Fire Dragon?
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Well, since the very moment I saw that dragon, I couldn't stop a feeling of déjà-vu, but did not manage to remember exactly where. Now you point this charizardGafgarion wrote:does that dragon remind anyone else of charizard?
thing out, and after some googling, I think that might be the cause.
This could potentially lead to copyright problems...
Btw, there was already an unused red dragon drawn:
http://www.geocities.com/fmunoz_/wesnoth/tree.html
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Cedric
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We could always have Konrad start using Pokeballs "I choose you Delfadorchu!"Dave wrote:I think that that looks like a rather generic/stereotypical red dragon. Unless the image itself was copied, I don't see how it could possibly lead to copyright issues.
David
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"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
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The problem I have with a dragon is there's no way we can make it suitably impressive while sticking within the constraints of a single hex. No offence guys, but your dragons look... well... cute.
A dragon should look big and fierce and dangerous, and have the stats to match. I've already encountered this problem with the Sea Serpent - it looks fairly small, but it's actually a huge monster.
Unless the code is heavily reworked, I can't really see a way around this.
A dragon should look big and fierce and dangerous, and have the stats to match. I've already encountered this problem with the Sea Serpent - it looks fairly small, but it's actually a huge monster.
Unless the code is heavily reworked, I can't really see a way around this.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Artistically it may be difficult to show a huge or gargantuan unit in a 1 hex square, but it has been argued to each hex represents 1 mile area, so it wouldn't make sense for a unit to fill two hexes. The only way a unit would fill more than one hex would be if it represented a really small area (like 10 feet). And of course dealing with movement costs and defense from the terrain you are on would all be broken if a unit filled several hexes. I think the best idea to keep the 1 hex for 1 unit rule, but make powerful units look impressive not by making them huge, but by improving their artwork to make them look really bad-ass.