Got extra artistic energy? Other games to contribute to...
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I, too, am short on talent, but if you have a forum I'll sign up.martenzo wrote:I'm missing a 2D artist, a 3D artist , a programmer, a machine with capabilities
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
First, @ tomsik, the 2D graphics are onlt the ingame menus, Health bar, Mana bar, Item Icons, stuff like that. I think even you could do those (not saying that your artist skills are bad).
Second @scott, I'm working on a site, It's gonna be branching off from my family website ( kahr.pri.ee ) and It's made with mambo, But I'm starting with it at the end of this week.
Oh yeah, I thought up a title for the game, Heroes of Macknorn (Macknorn is the world where the things take place). And I think that a quest maker should also be made, so that players won't just have to deal with the original game.
P.S if anyone has experiences with mambo, I'm open for tips.
Second @scott, I'm working on a site, It's gonna be branching off from my family website ( kahr.pri.ee ) and It's made with mambo, But I'm starting with it at the end of this week.
Oh yeah, I thought up a title for the game, Heroes of Macknorn (Macknorn is the world where the things take place). And I think that a quest maker should also be made, so that players won't just have to deal with the original game.
P.S if anyone has experiences with mambo, I'm open for tips.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
What would be really cool is if you played from directly behind the charecter, about a meter, like a firstperson shooter but not just showing a hand and a weapon. A RPG like that, i would immediatly try to back up, because it'd be purely cool. I'd love to be part of something like that. But i'm not sure you would do it that way.martenzo wrote:First, @ tomsik, the 2D graphics are onlt the ingame menus, Health bar, Mana bar, Item Icons, stuff like that. I think even you could do those (not saying that your artist skills are bad).
Second @scott, I'm working on a site, It's gonna be branching off from my family website ( kahr.pri.ee ) and It's made with mambo, But I'm starting with it at the end of this week.
Oh yeah, I thought up a title for the game, Heroes of Macknorn (Macknorn is the world where the things take place). And I think that a quest maker should also be made, so that players won't just have to deal with the original game.
P.S if anyone has experiences with mambo, I'm open for tips.
http://www.freeciv.org
http://www.cantr.net
Don't know if they still need any more help, as freeciv is already three times as old as wesnoth, even though it has like half the player base.
I personally stopped playing them, because I like wesnoth better.
http://www.cantr.net
Don't know if they still need any more help, as freeciv is already three times as old as wesnoth, even though it has like half the player base.
I personally stopped playing them, because I like wesnoth better.
I theorize that freeciv has half the player base because:
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
b] It uses the x11 window manager instead of using the native one on non-linux platforms. On a mac this is, for all but unix hackers, a kiss of death. The x11 window manager is workable on a mac, but is far inferior to even a native linux x11 window manager, and of course it simply doesn't compare to aqua (but then, nothing really does).
The subtle things that really make the mac freakishly efficient, like proxy icons, a serious drag and drop implementation, exposé, and a window menu accessible in every program via either the menu bar or the dock are gone. Heck, it's worse than windows.
Same goes for the Gimp - almost no one on the mac uses it because it doesn't support the native gui, and is (on the mac) a real pain to install - you need to install a bunch of dependencies with fink first, or at least put x11 on.
It's those subtle "mac window manager" things I mentioned that really kill mac-gimp, though - I estimate that those remove at least 50% of my non-drawing time, compared to how things would be on windows.
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
b] It uses the x11 window manager instead of using the native one on non-linux platforms. On a mac this is, for all but unix hackers, a kiss of death. The x11 window manager is workable on a mac, but is far inferior to even a native linux x11 window manager, and of course it simply doesn't compare to aqua (but then, nothing really does).
The subtle things that really make the mac freakishly efficient, like proxy icons, a serious drag and drop implementation, exposé, and a window menu accessible in every program via either the menu bar or the dock are gone. Heck, it's worse than windows.
Same goes for the Gimp - almost no one on the mac uses it because it doesn't support the native gui, and is (on the mac) a real pain to install - you need to install a bunch of dependencies with fink first, or at least put x11 on.
It's those subtle "mac window manager" things I mentioned that really kill mac-gimp, though - I estimate that those remove at least 50% of my non-drawing time, compared to how things would be on windows.
Jetryl wrote:I theorize that freeciv has half the player base because:
a] It's essentially a clone/rip-off of an existing game. Many people just ... play civilization instead. Wesnoth is its own game.
b] It uses the x11 window manager instead of using the native one on non-linux platforms. On a mac this is, for all but unix hackers, a kiss of death. The x11 window manager is workable on a mac, but is far inferior to even a native linux x11 window manager, and of course it simply doesn't compare to aqua (but then, nothing really does).
The subtle things that really make the mac freakishly efficient, like proxy icons, a serious drag and drop implementation, exposé, and a window menu accessible in every program via either the menu bar or the dock are gone. Heck, it's worse than windows.
Same goes for the Gimp - almost no one on the mac uses it because it doesn't support the native gui, and is (on the mac) a real pain to install - you need to install a bunch of dependencies with fink first, or at least put x11 on.
It's those subtle "mac window manager" things I mentioned that really kill mac-gimp, though - I estimate that those remove at least 50% of my non-drawing time, compared to how things would be on windows.
IIRC freeciv's objective was a port to linux and to have a public server where people can find random people to play with. And they have succeeded that. Most of Freeciv's players are linux users anyway, thats why the gui seem to have alien-like buttons.
p.s whats a mac window manager? I don't think I know what it is even though the only computers I ever used out side of that geography class where the teacher loves windows, is the mac. Seriously I havent used a windows for more than half a hour before.
Well that pretty much proves Jetryl's point on why it has a smaller player base. If you support GNU/Linux + Mac + Windows you will get a far larger player base than just supporting GNU/Linux.appleide wrote: IIRC freeciv's objective was a port to linux and to have a public server where people can find random people to play with. And they have succeeded that. Most of Freeciv's players are linux users anyway, thats why the gui seem to have alien-like buttons.
In addition to the window manager thing, let's not forget about how FreeCiv requires you to start a server (and usually you have to start your own) just to play a single player game. They've tried to make the server real easy to start on some distributions, but it still ends up awkward.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Well, the problem is, I can\t make one, at least not alone.
Example, has wesnoth been developed to the point where it is now only by dave? No there were (and are) other developers besides dave.
My best side is my imagination, skills to coordinate projects and thinking about ways to spread the word about game and that's it, I don't know anything about OpenGL, how to render 3d images, that's where I need help.
By the way, I have skype, If anyone has it too, I can use it, to communicate in a faster fashion. Just look up marten.kahr (or something similiar, as I don't remember the username exactly).
Example, has wesnoth been developed to the point where it is now only by dave? No there were (and are) other developers besides dave.
My best side is my imagination, skills to coordinate projects and thinking about ways to spread the word about game and that's it, I don't know anything about OpenGL, how to render 3d images, that's where I need help.
By the way, I have skype, If anyone has it too, I can use it, to communicate in a faster fashion. Just look up marten.kahr (or something similiar, as I don't remember the username exactly).
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.