Healing Terrains
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- Atreides
- Posts: 1078
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Healing Terrains
A fountain in the middle of a wilderness map would be quite silly indeed. Maybe the best thing is a choice of image? Fountains for map designers to place in a city and springs for the wild lands.
- Spannerbag
- Posts: 549
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Healing Terrains
How about a healing overlay?
Would that add useful options?
It could be used in conjunction with items but would use up the terrain overlay slot, so no healing forest terrain for example - unless I've missed something...
Just a thought.
Cheers!
-- Spannerbag
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Healing Terrains
Yes, having both optionsnwould also be good!
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- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Healing Terrains
Technically, that might work. However, I generally prefer not to use overlays. They're not obvious at a glance, someone moght not even realize they're there!Spannerbag wrote: ↑February 8th, 2024, 1:05 pmHow about a healing overlay?
Would that add useful options?
It could be used in conjunction with items but would use up the terrain overlay slot, so no healing forest terrain for example - unless I've missed something...
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
- lhybrideur
- Posts: 372
- Joined: July 9th, 2019, 1:46 pm
Re: Healing Terrains
Plus, as you said, it means that only base terrains will be able to be healing terrain, which means one would have to add item to all those hexes.
Re: Healing Terrains
12 pro votes 0 con votes so far. I like the healing mechanic so I am all up for
(conservative) extensions including the visual aspects.
From the above I think something like "hot springs" would be nice, or perhaps
more generally terrain that would be similar to that effect - a bit like a village.
Could be used sparingly instead of a village too, e. g. in deserted places where
nobody lives naturally - things like that. Or a meadow with lush grass and
herbs that may heal. At the least heal poison.
An artificial fountain sounds indeed an artefact of culture, so that is not quite
the same as e. g. a hot spring with natural healing prowess. I like the art,
though, so for city scenarios that one would be nice to have and use.
> it might be nice to have some other type of healing terrain, that would fit in
> with non-desert terrains
I think this should be streamlined by the wesnoth devs, e. g. offer something
that comes close to an oasis for, say, the five primary terrains. Or something
like that. It does not have to match necessarily 1:1 in functionality, but could
be assumed to be equivalent to an oasis e. g. healing without money income
(although, an oasis with people inside could still trade ... but I don't want to
digress from the idea). So, some natural healing for 5 terrains and then also
document this in the in-game help system so new players understand the
intent.
(conservative) extensions including the visual aspects.
From the above I think something like "hot springs" would be nice, or perhaps
more generally terrain that would be similar to that effect - a bit like a village.
Could be used sparingly instead of a village too, e. g. in deserted places where
nobody lives naturally - things like that. Or a meadow with lush grass and
herbs that may heal. At the least heal poison.
An artificial fountain sounds indeed an artefact of culture, so that is not quite
the same as e. g. a hot spring with natural healing prowess. I like the art,
though, so for city scenarios that one would be nice to have and use.
> it might be nice to have some other type of healing terrain, that would fit in
> with non-desert terrains
I think this should be streamlined by the wesnoth devs, e. g. offer something
that comes close to an oasis for, say, the five primary terrains. Or something
like that. It does not have to match necessarily 1:1 in functionality, but could
be assumed to be equivalent to an oasis e. g. healing without money income
(although, an oasis with people inside could still trade ... but I don't want to
digress from the idea). So, some natural healing for 5 terrains and then also
document this in the in-game help system so new players understand the
intent.
- holypaladin
- Posts: 218
- Joined: August 14th, 2017, 9:07 pm
- Location: Poland
- Atreides
- Posts: 1078
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Healing Terrains
Check out some custom eras like the elemental faction that gets healed on vegetation. It can of course be done for just mushrooms too but I know of none at the moment.