead with no problem, But when it comes to melee combart he sucks.
(6) How fun do you think the scenario is? (1-10)
10 I've never had this much fun picking up a bottle (Sarcastic again)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
It dosen't need any changes
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I didn't even know how to lose...
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's fine
===========
[Unrelated]Why doesn't Tyegea have her own portrait? I have a feeling she's going to be making more apperances... Besides, She's a grandmother, The genaric diviner portrait doesn't look old [/Unrelated]
"Everything is better with penguins."
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
- beetlenaut
- Developer
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Re: Scenario Review: DW 8 - Talking to Tyegëa
I've changed it to be a lot like what Maiklas3000 said. (It's hard to tell what's going to sound funny in someone else's head!)
Campaigns: Dead Water,
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and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- Alarantalara
- Art Contributor
- Posts: 788
- Joined: April 23rd, 2010, 8:17 pm
- Location: Canada
Re: Scenario Review: DW 8 - Talking to Tyegëa
A random nitpick in the 1.9.5 version.
Tyegëa's line, "If you retrieve it, you would prove yourself to be worthy of whatever help I was to provide," should read, "whatever help I were to provide."
Alternatively, "whatever help I may provide," expresses the same idea in a simpler form.
Tyegëa's line, "If you retrieve it, you would prove yourself to be worthy of whatever help I was to provide," should read, "whatever help I were to provide."
Alternatively, "whatever help I may provide," expresses the same idea in a simpler form.
- beetlenaut
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Re: Scenario Review: DW 8 - Talking to Tyegëa
Fixed. Actually, I think the subjunctive is starting to sound a little archaic in English, but that makes it fit Wesnoth.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Scenario Review: DW 8 - Talking to Tyegëa
I found the dialog a little confusing. So many new names in just a few sentences, even if they are my grandparents.
One line of Cylanna has "he he" presumably a typo.
It would be nice when you can actually see Tyegea (that is her sprite) while she is speaking, but she is covered by the dialog box.
One line of Cylanna has "he he" presumably a typo.
It would be nice when you can actually see Tyegea (that is her sprite) while she is speaking, but she is covered by the dialog box.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
- beetlenaut
- Developer
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Re: Scenario Review: DW 8 - Talking to Tyegëa
Fixed the typo. Thanks. I'm not that concerned about the covered-up sprite because it depends on your screen size. (It's not covered on my screen, for instance.) I don't think it's worth rearranging the map to try to get it clear of the dialog no matter what.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Scenario Review: DW 8 - Talking to Tyegëa
- 1) Level, Version? Normal; 1.9.7
2) Scenario Objectives? Clear.
3) Dialogue and story? Good.
4) Changes? Not needed.
5) WML? Well commented.
Note:
Re: Scenario Review: DW 8 - Talking to Tyegëa
Normal 1.10.2
Tyegea came across as a bit stern, snappy, and prideful, which i assume was the intention.
I had a lv.3 hoplite, but since they are mostly for defense, i decided to give the holy water to a lv.2 warrior instead, my logic is that i can turn this warrior into a triton, and deal out more damage than the hoplite would have been able to, putting the arcane damage to better use.
Tyegea came across as a bit stern, snappy, and prideful, which i assume was the intention.
I had a lv.3 hoplite, but since they are mostly for defense, i decided to give the holy water to a lv.2 warrior instead, my logic is that i can turn this warrior into a triton, and deal out more damage than the hoplite would have been able to, putting the arcane damage to better use.
Fate is against me.
Re: Scenario Review: DW 8 - Talking to Tyegëa
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal, 1.10.5
(2) How difficult did you find the scenario? (1-10)
1 (but that's intended I guess )
(3) How clear did you find the scenario objectives?
Crystal clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was a nice twist in the story.
(5) What were your major challenges in meeting the objectives of the scenario?
Selecting a unit to fetch the holy water.
(6) How fun do you think the scenario is? (1-10)
2, everybody could have done it ^^
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing. It's mainly there to help the story.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
How can you even lose?
Normal, 1.10.5
(2) How difficult did you find the scenario? (1-10)
1 (but that's intended I guess )
(3) How clear did you find the scenario objectives?
Crystal clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was a nice twist in the story.
(5) What were your major challenges in meeting the objectives of the scenario?
Selecting a unit to fetch the holy water.
(6) How fun do you think the scenario is? (1-10)
2, everybody could have done it ^^
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing. It's mainly there to help the story.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
How can you even lose?
Re: Scenario Review: DW 8 - Talking to Tyegëa
(2) How difficult did you find the scenario? (1-10)
10 - couldn't beat it without save loading
Anyway I gave the holy water to Kai Krellis as he was my only melee unit (also gave him the storm trident). I know this wasn't optimal but I didn't level any fighters in previous scenarios since they're useless against undead.
Also, I liked the dialog / story here.
10 - couldn't beat it without save loading
Anyway I gave the holy water to Kai Krellis as he was my only melee unit (also gave him the storm trident). I know this wasn't optimal but I didn't level any fighters in previous scenarios since they're useless against undead.
Also, I liked the dialog / story here.
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
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Re: Scenario Review: DW 8 - Talking to Tyegëa
I gave the holy water to a fighter.
I just tested and recalling a unit does reduce your starting gold for the next chapter; after recalling a fighter and waiting a turn I started the next scenario with 146 gold, but by taking the holy water turn 1 without recruiting I started scenario 9 with 167 gold. Not sure if this is intentional.
I just tested and recalling a unit does reduce your starting gold for the next chapter; after recalling a fighter and waiting a turn I started the next scenario with 146 gold, but by taking the holy water turn 1 without recruiting I started scenario 9 with 167 gold. Not sure if this is intentional.
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Re: Scenario Review: DW 8 - Talking to Tyegëa
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.5, Normal
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- It does seem interesting, but it's kinda odd that Tyegea is Kai Krelis' biological grandmother, which by any means, should be disgraced as by merfolk royal family. Still, who am I judge?
- 1.14.5, Normal
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- It does seem interesting, but it's kinda odd that Tyegea is Kai Krelis' biological grandmother, which by any means, should be disgraced as by merfolk royal family. Still, who am I judge?
Re: Scenario Review: DW 8 - Talking to Tyegëa
Battle for Wesnoth 1.10.7, all four difficulty levels.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(1) What difficulty level and version of Wesnoth have you played the scenario on?
Clear, not that much interesting. Tyegea is a selfish, arrogant, self-satisfying individual - I guess that the only reason the protagonists listen to her is because they need help. Does the protagonist have to prove he's her grandson? It should be the other way round - it's not him who failed to honour his duties as a parent. The genealogy explanation in version 1.10.7 is still not clear - bear in mind that we are suddenly being introduced to three new people, the protagonist's father and his fathers, and theirs are strange names that make it hard to tell the males from the female. When you need to re-read the sentence more than once in order to tell who's who, you know the writing is not clear.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(4) How clear and interesting did you find the dialog and storyline of the scenario?