New ability: submerge
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Cool, however, we really need an AI that can deal with invisible units properly. If you could help with making that, which we really need, then some very cool things can happen.Redsun wrote:I just finish a patch that add the submerge ability
I submit soon this patch to Savannah if you are agree with my implementation.
This patch add a new ability "submerge" very similar to "ambush" ability.
This ability runs invisibility for a unit that :
- has "ability=submerge" in its .cfg
- is in "sea" case (terrain's code 's' and 'c')
It seems to work well for me but it needs to be tested more intensively.
Right now, we *kinda* avoid use of invisibility abilities, because the AI has such a hard time with them.