orcs vs kalgna
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orcs vs kalgna
this game is aginst the ai, a random map wich happened to have a massive mountain in the middle, the ai also just so happened ot be kalgna allicance or howeber you spell their name, i was orcs as always. pretty much i wanna know how i could have possible won this or done better. or if it was basicly impossible and i should get over it.
lucky for me it was the ai
it only took me 5 trys to get the file posted corectly...WOOO go me
lucky for me it was the ai
it only took me 5 trys to get the file posted corectly...WOOO go me
If you liked this post my name is John Carlyle and i live in California.
If you didnt like this post my name is Chris Angier and i live in Alaska.
If you didnt like this post my name is Chris Angier and i live in Alaska.
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the first batch of naga i wanted to reach the river, the second one i clicked the wrong unit and them used the make more of last unit hotkey out of habit, turns out its not undo-able
and what do u mean by non-orcish assasin all assassins are orcish
saurians?
i made those cuz several killed ulfserkers in 1 on 1 in the mountains and they appered to be the only thing that could accually hit them in the mountains.
and what do u mean by non-orcish assasin all assassins are orcish
saurians?
i made those cuz several killed ulfserkers in 1 on 1 in the mountains and they appered to be the only thing that could accually hit them in the mountains.
If you liked this post my name is John Carlyle and i live in California.
If you didnt like this post my name is Chris Angier and i live in Alaska.
If you didnt like this post my name is Chris Angier and i live in Alaska.
yes, i do think there should be some way around this; but i can't think of a way that allows it without letting the user cheat by undoing to get good traits...derwq the man wrote:the first batch of naga i wanted to reach the river, the second one i clicked the wrong unit and them used the make more of last unit hotkey out of habit, turns out its not undo-able
he probably means thieves...derwq the man wrote:and what do u mean by non-orcish assasin all assassins are orcish
saurians?
i would have advised using grunts. ulfserkers are expensive, grunts are cheap, and grunts have good defense in mountains too...derwq the man wrote:i made those cuz several killed ulfserkers in 1 on 1 in the mountains and they appered to be the only thing that could accually hit them in the mountains.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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I didn't watch the entire replay (who has that kind of time?), but I am assuming they got killed by the incoming dwarves. Bad decision...derwq the man wrote:the first batch of naga i wanted to reach the river
No they're not.derwq the man wrote:and what do u mean by non-orcish assasin all assassins are orcish
how do you beat them at melee with only a 8-1 attack?derwq the man wrote:several killed ulfserkers in 1 on 1 in the mountains
um, CTH is not an attribute. I don't know what you're talking about...derwq the man wrote:and they appered to be the only thing that could accually hit them in the mountains.
What about not generating traits until the user makes a non-undoable move or until he selects "Update Shroud Now"?turin wrote:i can't think of a way that allows it without letting the user cheat by undoing to get good traits...
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what do you mean by non-orchish assassin i figued u meant saurians, the saurians beat ulfserkers in close range combat in the mountains, the assassins i moved into the mountains cuz i had to poison something to even stand a chance, the grunts for a meat sheild, archers to kill non-ranged enemys naga i wanted to reach river and take river towns and cut off his reinforcments,wolf riders cuz i wanted pillagers, trolls cuz dwarfs are weak aginst crushing damage (i think) its in the wiki anyway, + they regenerate.
now another question how do you counter poachers, they anoyed me in both attackes around the mountain, they level up uber quick and have a better attack stats aginst orcish archers (same 1 less damage but the fire 1 more time) so they have higher chance of doing damage, near the end one even killed my troll in melee combat, that made me mad.
what assassin isnt orcish.
cant be theifs northeners dont have them and he said why did i move them into mountains.
u said there was a non-orcish one then u refered to an orc assassin, 8-1 damage.
now another question how do you counter poachers, they anoyed me in both attackes around the mountain, they level up uber quick and have a better attack stats aginst orcish archers (same 1 less damage but the fire 1 more time) so they have higher chance of doing damage, near the end one even killed my troll in melee combat, that made me mad.
what assassin isnt orcish.
cant be theifs northeners dont have them and he said why did i move them into mountains.
u said there was a non-orcish one then u refered to an orc assassin, 8-1 damage.
If you liked this post my name is John Carlyle and i live in California.
If you didnt like this post my name is Chris Angier and i live in Alaska.
If you didnt like this post my name is Chris Angier and i live in Alaska.
As the link shows, I meant that Orcish Assassins have no property that makes them orcish except their name, and that is why I will call them "non-orcish assassins" from now on. Also I was trying to point out that while you had several units that were good in hills, you chose the unit that wasn't.derwq the man wrote:what do you mean by non-orchish assassin
But why onto the mountains? There was a grass battle going on...derwq the man wrote:the assassins i moved into the mountains cuz i had to poison something to even stand a chance
They're not...derwq the man wrote:dwarfs are weak aginst crushing damage (i think)
where?derwq the man wrote:its in the wiki anyway
The Orcish Assassin. It is Orcish, but not orcish.derwq the man wrote:what assassin isnt orcish.
This is an interesting idea. What about not levelling up until the unit is attacked, moves, ends its turn etc? IOW, not immediately after gaining the required xp, but the -next- time the unit is involved. Provided the next time it is about to be involved irrevocably, it levels up -first- before completing its action (or suffering the action of an enemy unit).Dacyn wrote:What about not generating traits until the user makes a non-undoable move or until he selects "Update Shroud Now"?
as kingfishers catch fire
so dragonflies draw flame
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so dragonflies draw flame
-GMH
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- Joined: September 29th, 2004, 4:42 am
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- Posts: 12
- Joined: September 29th, 2004, 4:42 am
it might be a good plan
i say bad plan because a highly experianced unit can level up wile in a fight, ive had a troll with 9 health and 24/25(something like that) get attacked by a poacher he leveled up and i was happy. if it was your way he would die
but u could see that as bad. soooo its an inbetween plan
i say bad plan because a highly experianced unit can level up wile in a fight, ive had a troll with 9 health and 24/25(something like that) get attacked by a poacher he leveled up and i was happy. if it was your way he would die
but u could see that as bad. soooo its an inbetween plan
If you liked this post my name is John Carlyle and i live in California.
If you didnt like this post my name is Chris Angier and i live in Alaska.
If you didnt like this post my name is Chris Angier and i live in Alaska.
Since leveling up usually gives a unit more life and heals them instantly, delaying this would make a huge difference with the strategy. How many times have we attacked an enemy when out unit at 15 HP, but only needed 3 XP to level. It's a gamble. But if you don't get the health fillup and boost immediatly, then it changes the strategy a lot.
I like it the way it is.
I like it the way it is.
Actually, he wouldn't die. Let me explain.
Assume unit A has a few hp left.
Unit A attacks, hits.
Unit B defends, misses.
End of Unit A's round.
Unit A levels up but does not get extra hp until the next action occurs.
Unit B attacks...
[Unit A gets his extra hp and his traits and everything!]
...hits and finds out the hard way that Unit A has learnt enough to become a strong resilient ranger with extra hp etc!
It would be fun to see your opponent realise how much you have learnt from fighting him...
Assume unit A has a few hp left.
Unit A attacks, hits.
Unit B defends, misses.
End of Unit A's round.
Unit A levels up but does not get extra hp until the next action occurs.
Unit B attacks...
[Unit A gets his extra hp and his traits and everything!]
...hits and finds out the hard way that Unit A has learnt enough to become a strong resilient ranger with extra hp etc!
It would be fun to see your opponent realise how much you have learnt from fighting him...
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
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That's the main flaw with the idea: it hides information that shouldn't be hidden, in a strange way.autolycus wrote:...hits and finds out the hard way that Unit A has learnt enough to become a strong resilient ranger with extra hp etc!
It would be fun to see your opponent realise how much you have learnt from fighting him...
P.S.
Dacyn wrote:Orcish Assassins have no property that makes them orcish except their name
Orcish_Assassin.cfg wrote:race=orc
Play a Silver Mage in the Wesvoid campaign.