Team-color mod for the colorblind
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Team-color mod for the colorblind
It's not. It should be IMO - it's 8 times the graphics required, but it solves this issue FAR more effectively then any alterations of colours ever will.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Team-color mod for the colorblind
Eh? The fact it's not supported by default doesn't mean there is no way to WMLhack your way around that.
Somewhere, between the sacred silence and sleep.
Disorder.
Disorder.
Re: Team-color mod for the colorblind
megane: when you said you might do something about the movement orb later, was it something like this you had in mind? (and perhaps a hexagon for the partmoved)
By the way, i think a deafult that is easy for coulorblind to would be great.
But i dont really like the idea of a colourblindmode, options are bad you know.
(edit slight improvement of the movement thingy)
By the way, i think a deafult that is easy for coulorblind to would be great.
But i dont really like the idea of a colourblindmode, options are bad you know.
(edit slight improvement of the movement thingy)
- Attachments
-
- example.png (40.35 KiB) Viewed 3752 times
-
- ball-moved.png (796 Bytes) Viewed 3749 times
Last edited by JAP on March 31st, 2008, 3:46 am, edited 1 time in total.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Team-color mod for the colorblind
AFAIK, using different ellipse images for different teams is not supported at all (i.e. not possible even via WML) rather than being a CABDIUMC. Do correct me if i'm wrong, of course.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Team-color mod for the colorblind
a hackish way of doing things where you filtered side= and then changed their ellipse might work.
If enough people bang their heads against a brick wall, The brick wall will fall down
Re: Team-color mod for the colorblind
Code: Select all
#define COLORBLIND_MODE
[event]
name=prestart
[while]
[variable]
name=iterator
not_equals=8
[/variable]
[do]
{VARIABLE side_stored $iterator}
{VARIABLE_OP side_stored add 1}
[store_side]
side=$side_stored
variable=side_array[$iterator].side
[/store_side]
{VARIABLE_OP iterator add 1}
[/do]
[/while]
{FOREACH side_array iterator}
[if]
[variable]
name=side_array[$iterator].side.team_name
not_equals=side_array[0].side.team_name
[/variable]
[then]
{VARIABLE side_number $iterator}
{VARIABLE_OP side_number add 1}
[store_unit]
[filter]
side=$side_number
canrecruit=yes
[/filter]
kill=no
variable=leader_store
[/store_unit]
{VARIABLE leader_store.ellipse "<new_ellipse_path>"}
[unstore_unit]
variable=leader_store
[/unstore_unit]
[event]
name=recruit
first_time_only=no
[filter]
side=$side_number
[/filter]
[store_unit]
[filter]
description=$unit.description
[/filter]
kill=no
variable=unit_store
[/store_unit]
{VARIABLE unit_store.ellipse "<new_ellipse_path>"}
[unstore_unit]
variable=unit_store
[/unstore_unit]
[/event]
[/then]
[/if]
{NEXT iterator}
[/event]
#enddef
Somewhere, between the sacred silence and sleep.
Disorder.
Disorder.
- Aethaeryn
- Translator
- Posts: 1554
- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Re: Team-color mod for the colorblind
Don't forget that lvl 0s with no ZoC have dashed circles, that would need to be dashed in other shapes as well.
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Team-color mod for the colorblind
/me considers myself corrected. I'm not quite sure why i'm plugging this issue so strongly anyway - it's not like I'M colourblind o_O
It just seems to me like something that would be a (relatively) trivial fix for an issue which exists, and might make the life of some average players easier too (i'd like team-numbered ellipses to help me remember team order in large scenarios...).
It just seems to me like something that would be a (relatively) trivial fix for an issue which exists, and might make the life of some average players easier too (i'd like team-numbered ellipses to help me remember team order in large scenarios...).
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Team-color mod for the colorblind
Over 6% of males have some form of color blindness.Blueblaze wrote:Honestly, how many colorblind people are in Wesnoth?
100,000 copies of Wesnoth were downloaded from Sourceforge in March. Given that over 90% of downloaders were likely male, that means that over 5,000 copies of Wesnoth were downloaded by people suffering from some form of color blindness.
That said, I think that any effort to make Wesnoth work better for color blind people should be tested and commented on by people who are color blind, and preferably developed by such people.
Additionally I think most color blind people are relatively mildly color blind (Deuteranomaly), and they probably learn to adapt around it well.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Re: Team-color mod for the colorblind
Not being color-blind, I like megane's colors better. Yellow is a fine color that is mysteriously absent from default, and orange/red/brown are far too similar for even the non-color-blind IMHO.
I only would echo about how the darker green and blue merge into the terrain somewhat.
I only would echo about how the darker green and blue merge into the terrain somewhat.
Re: Team-color mod for the colorblind
I have played around a bit with the movement orb (hope you dont mind megane, i know you was going to do something about them eventually. But i find this interesting and wanted to speed thing up a bit).
The big change is that the color differ a lot in brightness now, with green as the brightest and then yellow, red and blue.
So there is a big difference between both green/red and yellow/blue.
The difference between each orb is visible so even someone that has Akromatopsi (total colorblindness) should be able to se some difference.
I have a grayscaled picture so you can see the brightness difference.
So any comments or ideas?
Edit: slight changes, should improve visibility further for most colorblind.
Edit 2: added a picture of the current colors for comparison.
The big change is that the color differ a lot in brightness now, with green as the brightest and then yellow, red and blue.
So there is a big difference between both green/red and yellow/blue.
The difference between each orb is visible so even someone that has Akromatopsi (total colorblindness) should be able to se some difference.
I have a grayscaled picture so you can see the brightness difference.
So any comments or ideas?
Edit: slight changes, should improve visibility further for most colorblind.
Edit 2: added a picture of the current colors for comparison.
- Attachments
-
- Current colors
- default.png (63.67 KiB) Viewed 3538 times
-
- Proposed colors
- Ballexample2.png (68.42 KiB) Viewed 3542 times
-
- Grayscale
- Ballexamplegray.png (43.27 KiB) Viewed 3556 times