C++ game dynamics modules for Haldric
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C++ game dynamics modules for Haldric
Hi,
Since I'm actually working on a c++ runtime probably allowing some interesting dynamics for wesnoth 2, I want to ask if there are any concepts to interface. GoDot itself allows C++ modules. Basically it will be about replacing/extending original game dynamics by own dynamics while using the original objects properties in addition to "more detailed" properties. Or probably, if I'm fast enough, even bring an idea into development how to do dynamics in a nice and easy new way allowing some kind of living environment and highly dynamic and alternating you could even say indeterministic while meaningful interactions. However, that would be a very nice first realworld usage of my causal runtime https://www.causal-rt.org/ and as wesnoth fan for sure wesnoth 2 is the game I prefer to boost using this logic as first
BR
Ralph
Since I'm actually working on a c++ runtime probably allowing some interesting dynamics for wesnoth 2, I want to ask if there are any concepts to interface. GoDot itself allows C++ modules. Basically it will be about replacing/extending original game dynamics by own dynamics while using the original objects properties in addition to "more detailed" properties. Or probably, if I'm fast enough, even bring an idea into development how to do dynamics in a nice and easy new way allowing some kind of living environment and highly dynamic and alternating you could even say indeterministic while meaningful interactions. However, that would be a very nice first realworld usage of my causal runtime https://www.causal-rt.org/ and as wesnoth fan for sure wesnoth 2 is the game I prefer to boost using this logic as first
BR
Ralph
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Re: C++ game dynamics modules for Haldric
Hello, I'm a haldric dev. What do you exactly mean by "c++ runtime probably allowing some interesting dynamics for wesnoth 2"?