Add's Army
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Re: Add's Army
Tap, tap, I examined your three replays & none of them are of the first scenario.
Re: Add's Army
Ups. I hope this is it.
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- AA-Nothing_Ever_Happen..._replay.gz
- (27.07 KiB) Downloaded 758 times
I am a Saurian Skirmisher: I'm a real pest, especially at night.
Re: Add's Army
Thanks for sharing this, tap, tap. It was instructive. I was playing to their strength by attempting to attack in force. I will try, again.
Re: Add's Army
I tried to play Add's Army with 1.12.6, but could not finishes the second Scenario.
It was bad enough that 3 bats spawn at random places in turn 29, but after reloading it once, I succeeded in killing all remaining bats in two turns. Nevertheless Add said: "It's no good, they just keep on coming".
From reading the thread I found a hint that some ghouls should have appeared as well, but none ever did.
It was bad enough that 3 bats spawn at random places in turn 29, but after reloading it once, I succeeded in killing all remaining bats in two turns. Nevertheless Add said: "It's no good, they just keep on coming".
From reading the thread I found a hint that some ghouls should have appeared as well, but none ever did.
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Add's Army
I recently stumbled upon this little add-on and decided to update and test it on 1.15. The maps after the first scenario weren't quite my taste, but if anyone is interested in continuing to develop this (abandoned?) add-on, he/she can take advantage my patches:
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- Adds_Army.7z
- (22.26 KiB) Downloaded 268 times
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Add's Army
The Labyrinth
I think it's really confusing that Meroic has to end the turn next to events she is supposed to trigger. It would feel more natural(?) if the events triggered if she just moved to where she is supposed to (before you end the turn).
Replays:
I think it's really confusing that Meroic has to end the turn next to events she is supposed to trigger. It would feel more natural(?) if the events triggered if she just moved to where she is supposed to (before you end the turn).
Replays:
Spoiler:
Re: Add's Army
Hey, I just played through this campaign on BfW 1.16 and it's nice to see it working without any bugs.
The only issue is that on Paladin difficulty the first level seems to be unwinnable but after that all levels played on Knight difficulty seem to have me start with too much gold every single time. Also, the human units other than Meroic are mostly useless so I tend to not recall them.
Lovely campaign, I'd recommend it.
The only issue is that on Paladin difficulty the first level seems to be unwinnable but after that all levels played on Knight difficulty seem to have me start with too much gold every single time. Also, the human units other than Meroic are mostly useless so I tend to not recall them.
Lovely campaign, I'd recommend it.