Legend of the Invincibles
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- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: Legend of the Invincibles
When comparing theese two unit´s firebal.
Basic stats:
Duelist wizzard 27-1fireball explosive
Elder mage 16-5 fireball atack
Duelist wizzard clasical AMLA on fireball adds him +3damage
Elder mage clasical AMLA on fireball adds +1 damage, but can add 1 strike. And he has fire resistance penetration (30)=1,3*his basic damage (if I am corect). He has AMLA- which give explosive, but gives -7 damage on fireballs (which is bad option)
In both those cases, if you use book of fireballs, you will get much more further. You can get +5 strikes.
I think, even though using book of fireballs, Duelist wizzard will be much stronger in throwing fireballs (he has AMLA 15%convinction (=-15%resistances to all enemies).
But it isnt the normal way how to play.
Still by looking on Elder mage, I would suggest changing his Unearthly lighting attack from arcane on lighting, and of course his resistance penetrations too.
Same thing I suggest on Particle strom attack of Lethalia, and Efraim. It should be the Ultimate attack, and demons have good resistances against arcane. (probably lowering basic damage, though)
Basic stats:
Duelist wizzard 27-1fireball explosive
Elder mage 16-5 fireball atack
Duelist wizzard clasical AMLA on fireball adds him +3damage
Elder mage clasical AMLA on fireball adds +1 damage, but can add 1 strike. And he has fire resistance penetration (30)=1,3*his basic damage (if I am corect). He has AMLA- which give explosive, but gives -7 damage on fireballs (which is bad option)
In both those cases, if you use book of fireballs, you will get much more further. You can get +5 strikes.
I think, even though using book of fireballs, Duelist wizzard will be much stronger in throwing fireballs (he has AMLA 15%convinction (=-15%resistances to all enemies).
But it isnt the normal way how to play.
Still by looking on Elder mage, I would suggest changing his Unearthly lighting attack from arcane on lighting, and of course his resistance penetrations too.
Same thing I suggest on Particle strom attack of Lethalia, and Efraim. It should be the Ultimate attack, and demons have good resistances against arcane. (probably lowering basic damage, though)
Re: Legend of the Invincibles
Okay, so I have added an AMLA option to Elder Mage that allows him to change the damage type of his lightning attack to deal lightning damage instead of arcane. I have changed the damage type of particle storm to lightning. Because it had very similar effects than thunder, I have removed thunder and removed it from requirements (if your Efraim or Lethalia already has thunder, they won't be able to advance it anymore and the max redeem count will not increase next time they advance their redeem).
Amulet is a small thing. Their ability to wear helmets was a bug.nuorc wrote:Also, if an ethereal ghost can carry or wear anything (like an amulet or a helmet), why shouldn't it be able to wear heavy plate?
The legacy rebalance discussion happened in the past and the changes were done. The prepared version has one new legacy. It's a melee oriented one.Whiskeyjack wrote:Do you intend to just buff the existing legacies or do you want to add new possibilities as well?
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- Posts: 8
- Joined: August 1st, 2012, 6:52 am
Re: Legend of the Invincibles
The 'precious eagle cactus fruit' doesn't kick in the heals +40 ability when equipped on a unit with an existing healing ability (the healing ability stays at whatever the old value was)
Re: Legend of the Invincibles
Hey Dugi, been a while. Decided to play again after a long time. I've noticed that in the hero lich advancements (soul eating ones) I'm being offered the penetrate ones even though I already have them (arcane_penetrate, cold_penetrate for example).
Looks like it is the wrong variables in the soul_eater.cfg:
Thanks
Looks like it is the wrong variables in the soul_eater.cfg:
Code: Select all
[if]
[variable]
name=eater.modifications.advance[$i].id
equals="cold_penetrate"
[/variable]
[then]
{VARIABLE has.leadership 1}
[/then]
[/if]
[if]
[variable]
name=eater.modifications.advance[$i].id
equals="arcane_penetrate"
[/variable]
[then]
{VARIABLE has.cold_penetrate 1}
[/then]
[/if]
Running Wesnoth 1.12.4 on Mac OSX 10.10
Campaigns:
Campaigns:
Re: Legend of the Invincibles
Thanks for looking into it. It will be fixed from the next version on.
Re: Legend of the Invincibles
The description for the "Heart of Ice" armor says ranged attacks should get the slow special ability but they don't.
Re: Legend of the Invincibles
It doesn't affect attacks identified as spells, such as fireball. It does affect arrows, thrown knives and so on.
Re: Legend of the Invincibles
I am playing on iPhone and am having trouble with efraim's advancements. Whenever he kills someone and it goes to the advancement screen it fills up the whole screen so I can't get out of it. I've been able to get through several scenarios by not letting him fight or whirling but I'm on the kings layer scenario now and can't get past it because of it.
Is there anything I can try so I can continue playing?
Is there anything I can try so I can continue playing?
Re: Legend of the Invincibles
Unfortunately, no. It was discussed here in the past and we have found no solution. iPhone players suffer from this problem, its maintainer does not seem to be working anymore. I can't replace him. iOS is quite a limiting platform and many tricks that work on standard computers don't help. All I can suggest you is to minimalise Efraim's and Lethalia's kill count.
Re: Legend of the Invincibles
Looks like there is a lua error with the Akula dungeon.
Code: Select all
...Lua error in micro_ai_helper.lua:29: attempt to index field '?' (a nil value)
stack traceback:
...
...s/Legend_of_the_invincibles/ai/micro_ai_wml_tag_fast.lua.137: in function 'cmd'
...
- Attachments
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- LotI1-Entrance.gz
- Save game with error
- (255.16 KiB) Downloaded 111 times
Running Wesnoth 1.12.4 on Mac OSX 10.10
Campaigns:
Campaigns:
Re: Legend of the Invincibles
Sorry, that wasn't a very good bug report. You should not have shortened that stack traceback, now it looks like something that is aleady known and fixed on my computer. I could not replicate it using that save file as you gave me no no additional information. If it was supposed to happen very soon, then the reason why I could not replicate it is that it's already fixed in my version.
Welcome back, arobinson.
Welcome back, arobinson.
Re: Legend of the Invincibles
Sorry about that Dugi. Here would be the full stack. I'm not running in debug mode, so I don't have the console output, just a screen shot.
Running Wesnoth 1.12.4 on Mac OSX 10.10
Campaigns:
Campaigns:
Re: Legend of the Invincibles
Something might be in stderr.txt (if you don't use Windows, then you'll get nothing without command line). Anyway, a screenshot is totally fine, it's only to be read by humans anyway.
That one looks like a scenario startup bug that was already fixed on my version. Thanks anyway.
That one looks like a scenario startup bug that was already fixed on my version. Thanks anyway.
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Re: Legend of the Invincibles
Black soul lethargy weapon special: is it intended that the debuff converges into permanent -1 to all damage? As many turn passes, the struck unit has still -1 to damage because of rounding down in the recovery formula thus any recovering from that penalty stops at this point yielding a permanent -1 all damage debuff. Rounding up during the recovery instead should fix this problem with minimal side-effects.