Wesnoth User Made Content IDE [2.0.3]
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: Wesnoth User Made Content IDE [2.0.1]
If I specify a program with lua highlighting, a window will open outside the IDE. I'd like it to open inside.
if I use 'text editor', it will open inside, but not have any syntax highlighting.
If I use 'system editor' it will open outside the ide with whatever program my system has set to handle lua
if I use 'text editor', it will open inside, but not have any syntax highlighting.
If I use 'system editor' it will open outside the ide with whatever program my system has set to handle lua
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
Well, there is no lua highlighting provided by the current wesnoth plugin alas
But you can use http://luaeclipse.luaforge.net/ You can install it alongside with the wesnoth plugin.
But you can use http://luaeclipse.luaforge.net/ You can install it alongside with the wesnoth plugin.
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: Wesnoth User Made Content IDE [2.0.1]
Ok, tried that, and some other things. Here's what happened:
Had updated the wesnoth plugin to 2.0.2
The update site (http://luaeclipse.luaforge.net/update-site/site.xml) that was listed at
http://luaeclipse.luaforge.net/manual.html#installation is broken.
Tried LunarEclipse, which seemed promising at http://lunareclipse.sourceforge.net/
but it only let me do the 2.0.0 version via eclipse update which required dltk version 2.0, which in turn required ..emf.core 2.4.0...(http://download.eclipse.org/modeling/em ... /releases/) which conflicted with the wesnoth plugin.
Attempted to do manual installs of
LuaEclipse 1.1.0 & 1.2.0 download (found at http://files.luaforge.net/releases/luae ... luaeclipse)
&
Lunar Eclipse 1.10 & 1.2.8 & 1.3.0 (http://sourceforge.net/projects/lunarec ... areclipse/)
but I might be doing something wrong on the manual installing, or there might be conflicts. Followed the directions at http://luaeclipse.luaforge.net/manual.html#installation for manual download.
Any thoughs on how to get a manual install to work?
Had updated the wesnoth plugin to 2.0.2
The update site (http://luaeclipse.luaforge.net/update-site/site.xml) that was listed at
http://luaeclipse.luaforge.net/manual.html#installation is broken.
Tried LunarEclipse, which seemed promising at http://lunareclipse.sourceforge.net/
but it only let me do the 2.0.0 version via eclipse update which required dltk version 2.0, which in turn required ..emf.core 2.4.0...(http://download.eclipse.org/modeling/em ... /releases/) which conflicted with the wesnoth plugin.
Attempted to do manual installs of
LuaEclipse 1.1.0 & 1.2.0 download (found at http://files.luaforge.net/releases/luae ... luaeclipse)
&
Lunar Eclipse 1.10 & 1.2.8 & 1.3.0 (http://sourceforge.net/projects/lunarec ... areclipse/)
but I might be doing something wrong on the manual installing, or there might be conflicts. Followed the directions at http://luaeclipse.luaforge.net/manual.html#installation for manual download.
Any thoughs on how to get a manual install to work?
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
What error you get in the conflicts?
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
-
- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: Wesnoth User Made Content IDE [2.0.1]
Well, I went through looking to see what errors/conflicts I got with LunarEclipse on a clean standalone istall of the UMC IDE upgraded to Wesnoth plug-in 2.0.2. Upon seeing the list of conflicts/depenencies, I decided to go look for another plug-in and stumbled on:
http://www.eclipse.org/koneki/ldt/#installation
used the update site of: http://download.eclipse.org/koneki/releases/stable listed on that page...
selected only Lua Development Tools 1.2.0.201406251556
and it installed and worked properly.
http://www.eclipse.org/koneki/ldt/#installation
used the update site of: http://download.eclipse.org/koneki/releases/stable listed on that page...
selected only Lua Development Tools 1.2.0.201406251556
and it installed and worked properly.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.3]
Hey Guys!
A little Question: Is this supporting Wesnoth 1.12 too?
A little Question: Is this supporting Wesnoth 1.12 too?
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Wesnoth User Made Content IDE [2.0.3]
Does anyone know where i can see the sourcecode of this project? I couldn't find any source links here and i didn't find it on timoteis github page.
EDIT: Ok, found it that the source is located in utils/umc_dev of the wesnoth repo
EDIT: Ok, found it that the source is located in utils/umc_dev of the wesnoth repo
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.