rooster600500's scrapbook

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rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

rooster600500's scrapbook

Post by rooster600500 »

This is my scrapbook of all images i draw so far only a royal knight and an attack icon recoulour
edit: anyone who wants to use any images i draw feel free
And information: i have 9.5,9.6,the latest stable and the lastest dev
i use microsoft paint or paint.net
Attachments
royal-knight.png
royal-knight.png (2.05 KiB) Viewed 6781 times
Last edited by rooster600500 on September 14th, 2006, 8:20 pm, edited 6 times in total.
Sangel
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Post by Sangel »

Err. That looks like a "normal" lancer to me, except with the extended yellow flag and the black horse.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

its got a royal knights body
Edit:New version this is my first proper attempt and its with microsorft paint so plz be nice :)
Edit2:do you thick the sword looks okay or shall i delete?
Edit3:the new version with bigger sword and is the hand bad?
Edit4:New hair with shading and gimp just crashed so i used paint again
Edit5:New hand intstead of a purple blob and updated hilt
Attachments
royal-knight-4.png
royal-knight-4.png (2.13 KiB) Viewed 6731 times
New hair big sword
New hair big sword
royal-knight-3.png (2.19 KiB) Viewed 6747 times
The new bigger sword version
The new bigger sword version
royal-knight-2.png (2.12 KiB) Viewed 6762 times
The old smaller sword version
The old smaller sword version
royal-knight.png (2.15 KiB) Viewed 6765 times
Last edited by rooster600500 on September 13th, 2006, 6:56 pm, edited 3 times in total.
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Thrawn
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Post by Thrawn »

rooster600500 wrote:its got a royal knights body
Edit:New version this is my first proper attempt and its with microsorft paint so plz be nice :)
Edit2:do you thick the sword looks okay or shall i delete?
The hair...it's done by you, correct? I would suggest looking at hair in other sprites and trying what they do for shading and the like, what you have there is a good outline but lacks volume.

I'd suggest downloading a copy of GIMP (it's free). MSPaint is not the best program to make sprite art with, becasue it will give you a solid background, always. It doesn't handle transparencies...

Also, the sword doesn't strike me as bad.

Welcome, and good luck: getting better takes practise!
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

But do you prefer the first or second sword?
Edit:Yes i use microsoft digital photo studio for that and How would i make his lance holy?

So far i have this code:
and this is the lastest version i deleted the tags

[unit]
id=Royal Knight
name= _ "Royal Knight"
race=human
image="royal-knight-4.png"
hitpoints=70
movement_type=mounted
movement=8
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Royal knight's are basically a cross between lancer's,paladin's and royal guard's. " + _ "

Special Notes: the Royal knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=holy lance
type=pierce
special=charge
range=short
damage=15
number=2
[frame]
begin=-150
end=100
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/attack]
[/unit]
krazykarl
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Location: In a dog's stomach with my laptop

Post by krazykarl »

Jdraw is a handy program that has cool features and for windows too. The Gimp probably has more options but is harder to learn (my own experiance)

Those guys are looking pretty good, keep it up :)
The best faction is the one that YOU are most comfortable with. If you are good with your faction then you can beat anyone.
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Jetrel
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Post by Jetrel »

To make the attack holy:

Code: Select all

name=holy lance
type=pierce
changes to

Code: Select all

name=holy lance
type=holy
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

okay then how i make an icon for it
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zookeeper
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Post by zookeeper »

Again, you're best off using 1.1.9 units as a basis when you make your own. You also can't miss how attack icons are defined if you look at any existing unit that does so.
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

zookeeper wrote:Again, you're best off using 1.1.9 units as a basis when you make your own. You also can't miss how attack icons are defined if you look at any existing unit that does so.
I used lancer as the basis unit

Edit:I have now tested it
Attachments
Lastest version
Lastest version
royal-knight-4.png (2.18 KiB) Viewed 6629 times
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zookeeper
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Post by zookeeper »

rooster600500 wrote:
zookeeper wrote:Again, you're best off using 1.1.9 units as a basis when you make your own. You also can't miss how attack icons are defined if you look at any existing unit that does so.
I used lancer as the basis unit
This is what my 1.1.9 lancer .cfg looks like:

Code: Select all

[unit]
	id=Lancer
	name= _ "Lancer"
	race=human
	image="units/human-loyalists/lancer.png"
	profile="portraits/Jason_Lutes/human-lancer.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=50
	movement_type=mounted
	movement=10
	experience=100
	level=2
	alignment=lawful
	advanceto=null
	{AMLA_TOUGH 3}
	undead_variation=mounted
	cost=40
	usage=fighter
	unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "

Special Notes:"+{SPECIAL_NOTES_CHARGE}
	die_sound=horse-die.ogg
	[attack]
		name=lance
		type=pierce
		[specials]
			{WEAPON_SPECIAL_CHARGE}
		[/specials]
		range=melee
		damage=12
		number=3
		[animation]
			hits=yes
			[frame]
				begin=-250
				end=-225
				image="units/human-loyalists/lancer.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-225
				end=-150
				image="units/human-loyalists/lancer-moving.png"
			[/frame]
			[frame]
				begin=-150
				end=150
				image="units/human-loyalists/lancer-attack.png"
				sound=spear.wav
			[/frame]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/lancer-moving.png"
			[/frame]
			[frame]
				begin=200
				end=225
				image="units/human-loyalists/lancer.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[frame]
				begin=-250
				end=-225
				image="units/human-loyalists/lancer.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-225
				end=-150
				image="units/human-loyalists/lancer-moving.png"
			[/frame]
			[frame]
				begin=-150
				end=150
				image="units/human-loyalists/lancer-attack.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/lancer-moving.png"
			[/frame]
			[frame]
				begin=200
				end=225
				image="units/human-loyalists/lancer.png"
			[/frame]
		[/animation]
	[/attack]
	{DEFENSE_ANIM "units/human-loyalists/lancer-defend.png" "units/human-loyalists/lancer.png" {SOUND_LIST:HORSE_HIT} }
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/human-loyalists/lancer-moving.png"
		[/frame]
	[/movement_anim]
[/unit]
You're saying you took this and intentionally changed it to use obsolete syntax in several places? :?
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

wow no i have the lastest stable version and that one but i use stable
Corwin
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Post by Corwin »

You should use the development version. There are many improvements and enhancements to WML that you will want to use. Also, the developers are more involved in that version and you will have more support. It may crash slightly more, but file a bug report and the next release should be better.

After all, a video game is not exactly an application that needs absolute stability like a webserver (where a stable version is prefered in many situations).
Corwin
rooster600500
Posts: 39
Joined: September 2nd, 2006, 7:07 pm
Location: Mars

Post by rooster600500 »

this is a lousy long sword icon recoulour
Attachments
sword.png
sword.png (333 Bytes) Viewed 6522 times
fmunoz
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Post by fmunoz »

The weapon images are really improved and very different form old 1.0.2 style...
Get the 1.1.9 ASAP and work from it.. the new stable release 1.2 will be released soon*





* As soon as it's ready :-)
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