Vampire Bat portrait (in the RIGHT place this time!)
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Vampire Bat portrait (in the RIGHT place this time!)
Hey, I just bought a book about Maya for a video game design course I want to take and I found out that the book comes with Sketchbook Pro.
While it wasn't fun to try to use with a mouse, I cranked out a concept for the Vampire Bat portrait that makes it a bit semi-humanoid, since I like to entertain the idea that they're actually a poor man's instant vampire kit.
The hole in its face is a nostril, not an eye. I thought it made for an interesting effect to have the creature apparently rely entirely on echolocation, and the lack of such an expressive facial feature detaches it from humanity by a safe margin.
Feel free to tell me what you think, or download and play with it, vote in the poll, modify it, etc.
I added some color to it, although the result is far from professional-looking.
While it wasn't fun to try to use with a mouse, I cranked out a concept for the Vampire Bat portrait that makes it a bit semi-humanoid, since I like to entertain the idea that they're actually a poor man's instant vampire kit.
The hole in its face is a nostril, not an eye. I thought it made for an interesting effect to have the creature apparently rely entirely on echolocation, and the lack of such an expressive facial feature detaches it from humanity by a safe margin.
Feel free to tell me what you think, or download and play with it, vote in the poll, modify it, etc.
I added some color to it, although the result is far from professional-looking.
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- A somewhat controversial concept for the Vampire Bat.
- vampirebat.png (285.29 KiB) Viewed 7996 times
Last edited by Darn Penguin on April 17th, 2007, 10:49 pm, edited 4 times in total.
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I think it's great, although you might want to show it's a nose by adding air coming out of it.
edit: Now it looks more like it's coming from its mouth rather than its nose.
I like it now, I think it's cooler, but have you considered attaching one end of the wing to the chest, something like Batman and Manbat? It makes more sense, bring attached to the wing in more places, to support the whole body.
edit: Now it looks more like it's coming from its mouth rather than its nose.
I like it now, I think it's cooler, but have you considered attaching one end of the wing to the chest, something like Batman and Manbat? It makes more sense, bring attached to the wing in more places, to support the whole body.
Last edited by Changeling on April 17th, 2007, 5:47 pm, edited 1 time in total.
Well vampire bats are supposed to be undead creatures (ie vampires in their bat form), not living bats...
IHMO its face fits better that any other portraits i've seen before (including the picture attached to zookeeper's post).
Btw
- I agree with Zookepper it looks too humanoid
- It looks a too strong for the level 0 (ie Vampire Bat), it could be the level 1 (Blood Bat) or a extra levelup of it (like the extra bat in UtBS).
IHMO its face fits better that any other portraits i've seen before (including the picture attached to zookeeper's post).
Btw
- I agree with Zookepper it looks too humanoid
- It looks a too strong for the level 0 (ie Vampire Bat), it could be the level 1 (Blood Bat) or a extra levelup of it (like the extra bat in UtBS).
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Yeah, I was thinking it looks a little "beefy" for a level 0 myself.
I really need to either get a tablet (like that's going to happen with my current budget) or use a different program for coloring it in. Sketchbook's airbrush tool is handy, but a nightmare to use with the mouse.
I really need to either get a tablet (like that's going to happen with my current budget) or use a different program for coloring it in. Sketchbook's airbrush tool is handy, but a nightmare to use with the mouse.
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Darn Penguin:
for mainline consideration, a portrait really needs to resemble the unit.
of course you are free to work on the portrait for a hybrid man/bat UMC unit.
for mainline consideration, a portrait really needs to resemble the unit.
of course you are free to work on the portrait for a hybrid man/bat UMC unit.
I believe the old description favored a dracula-vampire in bat form idea, but happily that's been changed, since it (as zookeeper said) made no sense.Noyga wrote:Well vampire bats are supposed to be undead creatures (ie vampires in their bat form), not living bats...
In wesnoth, bats are relatively weak & cheap scouts. It's unnecessarily confusing to claim bats can take human(oid) form a power that could conceivable be very useful in the game, but that they never do.the unit description in trunk wrote:Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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As for the nature of the bat; I'm with Eleazar + Zookeeper - it's just a mundane creature under the control of an evil sorcerer. In fact, I'd be all for stripping it of its undead status, and its weaknesses to related damage types.
As for the nature of the bat; I'm with Eleazar + Zookeeper - it's just a mundane creature under the control of an evil sorcerer. In fact, I'd be all for stripping it of its undead status, and its weaknesses to related damage types.
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Well, now I'm tied with Nader, which is somewhat less sad, but the desires of the players and developers are still fairly clear. I still like the idea of them being more than bats myself, since an ordinary vampire bat wouldn't be able to kill even an unarmed human on its own. They're just not built to be predators.
By the way, I'm surprised more than one smart-aleck went with a gag vote. I suppose that shows that the maturity level of some of the other posters is right down there with my own.
By the way, I'm surprised more than one smart-aleck went with a gag vote. I suppose that shows that the maturity level of some of the other posters is right down there with my own.
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Well, as unrealistic as I was trying to make it look, I still felt it was fairly mammalian in nature, and mammals lose very little moisture from their nasal cavities.Changeling wrote:edit: Now it looks more like it's coming from its mouth rather than its nose.
So, what I'm saying is, in order to make the creature's breath realistically visible, most of it had to come from the mouth.
On an unrelated note, I applaud your proper usage of "it's" and "its."
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Thank you. Americans usually get that wrong.Darn Penguin wrote:Well, as unrealistic as I was trying to make it look, I still felt it was fairly mammalian in nature, and mammals lose very little moisture from their nasal cavities.Changeling wrote:edit: Now it looks more like it's coming from its mouth rather than its nose.
So, what I'm saying is, in order to make the creature's breath realistically visible, most of it had to come from the mouth.
On an unrelated note, I applaud your proper usage of "it's" and "its."
Another suggestion: color the nose with a darker tone of the skin color. If it's in different colors, it'll look like eyes.
Also, the prospective is wrong. The ears and teeth suggests the head is twisted towards the audience, but the nose suggests profile.
The neck should be shorter. Wings connected to chest, as was suggested earlier. Also, remove blood from teeth. It looks unnatural, sticking out from his natural skin color.
One last thing is, of course, remove the black lines.
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IMO, either this should be done or the colouring of the sprite should be changed to reflect its undead status. Currently the bat sprite looks like a mundane creature.Jetryl wrote:As for the nature of the bat; I'm with Eleazar + Zookeeper - it's just a mundane creature under the control of an evil sorcerer. In fact, I'd be all for stripping it of its undead status, and its weaknesses to related damage types.
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