orcs vs kalgna
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- Elvish_Pillager
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All that does it affect their names...Invisible Philosopher wrote:P.S.Dacyn wrote:Orcish Assassins have no property that makes them orcish except their nameOrcish_Assassin.cfg wrote:race=orc
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Elvish Pillager wrote:All that does it affect their names...
Code: Select all
{MESSAGE narrator ("Genocide!")}
[kill]
race=orc
[/kill]
Play a Silver Mage in the Wesvoid campaign.
What information does it hide? The unit's XP is displayed, so you know it will level... you might as well say that since someone who plans to kill a unit with 1 XP away from leveling with 2 units will be disappointed, that is hiding information.Invisible Philosopher wrote:That's the main flaw with the idea: it hides information that shouldn't be hidden, in a strange way.
hmm.. where is that code used?Invisible Philosopher wrote:Code: Select all
{MESSAGE narrator ("Genocide!")} [kill] race=orc [/kill]
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If the unit can level up to two different kinds of things, you won't know which before attacking it. Same for traits. Both can make a difference of what you want to attack it with.Dacyn wrote:What information does it hide?
Nowhere yet, but I could use it if I wanted!Dacyn wrote:hmm.. where is that code used?Invisible Philosopher wrote:Code: Select all
{MESSAGE narrator ("Genocide!")} [kill] race=orc [/kill]
What's so dragonlike about a Fire Dragon? Its name...
What's so goblinoid about... all the goblins? Some of them aren't even called goblins! (Wolf Rider)
What's so human about a Mage (or Assassin)? Nothing at all, except its "race"!
I think the Orcish Assassin is relatively well justified in its orcishness. Especially because poison seems like an orcish thing to do (IMO).
And don't forget their images! The Orcish Assassin has the same face, stance, and shirt style as the Orcish Archer, which has an orcish name, race, and movement type.
Actually I remembered something else, too. Their randomly generated name is also orcish.
The only thing that is less orcish about Orcish Assassins than any other orc is their movement type.
Play a Silver Mage in the Wesvoid campaign.
- Elvish_Pillager
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Gameplay > Realism.Invisible Philosopher wrote:The only thing that is less orcish about Orcish Assassins than any other orc is their movement type.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Therefore, it doesn't matter whether non-orcishness is realistic, because gameplay is just fine, maybe even better, because they don't have orcish movement type.Elvish Pillager wrote:Gameplay > Realism.Invisible Philosopher wrote:The only thing that is less orcish about Orcish Assassins than any other orc is their movement type.
Also, in gameplay, every time you can recruit Orcish Assassins you can recruit other orcs, and often when you can recruit orcs you can recruit Orcish Assassins.
But this is all off topic (I think).
Play a Silver Mage in the Wesvoid campaign.
But since you aren't the author of a mainline campaign...Invisible Philosopher wrote:Nowhere yet, but I could use it if I wanted!
Its stats are "dragon-like"...Invisible Philosopher wrote:What's so dragonlike about a Fire Dragon?
They are Goblins because they are OrcsInvisible Philosopher wrote:What's so goblinoid about... all the goblins?
Their lack of belonging to another race...Invisible Philosopher wrote:What's so human about a Mage (or Assassin)?
Well, whatever. I will still call them non-orcish, though.Invisible Philosopher wrote:I think the Orcish Assassin is relatively well justified in its orcishness.
Both of those are just UI...Invisible Philosopher wrote:And don't forget their images! The Orcish Assassin has the same face, stance, and shirt style as the Orcish Archer, which has an orcish name, race, and movement type.
Actually I remembered something else, too. Their randomly generated name is also orcish.
Has anyone said it did in this thread?Invisible Philosopher wrote:it doesn't matter whether non-orcishness is realistic
by that logic, mermen are elves IIRC...Invisible Philosopher wrote:Also, in gameplay, every time you can recruit Orcish Assassins you can recruit other orcs, and often when you can recruit orcs you can recruit Orcish Assassins.
Sure, you could.. I don't see the point in trying to prove a unit does or does not belong to a certain race by it's availability in scenarios anyway.
To me, assassins are orcs. No matter the stats.. just because it is a game. Flavour-wise, they belong to the orcs and no other race.. unless you want to come up with a new race.
The same reasoning goes for mermen.. even though they have stats which differ from the elves'. They look nowhere like elves and nothing in HttT suggests that they are, say, aquatic elves or something.
And, you know, I see no problem in this at all.
To me, assassins are orcs. No matter the stats.. just because it is a game. Flavour-wise, they belong to the orcs and no other race.. unless you want to come up with a new race.
The same reasoning goes for mermen.. even though they have stats which differ from the elves'. They look nowhere like elves and nothing in HttT suggests that they are, say, aquatic elves or something.
And, you know, I see no problem in this at all.