rooster600500's scrapbook
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
rooster600500's scrapbook
This is my scrapbook of all images i draw so far only a royal knight and an attack icon recoulour
edit: anyone who wants to use any images i draw feel free
And information: i have 9.5,9.6,the latest stable and the lastest dev
i use microsoft paint or paint.net
edit: anyone who wants to use any images i draw feel free
And information: i have 9.5,9.6,the latest stable and the lastest dev
i use microsoft paint or paint.net
- Attachments
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- royal-knight.png (2.05 KiB) Viewed 6781 times
Last edited by rooster600500 on September 14th, 2006, 8:20 pm, edited 6 times in total.
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
its got a royal knights body
Edit:New version this is my first proper attempt and its with microsorft paint so plz be nice
Edit2:do you thick the sword looks okay or shall i delete?
Edit3:the new version with bigger sword and is the hand bad?
Edit4:New hair with shading and gimp just crashed so i used paint again
Edit5:New hand intstead of a purple blob and updated hilt
Edit:New version this is my first proper attempt and its with microsorft paint so plz be nice
Edit2:do you thick the sword looks okay or shall i delete?
Edit3:the new version with bigger sword and is the hand bad?
Edit4:New hair with shading and gimp just crashed so i used paint again
Edit5:New hand intstead of a purple blob and updated hilt
- Attachments
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- royal-knight-4.png (2.13 KiB) Viewed 6731 times
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- New hair big sword
- royal-knight-3.png (2.19 KiB) Viewed 6747 times
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- The new bigger sword version
- royal-knight-2.png (2.12 KiB) Viewed 6762 times
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- The old smaller sword version
- royal-knight.png (2.15 KiB) Viewed 6765 times
Last edited by rooster600500 on September 13th, 2006, 6:56 pm, edited 3 times in total.
- Thrawn
- Moderator Emeritus
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- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
The hair...it's done by you, correct? I would suggest looking at hair in other sprites and trying what they do for shading and the like, what you have there is a good outline but lacks volume.rooster600500 wrote:its got a royal knights body
Edit:New version this is my first proper attempt and its with microsorft paint so plz be nice
Edit2:do you thick the sword looks okay or shall i delete?
I'd suggest downloading a copy of GIMP (it's free). MSPaint is not the best program to make sprite art with, becasue it will give you a solid background, always. It doesn't handle transparencies...
Also, the sword doesn't strike me as bad.
Welcome, and good luck: getting better takes practise!
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
But do you prefer the first or second sword?
Edit:Yes i use microsoft digital photo studio for that and How would i make his lance holy?
So far i have this code:
and this is the lastest version i deleted the tags
[unit]
id=Royal Knight
name= _ "Royal Knight"
race=human
image="royal-knight-4.png"
hitpoints=70
movement_type=mounted
movement=8
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Royal knight's are basically a cross between lancer's,paladin's and royal guard's. " + _ "
Special Notes: the Royal knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=holy lance
type=pierce
special=charge
range=short
damage=15
number=2
[frame]
begin=-150
end=100
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/attack]
[/unit]
Edit:Yes i use microsoft digital photo studio for that and How would i make his lance holy?
So far i have this code:
and this is the lastest version i deleted the tags
[unit]
id=Royal Knight
name= _ "Royal Knight"
race=human
image="royal-knight-4.png"
hitpoints=70
movement_type=mounted
movement=8
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Royal knight's are basically a cross between lancer's,paladin's and royal guard's. " + _ "
Special Notes: the Royal knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=holy lance
type=pierce
special=charge
range=short
damage=15
number=2
[frame]
begin=-150
end=100
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/attack]
[/unit]
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- Posts: 23
- Joined: September 11th, 2006, 11:13 pm
- Location: In a dog's stomach with my laptop
Jdraw is a handy program that has cool features and for windows too. The Gimp probably has more options but is harder to learn (my own experiance)
Those guys are looking pretty good, keep it up
Those guys are looking pretty good, keep it up
The best faction is the one that YOU are most comfortable with. If you are good with your faction then you can beat anyone.
To make the attack holy:
changes to
Code: Select all
name=holy lance
type=pierce
Code: Select all
name=holy lance
type=holy
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
I used lancer as the basis unitzookeeper wrote:Again, you're best off using 1.1.9 units as a basis when you make your own. You also can't miss how attack icons are defined if you look at any existing unit that does so.
Edit:I have now tested it
- Attachments
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- Lastest version
- royal-knight-4.png (2.18 KiB) Viewed 6629 times
This is what my 1.1.9 lancer .cfg looks like:rooster600500 wrote:I used lancer as the basis unitzookeeper wrote:Again, you're best off using 1.1.9 units as a basis when you make your own. You also can't miss how attack icons are defined if you look at any existing unit that does so.
Code: Select all
[unit]
id=Lancer
name= _ "Lancer"
race=human
image="units/human-loyalists/lancer.png"
profile="portraits/Jason_Lutes/human-lancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
movement_type=mounted
movement=10
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
Special Notes:"+{SPECIAL_NOTES_CHARGE}
die_sound=horse-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=12
number=3
[animation]
hits=yes
[frame]
begin=-250
end=-225
image="units/human-loyalists/lancer.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-225
end=-150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-loyalists/lancer-attack.png"
sound=spear.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/lancer-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/lancer.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-225
image="units/human-loyalists/lancer.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-225
end=-150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-loyalists/lancer-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/lancer-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/lancer.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "units/human-loyalists/lancer-defend.png" "units/human-loyalists/lancer.png" {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[/movement_anim]
[/unit]
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars
You should use the development version. There are many improvements and enhancements to WML that you will want to use. Also, the developers are more involved in that version and you will have more support. It may crash slightly more, but file a bug report and the next release should be better.
After all, a video game is not exactly an application that needs absolute stability like a webserver (where a stable version is prefered in many situations).
After all, a video game is not exactly an application that needs absolute stability like a webserver (where a stable version is prefered in many situations).
Corwin
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- Posts: 39
- Joined: September 2nd, 2006, 7:07 pm
- Location: Mars