old (0.4.8) save games not working in new versions (0.5)?
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old (0.4.8) save games not working in new versions (0.5)?
why don't old save-games (0.4.8 in this case) work in the 0.5 version? are the story and/or the names of the scenarios that different?
and i hope the 1.x version will use binary save-games ...because text-based saves are just too easy to "crack" (not that i do it, but i see it can be done VERY easily!)
and i hope the 1.x version will use binary save-games ...because text-based saves are just too easy to "crack" (not that i do it, but i see it can be done VERY easily!)
Re: old (0.4.8) save games not working in new versions (0.5)
From changelog:hook wrote: why don't old save-games (0.4.8 in this case) work in the 0.5 version? are the story and/or the names of the scenarios that different?
Old savegames had scenario id which was scenario number. Now scenario number is gone and scenario id is same as scenario name. Saves are text files so you can "fix" them yourself.* getting rid of scenario numbering, preparing for less linearity
This is freesoftware, everyone has access to sourcecode... people can crack their random engines, people can tweak sourcecode, people can change units stats...hook wrote: and i hope the 1.x version will use binary save-games ...because text-based saves are just too easy to "crack" (not that i do it, but i see it can be done VERY easily!)
We just have to trust them... Wesnoth is not matter of life and death.
- Miyo
Re: old (0.4.8) save games not working in new versions (0.5)
makes sense ...i didn't read all of the changelogmiyo wrote: From changelog:* getting rid of scenario numbering, preparing for less linearity
also fair enough ...didn't actually see it from that perspective ...sorry ....i'm a bit absent-minded latelyThis is freesoftware, everyone has access to sourcecode... people can crack their random engines, people can tweak sourcecode, people can change units stats...
We just have to trust them... Wesnoth is not matter of life and death.
Re: old (0.4.8) save games not working in new versions (0.5)
Well, it was rather long one, blames on me - I "compiled" it.hook wrote: makes sense ...i didn't read all of the changelog :(
No harm done (I have pointed very same things to Dave and he gave me about the same "lecture") *grin*hook wrote: also fair enough ...didn't actually see it from that perspective ...sorry :cry: ....i'm a bit absent-minded lately
- Miyo
the game is so well programmed that there are soo few bugs that no psot are requiredhook wrote:a bit OT:
i haven't seen many action on this forum since i registred ...is it usually like this?
or
Dev. people use the IRC at freenode.net , channel #wesnoth
There aren't much action there, but when Dave(aka Sirp) and miyo start talking ...
If people want to cheat when playing against the computer, that's their choice: it's their computer, their time, their choices what to do with it. If beating the AI by cheating is what they enjoy, then more power to them. If they'd really get more enjoyment out of playing the game without cheating, but don't have the self-control to do it, well that's their own fault. I'm not going to babysit anyone.
Of course, some players enjoy competing with and comparing with other players, and in such a case we should do what we can to prevent cheating. If players want to compare single player games with each other, a possibility is to play a 'server verified' game, where the save is stored on the server, and every move you make is recorded. Thus if you want to boast about having beaten the game on Champion, you'll have to have done it in a 'server verified' game, and other players can go and replay your game just to see for themselves.
The forum has had less activity since we started up the IRC channel. It would be good to see more posts on it though.
David
Of course, some players enjoy competing with and comparing with other players, and in such a case we should do what we can to prevent cheating. If players want to compare single player games with each other, a possibility is to play a 'server verified' game, where the save is stored on the server, and every move you make is recorded. Thus if you want to boast about having beaten the game on Champion, you'll have to have done it in a 'server verified' game, and other players can go and replay your game just to see for themselves.
The forum has had less activity since we started up the IRC channel. It would be good to see more posts on it though.
David
would we still be able to save and reload? (the legal way to cheat!!!)Dave wrote:a possibility is to play a 'server verified' game, where the save is stored on the server, and every move you make is recorded. Thus if you want to boast about having beaten the game on Champion, you'll have to have done it in a 'server verified' game, and other players can go and replay your game just to see for themselves.
-BrassJ
It's a good idea, but I think it's not perfect.nope, saving and reloading wouldn't be allowed. You could load each saved game only once.
If they load the game, and then save again, they can load it next time...
I was thinking on some solution... maybe it could be a solution, that if they load a game, thay can not save until 5 rounds, or something...
Or did you think that if they save, they can not continue the game, just by loadnig??? Because that is the perfect solution (I think...).
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