Stuck in "An Innocent Man" Campaign
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Stuck in "An Innocent Man" Campaign
Hello:
I just fought my way through the "Beleaguered Dwarves" scenario, and reached what I thought was the end.
I found all of the keys, and went to use the last key found (from the Troll), and received a message that the last door could not be open.
So I'm stuck.
Is there some other room I have to find for yet another key?
One strange thing: there was no way I could find to enter where the ghosts were coming from, but they just stopped coming out when I located the wizard.
Where do I go from here? The scenario appears to be broken with some faulty logic.
I just fought my way through the "Beleaguered Dwarves" scenario, and reached what I thought was the end.
I found all of the keys, and went to use the last key found (from the Troll), and received a message that the last door could not be open.
So I'm stuck.
Is there some other room I have to find for yet another key?
One strange thing: there was no way I could find to enter where the ghosts were coming from, but they just stopped coming out when I located the wizard.
Where do I go from here? The scenario appears to be broken with some faulty logic.
Re: Stuck in "An Innocent Man" Campaign
I am stuck too, I found a key but it doesn't open the last door. What can we do? Has anybody gone throught this scenario and finished the " An innocent man" campaign?
Re: Stuck in "An Innocent Man" Campaign
Eureka!
I found the answer:
there is a small hidden island in the middle chasm, the Troll key opens a gate, and on the island you can find another key and a chest of gold!
I found the answer:
there is a small hidden island in the middle chasm, the Troll key opens a gate, and on the island you can find another key and a chest of gold!
Re: Stuck in "An Innocent Man" Campaign
Now I am stuck with Villagers in tumult: I killed all the enemies and occupied all villages, except the ones already occupied by the allies and I don't know what to do next. Is there a hidden village, or bandit? If so, where?
Re: Stuck in "An Innocent Man" Campaign
I think (though I have not examined the code), the problem in Villages is that if the player is OVERTLY smart and does not enter a village before surrounding it from all sides, some thugs are just not generated, and the victory condition is bounded to the number of thugs killed.
- lhybrideur
- Posts: 373
- Joined: July 9th, 2019, 1:46 pm
Re: Stuck in "An Innocent Man" Campaign
Isn't there a find_vacant in the code to prevent that ?
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- Posts: 12
- Joined: September 5th, 2018, 11:04 pm
Re: Stuck in "An Innocent Man" Campaign
This happened to me - the ally in question was not my dwarvish allies, but just one of the peasants standing around. So I used a debug command to switch that unit to side 1 (i.e. my control), walked him off the village, and took it. At the end of that turn the scenario was over.