The Rise of Wesnoth 13 - Peoples in Decline
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Re: The Rise of Wesnoth 13 - Peoples in Decline
1) 1.16.5 intermediate
(2) 7 - the Drakes are able to reach nearly any wounded unit if one's not careful.
(3) clear
(4) Average. The drakes are really cliché.
(5) Avoiding to have units one-shot by the Drakes, which is surprisingly difficult as they have enough movement to come through any hole in the troop disposition.
(6) 7 - A quite special scenario, but the Island being too cramped, there's a lot of randomness when the Drakes attack.
(7) Making the island bigger would completely change the scenario, but making the map just a tad larger so that the player can land a bit further from the main Drake castle may help.
Maybe have one of the Drake leaders assassinable by Mermen so as to make it a viable strategy ?
(2) 7 - the Drakes are able to reach nearly any wounded unit if one's not careful.
(3) clear
(4) Average. The drakes are really cliché.
(5) Avoiding to have units one-shot by the Drakes, which is surprisingly difficult as they have enough movement to come through any hole in the troop disposition.
(6) 7 - A quite special scenario, but the Island being too cramped, there's a lot of randomness when the Drakes attack.
(7) Making the island bigger would completely change the scenario, but making the map just a tad larger so that the player can land a bit further from the main Drake castle may help.
Maybe have one of the Drake leaders assassinable by Mermen so as to make it a viable strategy ?