Ageless Era - Current Version: 4.33
Moderator: Forum Moderators
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: Ageless Era - Current Version: 4.12
I did it by my way too and i have Frost Heavy Warrior with defense as his previous lvl Frost Warrior so i suppose that maybe you didnt save the file after change it (before you reopen wesnoth window)? Do it once again, but this time all other folders (besides Ageless) take from add-ons to data (one up in folders) and then open it and save the file after change it.
Edit: btw in Windows 7 Home Premium is something weird with Wesnoth because even when you set to have addons folders in same place as wesnoth folders then its created in c/user/appdata/local/virtualstore/programfiles(x86)/wesnoth... but wesnoth folders are in c/programfiles(x86)/wesnoth/... I inform about it because other options can be that you have AE twice on your disc and you modify the one which is not used by wesnoth game.
Edit: btw in Windows 7 Home Premium is something weird with Wesnoth because even when you set to have addons folders in same place as wesnoth folders then its created in c/user/appdata/local/virtualstore/programfiles(x86)/wesnoth... but wesnoth folders are in c/programfiles(x86)/wesnoth/... I inform about it because other options can be that you have AE twice on your disc and you modify the one which is not used by wesnoth game.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
Re: Ageless Era - Current Version: 4.12
Okay. The whole double save thing does make sense. Ill check it when I get home in 2 hours and find out what happens.
EDIT
I did everything you said and got no success out of it. F5ed it and everything and didn't get anything out of it. I even tried changing the unit's movement type to frozen_armoredfoot to see if I could get it to actually work and nothing. I don't know why its not wanting to work (whether it be an issue with Wesnoth updating or what I dont know). None the less, I still get enjoyment out of this era out of the several other races available within it. Shoot, me and my friends have developed stories using most of these races XP Its quite fun.
And another note. I am using 1.11.16.
EDIT
I did everything you said and got no success out of it. F5ed it and everything and didn't get anything out of it. I even tried changing the unit's movement type to frozen_armoredfoot to see if I could get it to actually work and nothing. I don't know why its not wanting to work (whether it be an issue with Wesnoth updating or what I dont know). None the less, I still get enjoyment out of this era out of the several other races available within it. Shoot, me and my friends have developed stories using most of these races XP Its quite fun.
And another note. I am using 1.11.16.
Re: Ageless Era - Current Version: 4.12
New critical problem detected, with burrow, causing
Fix is ready and next version will be released very soon.
Code: Select all
error general: An error due to possibly invalid WML occurred
The error message is :
A terrain with a string with more than 4 characters has been found, the affected terrain is :EmfGs
When reporting the bug please include the following error message :
Condition 'str.size() <= 4' failed at src\terrain_translation.cpp:716 in function 'string_to_layer_'.
Re: Ageless Era - Current Version: 4.12/4.12.1
Ageless Era 4.12.1 is out on the 1.12 add-on server
The version for wesnoth 1.10 will be available when 1.12 is formally announced.
Code: Select all
Version 4.12.1:
* Graphics
* Reduced Jinn attack animation, fixed Tharis Witch ones
* New archaic portraits
* Balance
* Started implementing Terrapin balance
* Arrow Fury increased to 50%, Buffed Steel Larva
* Some units stats increased
* Critical Bug Fixes
* Fleshpool Sacrifice
* Hex cure on village
* Despair impassable movetypes
* Bug Fixes
* Penumbra, Adamantine shell, Wyvern traits
* RPG era Tharis faction select image
* Other
* Awake happens before unit is dead, xp changed from kill xp to 4
* Latch warns about false positive oos
* Dropping support of wesnoth 1.10
Full changelog
Re: Ageless Era - Current Version: 4.12.1
Ageless Era 4.12.1 is out on the 1.10 add-on server
Code: Select all
Version 4.12.1:
* Critical Bug Fixes
* Lavinians recruit
* Frost Heavy Warrior movetype
* Fleshpool Sacrifice
* Hex cure on village
* Despair impassable movetypes
* Burrow
* Other
* Dropping support of wesnoth 1.10
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.12.1
I will test it in every detail...
I got trouble finding bugs in those last versions, things going well!
I got trouble finding bugs in those last versions, things going well!
-
- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: Ageless Era - Current Version: 4.12.1
Some units have very small experience requirement to achieve an AMLA. This may make them too easy to get cured.
One example is AE_mag_Al_Kamija_Neutral_Summoner in Masterofbalance.cfg. This unit only asks for 60 experience to get an AMLA.
Why not just follow the rule of regular wesnoth units, the experience required equal to Level * 50?
One example is AE_mag_Al_Kamija_Neutral_Summoner in Masterofbalance.cfg. This unit only asks for 60 experience to get an AMLA.
Why not just follow the rule of regular wesnoth units, the experience required equal to Level * 50?
Re: Ageless Era - Current Version: 4.12.1
I plan to check there values, I have already created list of those I have noticed with too low value.
-
- Posts: 196
- Joined: June 3rd, 2009, 11:37 am
- Contact:
Re: Ageless Era - Current Version: 4.12.1
But some eras (like Archaic) use lower than default values for AMLA (usually 80 for L2, 100 for L3 and 150 for L4 but with some exceptions with even lower xp))
And some other units do rely on their low xp
And some other units do rely on their low xp
Re: Ageless Era - Current Version: 4.12.1
Can you please update Khalifate unit images?
Currently the era still use the images of an older version khalifate, in which some units like jundi do not look as cool as in default 1.12.
Currently the era still use the images of an older version khalifate, in which some units like jundi do not look as cool as in default 1.12.
Re: Ageless Era - Current Version: 4.12.1
Will check this for next version, however much delayed it might be. For december there was no need for update, people weren't ready; and currently I'm too busy to create version fulfilling all ~80 lines of my todo list. Then again I might need to learn to compile wesnoth first in order to fix #22987 [Gna.org] and #22952 [Gna.org] that I need in order to work effectively. So I find it unlikely to see any progress before april, but will create new version no later than june.
As it has happened, this bug has been noticed. https://github.com/wesnoth/wesnoth/comm ... 11c4595ad1 Just 1.13 though, so I still need to learn how to compile.
About 22952 I have got used to it I suppose.
As it has happened, this bug has been noticed. https://github.com/wesnoth/wesnoth/comm ... 11c4595ad1 Just 1.13 though, so I still need to learn how to compile.
About 22952 I have got used to it I suppose.
Last edited by Ravana on March 22nd, 2015, 8:34 pm, edited 1 time in total.
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Current Version: 4.12.1
Take your time! You are doing great!
Re: Ageless Era - Current Version: 4.12.1
Testing has showed that for 1.12.1 Random Not Default+EE is only selectable by host, others get random not default even if they selected not EE unless host changes it to correct.
Currently no info why this happens.
One possibility is that this is just string problem meaning + breaks something.
Same thing happens when selecting any random variant.
Seems that 1.12.1 decided to start enforcing
As such for now I can only suggest to use 1.12.0.
Edit: No info how the situation is for 1.12.2, but I do not force you to use version you are not comfortable with.
Currently no info why this happens.
One possibility is that this is just string problem meaning + breaks something.
Same thing happens when selecting any random variant.
Seems that 1.12.1 decided to start enforcing
id: faction ID - must be unique to your era. No gameplay effect
of [multiplayer_side].As such for now I can only suggest to use 1.12.0.
Edit: No info how the situation is for 1.12.2, but I do not force you to use version you are not comfortable with.
Re: Ageless Era - Current Version: 4.12.1
Ageless Era unit trees are now available. http://units.wesnoth.org/1.12/Ageless_E ... 20Era.html
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm