A Goblin Adventure - Short SP Campaign
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Re: A Goblin Adventure - Short SP Campaign
Check out what happens during this turn.
Wich > Which
i > I
Are Undead Direwolves supposed to be undead?
Spoiler:
i > I
Spoiler:
- Attachments
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- AGA-Looking for our wolves Turn 26.gz
- (40.4 KiB) Downloaded 397 times
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Speak softly, and carry Doombringer.
Re: A Goblin Adventure - Short SP Campaign
Thanks about the review it's corrected and updated on the server.
And about the other point :
About undead direwolves, we don't know what they really became but yes we can say they are undead direwolves.
Thanks for the dialog issue i will correct it tonight ^^
And about the other point :
Spoiler:
About undead direwolves, we don't know what they really became but yes we can say they are undead direwolves.
Thanks for the dialog issue i will correct it tonight ^^
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
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- Posts: 1285
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: A Goblin Adventure - Short SP Campaign
The undead direwolves don't have the undead trait, so they can be poisoned for example.
Speak softly, and carry Doombringer.
Re: A Goblin Adventure - Short SP Campaign
Good point i didn’t realize it! Thx i Will also correct it tonight
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
I corrected the dialog issue and the direwolves and updated the server.
I also added an impact and blade resistance to the goblin swordsman and bladesman.
I added a easy/medium/hard starting amount of money for every level.
I would like to ask to those who finished the campaign :
I also added an impact and blade resistance to the goblin swordsman and bladesman.
I added a easy/medium/hard starting amount of money for every level.
I would like to ask to those who finished the campaign :
Spoiler:
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
Minor remarks:
- In the campaign description gobelins -> goblins
- Goblin Swordsman description says that it has a first strike in melee.
At the end of the first scenario I got message "repeated [endlevel] execution, ignoring". Gold carryover was 80%, however objectives say 40%. 80% is the default carryover, perhaps the 40% carryover you set was ignored according to the error message.
- In the campaign description gobelins -> goblins
- Goblin Swordsman description says that it has a first strike in melee.
At the end of the first scenario I got message "repeated [endlevel] execution, ignoring". Gold carryover was 80%, however objectives say 40%. 80% is the default carryover, perhaps the 40% carryover you set was ignored according to the error message.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: A Goblin Adventure - Short SP Campaign
Thx i corrected all, normally it should work. i made a bad manipulation.
My french invites itself everywhere!
Corrected and updated. Thanks again
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
Here is my replay of the first scenario. I like it - beautiful and interesting map, different enemies, funny dialogues
I stuck at the second scenario. I tried several times, but cavalry catches my goblins. Even with 4 spiders (2 recalled and 2 recruited) and cannon fodder goblins I wasn't able to win enough time for the main characters to escape. I could move a spider to the sign, but that doesn't trigger victory
Is it possible to win the second scenario without save-loading? Do you have a replay of the second scenario?
I stuck at the second scenario. I tried several times, but cavalry catches my goblins. Even with 4 spiders (2 recalled and 2 recruited) and cannon fodder goblins I wasn't able to win enough time for the main characters to escape. I could move a spider to the sign, but that doesn't trigger victory
Is it possible to win the second scenario without save-loading? Do you have a replay of the second scenario?
- Attachments
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- AGA-Looking for our wolves replay.gz
- (39.15 KiB) Downloaded 407 times
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: A Goblin Adventure - Short SP Campaign
Thanks for the replay, it's very interesting for me to see how other players manage these levels. I noticed that you beated dwarves more or less easily, and when wolves are coming they were almost dead. I think maybe add a very few extra money to dwarves.Here is my replay of the first scenario. I like it - beautiful and interesting map, different enemies, funny dialogues
Yes this level is very hard, and in the same time it's my favorite of the campaign. I love the fact that the player cannot beat Sir Bertrand's cavalry and have to flee. It's very stressful (at least for me ^^) and i really love this ambient.I stuck at the second scenario. I tried several times, but cavalry catches my goblins. Even with 4 spiders (2 recalled and 2 recruited) and cannon fodder goblins I wasn't able to win enough time for the main characters to escape.
Spoiler:
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
Okay i just tried again and i won after 3 tries.
Only the main characters survived.
I decided to hide gold in the second and the third fort and not touch the number of Knights.
I updated it online.
Only the main characters survived.
I decided to hide gold in the second and the third fort and not touch the number of Knights.
I updated it online.
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
S1
in wich ones heroes -> which the heroes
massacre disarmed target -> unarmed targets (disarmed implied that the goblins disarmed them instead of the target having no weapon for whatever reason)
They 'regrouped not far from an access to open air'? So far they player has no clue where the goblins lived, maybe they live in the plains, mountains or underground. So this is confusing.
Me i want -> I
Why is there a day/night circle underground? (Please change the timezone underground to, well, underground.)
Anyway, i will -> I
yes i succeded -> I
believe i'm a -> I'm
sure i'm a better -> I'm
would have crush you -> crushed
Yes yes i think -> I
these caves neglected -> caves be neglected
no, i'm speaking -> I'm
probably take some -> taking
But i wanna -> I
Explore caves -> Explore the cave
There was so -> were
Someone have to warn -> has
Me, i would -> I
can be a weapon -> used as a weapon
to revenge our -> avenge
is finish! What -> over
Your are on -> You
<Lua> Repeated [endlevel] execution, ignoring
S2
all wanted to find back the wolves -> everyone/they all ... find
trees, i prefer -> I
One of my goblins talks twice in a row, mocking himself. (3rd and 4th dialogue lines)
run around the -> around in the
Goblins! Wolves -> The wolves
sign, i told -> I
had capture our -> captured
In wich direction -> which
Well, i don't know why i would-> I ... I
Can i put -> I
sword i'll run -> I'll
It's abandonned! -> abandoned
knights, i'm going -> I'm
<Lua> Repeated [endlevel] execution, ignoring
S3
terrorized -> terrified
will never finish -> end
far, i'm sure -> I'm
us, i would -> I
care, i'm a gob and i will -> I'm ... I
gift i prepared -> I
me i can -> I
weird! i feel -> I
strong, i'm sure i can -> I'm sure I
Anyway, i need them for some experiences! -> I ... experiments.
for experiences... You -> experiments
and steeling my -> stealing
have steel our -> stolen
<Lua> Repeated [endlevel] execution, ignoring
S4
A revenge is -> Revenge is
just behing the -> behind
Wesnoth,don't -> Wesnoth, don't
just get some -> got
it's good time -> It's a good
Maybe i'm dying -> I'm
monsters, i swear -> I
me, i can't -> I
not excepting to -> expecting
that, i will -> I
<Lua> Repeated [endlevel] execution, ignoring
S5
to loose time -> lose
and leaved the -> left
Your campaign awards a silver laurel on every difficulty, due to this.
in wich ones heroes -> which the heroes
massacre disarmed target -> unarmed targets (disarmed implied that the goblins disarmed them instead of the target having no weapon for whatever reason)
They 'regrouped not far from an access to open air'? So far they player has no clue where the goblins lived, maybe they live in the plains, mountains or underground. So this is confusing.
Me i want -> I
Why is there a day/night circle underground? (Please change the timezone underground to, well, underground.)
Anyway, i will -> I
yes i succeded -> I
believe i'm a -> I'm
sure i'm a better -> I'm
would have crush you -> crushed
Yes yes i think -> I
these caves neglected -> caves be neglected
no, i'm speaking -> I'm
probably take some -> taking
But i wanna -> I
Explore caves -> Explore the cave
There was so -> were
Someone have to warn -> has
Me, i would -> I
can be a weapon -> used as a weapon
to revenge our -> avenge
is finish! What -> over
Your are on -> You
<Lua> Repeated [endlevel] execution, ignoring
S2
all wanted to find back the wolves -> everyone/they all ... find
trees, i prefer -> I
One of my goblins talks twice in a row, mocking himself. (3rd and 4th dialogue lines)
run around the -> around in the
Goblins! Wolves -> The wolves
sign, i told -> I
had capture our -> captured
In wich direction -> which
Well, i don't know why i would-> I ... I
Can i put -> I
sword i'll run -> I'll
It's abandonned! -> abandoned
knights, i'm going -> I'm
<Lua> Repeated [endlevel] execution, ignoring
S3
terrorized -> terrified
will never finish -> end
far, i'm sure -> I'm
us, i would -> I
care, i'm a gob and i will -> I'm ... I
gift i prepared -> I
me i can -> I
weird! i feel -> I
strong, i'm sure i can -> I'm sure I
Anyway, i need them for some experiences! -> I ... experiments.
for experiences... You -> experiments
and steeling my -> stealing
have steel our -> stolen
<Lua> Repeated [endlevel] execution, ignoring
S4
A revenge is -> Revenge is
just behing the -> behind
Wesnoth,don't -> Wesnoth, don't
just get some -> got
it's good time -> It's a good
Maybe i'm dying -> I'm
monsters, i swear -> I
me, i can't -> I
not excepting to -> expecting
that, i will -> I
<Lua> Repeated [endlevel] execution, ignoring
S5
to loose time -> lose
and leaved the -> left
Your campaign awards a silver laurel on every difficulty, due to this.
Re: A Goblin Adventure - Short SP Campaign
Hello, thanks for your feedback guys. THanks also Konrad2 for correcting my english dialogs and stories, as i asked in the beginning of the topic i need your help about that.
So, it makes almost one year i didn't touched Wesnoth and my two campaigns, now "thanks" (very big quotes) to the covid and an incredible amount of free time i'm able to finish soon my campaigns. I will upload again A Goblin Adventure on the web on the 1.14.11.
I'm back in Wesnoth World !
About "A Goblin Adventure" future :
- I will update my english dialogs and stories.
-I would like to check all starting gold and gold income for all levels (i may need your help about that, how to manage the difficulty through the income etc...)
-I would like to have a complete review from you guys about my custom goblins (swords and shields lvl0 and 1), especially about their stats and cost.
-Check any detail that seems to you strange, not efficient etc...
-Put online the french original texts (in translation files)
-Clean all XML files
-Last thing for this campaign; Some simple code stuff.
A simple but to me important thing i would like to do is to improve the way the dialogs are occuring in my campaign. A lot of times in my campaign, Goblins are arguing with each others. I need to code something that allow different goblins to speak and not the same unit everytime. To be clear, here are some example :
For this previous example, how can i avoid the possibility that "unit" will not speak in the side1 role ?:
Another example :
In my mind, the 3 characters "side1" are different goblins. But everytime, the same unit answer, and sometimes it's of course very strange (one guy is arguing with himself for example). Do you have an idea to correct this ?
To finish, i made a thread long time ago about my troll campaign, "From Rocks And Blood". It's a 23 levels campaign (5 are fluff and not playable) occuring in the universe of "Under the burning suns" main campaign. I spent a lot of time working on this campaign and i just have some details to fix before to put it on wesnoth add on servers. The campaign is fully playable with (apparently) no bugs and i can't wait to have your feedback.
-Some dialogs need to be developped but mostly the biggest challenge here is to translate my whole campaign in english
-Difficulty, gold, turn counts etc... are to check
-Heroes stats are to check
-Custom units stats (like my goblins in AGA, are they fair, balanced etc...)
-2 custom unit graphic animation bug
"In the chaos of a devastated world, one big troll tribe surviving in some mountains lost their leader at fight, a great warrior.
Our heroe, Godug, a troll animated by a strong willing of change his spicie fate is choosed to be the new troll leader.
He will make war to the gobs, mountain creatures, undead and dwarves to permit his clan to get back the powerful of the past.
But Godug is not like a lot of trolls. He want to try to make peace with others inhabitants of the mountains, especially with the dwarves, because he is sure that the two people doesn't understand each other.
He want to build a great kingdom in the mountains in peace, but he will understand quickly that things are not so easy. These mountains are the subject of a lot of covetousness and conceal dark secrets well ".
It is a little synopsis. The story is full of events, unexpected situations and ennemies...
The main characters are:
-Firag, he is an advised troll sorcerer
-Crolog, leader of a lost troll tribe
-Godug, king of the trolls.
And that's it. So I hope it will be possible for me to share with you very soon this new campaign, From Rocks and Blood. I realized while i was reading my first thread about FRAB that i wrote it in 2011... So it's time to share ^^
Thanks for reading, take care of you guys.
So, it makes almost one year i didn't touched Wesnoth and my two campaigns, now "thanks" (very big quotes) to the covid and an incredible amount of free time i'm able to finish soon my campaigns. I will upload again A Goblin Adventure on the web on the 1.14.11.
I'm back in Wesnoth World !
About "A Goblin Adventure" future :
- I will update my english dialogs and stories.
-I would like to check all starting gold and gold income for all levels (i may need your help about that, how to manage the difficulty through the income etc...)
-I would like to have a complete review from you guys about my custom goblins (swords and shields lvl0 and 1), especially about their stats and cost.
-Check any detail that seems to you strange, not efficient etc...
-Put online the french original texts (in translation files)
-Clean all XML files
-Last thing for this campaign; Some simple code stuff.
A simple but to me important thing i would like to do is to improve the way the dialogs are occuring in my campaign. A lot of times in my campaign, Goblins are arguing with each others. I need to code something that allow different goblins to speak and not the same unit everytime. To be clear, here are some example :
Code: Select all
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=20-28
y=49-52
[not]
type=Giant Spider
[/not]
[/filter]
[message]
[filter]
side=1
x=13-21
y=31-57
[not]
type=Giant Spider
[/not]
[/filter]
message=_"They said wolves were going elsewhere! It's not good direction!"
[/message]
[message]
speaker=unit
message=_"No, it's this way!"
[/message]
[message]
[filter]
side=1
x=13-21
y=31-57
[not]
type=Giant Spider
[/not]
[/filter]
side=1
message=_"We told you it's not!"
[/message]
[message]
speaker=unit
message=_"Ah... Then you are probably right."
[/message]
[/event]
For this previous example, how can i avoid the possibility that "unit" will not speak in the side1 role ?:
Another example :
Code: Select all
[event]
name=start
#dialogue starts
[message]
speaker=Kark
message= _ "The forest! This place is so dirty! All this grass!"
[/message]
[message]
speaker=Forx
message= _ "It's full of trees, i prefer caves's mushrooms."
[/message]
[message]
side=1
[not]
id=Kark
[/not]
[not]
id=Forx
[/not]
[not]
type=Giant Spider
[/not]
message= _ "Are you kidding me? Some of them are really disgusting and poisonous!"
[/message]
[message]
side=1
[not]
id=Kark
[/not]
[not]
id=Forx
[/not]
[not]
type=Giant Spider
[/not]
message= _ "Hahaha! Do you prefer to run around the forest? Pouah! You are worst than an elve you!"
[/message]
[message]
speaker=Kark
message= _ "Eh oh! Gobs! We focus and we find our wolves!"
[/message]
[message]
side=1
[not]
id=Kark
[/not]
[not]
id=Forx
[/not]
[not]
type=Giant Spider
[/not]
message= _ "Kark is right! Let's find them!"
[/message]
[message]
speaker=Forx
message= _ "I hope humans didn't kill them..."
[/message]
To finish, i made a thread long time ago about my troll campaign, "From Rocks And Blood". It's a 23 levels campaign (5 are fluff and not playable) occuring in the universe of "Under the burning suns" main campaign. I spent a lot of time working on this campaign and i just have some details to fix before to put it on wesnoth add on servers. The campaign is fully playable with (apparently) no bugs and i can't wait to have your feedback.
-Some dialogs need to be developped but mostly the biggest challenge here is to translate my whole campaign in english
-Difficulty, gold, turn counts etc... are to check
-Heroes stats are to check
-Custom units stats (like my goblins in AGA, are they fair, balanced etc...)
-2 custom unit graphic animation bug
"In the chaos of a devastated world, one big troll tribe surviving in some mountains lost their leader at fight, a great warrior.
Our heroe, Godug, a troll animated by a strong willing of change his spicie fate is choosed to be the new troll leader.
He will make war to the gobs, mountain creatures, undead and dwarves to permit his clan to get back the powerful of the past.
But Godug is not like a lot of trolls. He want to try to make peace with others inhabitants of the mountains, especially with the dwarves, because he is sure that the two people doesn't understand each other.
He want to build a great kingdom in the mountains in peace, but he will understand quickly that things are not so easy. These mountains are the subject of a lot of covetousness and conceal dark secrets well ".
It is a little synopsis. The story is full of events, unexpected situations and ennemies...
The main characters are:
-Firag, he is an advised troll sorcerer
-Crolog, leader of a lost troll tribe
-Godug, king of the trolls.
And that's it. So I hope it will be possible for me to share with you very soon this new campaign, From Rocks and Blood. I realized while i was reading my first thread about FRAB that i wrote it in 2011... So it's time to share ^^
Thanks for reading, take care of you guys.
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
Campaign updated and available on 1.14.11
You can download it and play it
You told me that :
"-Last thing for this campaign; Some simple code stuff.
A simple but to me important thing i would like to do is to improve the way the dialogs are occuring in my campaign. A lot of times in my campaign, Goblins are arguing with each others. I need to code something that allow different goblins to speak and not the same unit everytime."
I gave examples in my previous post.
If someone have an idea to fix this it would be great!
Here are the coming changes :
-I really want to update the story.txt in order to give them a more tale style, a more lyric style. Also want to remove non wesnoth images (even if they are free use licence)
-Put online the french original texts (in translation files)
-Correct the two error : <Lua> Repeated [endlevel] execution, ignoring / AND the error that leads to earn a silver laurel on every difficulty
-Clean all XML files
-I would like to check all starting gold and gold income for all levels (i may need your help about that, how to manage the difficulty through the income etc...)
-I would like to have a review from you guys about my custom goblins (swords and shields lvl0 and 1), especially about their stats and cost.
-Check any detail that seems to you strange, not efficient etc...
Thanks in advance, hope you will enjoy to play with my goblins.
One last thing, I finished translate my 23 lvl troll campaign . I think I will put it online today
Take care
You can download it and play it
Thanks Konrad2, I updated all dialogs you sent me. Thanks again for your help.S1
in wich ones heroes -> which the heroes
massacre disarmed target -> unarmed targets (disarmed implied that the goblins disarmed them instead of the target having no weapon for whatever reason)
They 'regrouped not far from an access to open air'? So far they player has no clue where the goblins lived, maybe they live in the plains, mountains or underground. So this is confusing.
Me i want -> I
Why is there a day/night circle underground? (Please change the timezone underground to, well, underground.)
Anyway, i will -> I
yes i succeded -> I
believe i'm a -> I'm
sure i'm a better -> I'm
would have crush you -> crushed
Yes yes i think -> I
these caves neglected -> caves be neglected
no, i'm speaking -> I'm
probably take some -> taking
But i wanna -> I
Explore caves -> Explore the cave
There was so -> were
Someone have to warn -> has
Me, i would -> I
can be a weapon -> used as a weapon
to revenge our -> avenge
is finish! What -> over
Your are on -> You
<Lua> Repeated [endlevel] execution, ignoring
S2
all wanted to find back the wolves -> everyone/they all ... find
trees, i prefer -> I
One of my goblins talks twice in a row, mocking himself. (3rd and 4th dialogue lines)
run around the -> around in the
Goblins! Wolves -> The wolves
sign, i told -> I
had capture our -> captured
In wich direction -> which
Well, i don't know why i would-> I ... I
Can i put -> I
sword i'll run -> I'll
It's abandonned! -> abandoned
knights, i'm going -> I'm
<Lua> Repeated [endlevel] execution, ignoring
S3
terrorized -> terrified
will never finish -> end
far, i'm sure -> I'm
us, i would -> I
care, i'm a gob and i will -> I'm ... I
gift i prepared -> I
me i can -> I
weird! i feel -> I
strong, i'm sure i can -> I'm sure I
Anyway, i need them for some experiences! -> I ... experiments.
for experiences... You -> experiments
and steeling my -> stealing
have steel our -> stolen
<Lua> Repeated [endlevel] execution, ignoring
S4
A revenge is -> Revenge is
just behing the -> behind
Wesnoth,don't -> Wesnoth, don't
just get some -> got
it's good time -> It's a good
Maybe i'm dying -> I'm
monsters, i swear -> I
me, i can't -> I
not excepting to -> expecting
that, i will -> I
<Lua> Repeated [endlevel] execution, ignoring
S5
to loose time -> lose
and leaved the -> left
Your campaign awards a silver laurel on every difficulty, due to this.
You told me that :
I talked about it in my previous post and I don't know which code I should use to correct this.
One of my goblins talks twice in a row, mocking himself. (3rd and 4th dialogue lines)
"-Last thing for this campaign; Some simple code stuff.
A simple but to me important thing i would like to do is to improve the way the dialogs are occuring in my campaign. A lot of times in my campaign, Goblins are arguing with each others. I need to code something that allow different goblins to speak and not the same unit everytime."
I gave examples in my previous post.
If someone have an idea to fix this it would be great!
Here are the coming changes :
-I really want to update the story.txt in order to give them a more tale style, a more lyric style. Also want to remove non wesnoth images (even if they are free use licence)
-Put online the french original texts (in translation files)
-Correct the two error : <Lua> Repeated [endlevel] execution, ignoring / AND the error that leads to earn a silver laurel on every difficulty
-Clean all XML files
-I would like to check all starting gold and gold income for all levels (i may need your help about that, how to manage the difficulty through the income etc...)
-I would like to have a review from you guys about my custom goblins (swords and shields lvl0 and 1), especially about their stats and cost.
-Check any detail that seems to you strange, not efficient etc...
Thanks in advance, hope you will enjoy to play with my goblins.
One last thing, I finished translate my 23 lvl troll campaign . I think I will put it online today
Take care
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: A Goblin Adventure - Short SP Campaign
Your campaign awards a silver laurel on every difficulty, due to this.
Re: A Goblin Adventure - Short SP Campaign
Your campaign awards a silver laurel on every difficulty, due to this.
Corrected and updated on servers just now.
Corrected and updated also for all levelsError : <Lua> Repeated [endlevel] execution, ignoring
Done and updatedUse only wesnoth story images
Working on :
-dialog code (see previous post about goblins mocking themselves)
-update the story.txt in order to give them a more tale style, a more lyric style.
-Put online the french original texts (in translation files)
-Clean all XML files
-Text description for custom units (DONE but I have some kind of error that make my custom units, except the undead direwolf, unable to show their description text. When I click on description, nothing happens).
-I would like to have a review from you guys about my custom goblins (stats and cost) : swords and shields lvl 0 and 1 AND about all starting gold and gold income for all levels
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"