Wesnoth sheet music
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Re: Wesnoth sheet music
Ahah, looks like I spoke too soon about being done. Should have known better.
Wanderer
Traveling minstrels
Last edited by Samonella on July 22nd, 2017, 6:03 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
Wanderer
The upper left note should be a half note and the others should be dotted halfs. Traveling Minstrels
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
Lol, very eloquent. I suppose it's best to leave "creative liberty" to the performer so I cleared it out of the score. But this is one that I think I'll actually practice playing, and I'm going to "creatively" follow the midi.Inky wrote:Measures 88 and 147 sound to me like someone trying to play Traveling Minstrels after having had one drink too many
I think it's because I have listened to the piece so many times that they sound weird to me. But they do sound interesting, so I guess it's "creative liberty"
How about a B above the E? There's a nice rising line on the half notes that I think a low B would mess up.Inky wrote:33: I think it would be nice if the downbeat was differentiated more from the second beat, to make it clear that they are not part of the same phrase. According to the score there is also a B being played on the downbeat- I think either adding a B beneath the E on the downbeat or changing the E to the B would do this?
Em, not sure what 8th note you mean, I don't hear/see any in either the .ogg or the midi. Well, the highest choir voices come in on +of1, but I doubt that's it.Inky wrote:EDIT: 121 is missing an 8th note in the bottom voice.
Also I made one slight change to the bar 24 harmony's rhythm that is in the midi and (i'm pretty sure) the ogg.
EDIT: Attachment removed, better version later
Last edited by Samonella on July 22nd, 2017, 6:03 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
33: sounds good!
121: sorry, wasn't too clear. I mean there is an 8th note's worth of time missing:
I was honestly wondering whether anybody besides me was actually trying to play these. If you would like to share, I would love to hear a recording of it!
(I am still practicing battle but it stills sounds a lot like nails on a chalkboard...)
121: sorry, wasn't too clear. I mean there is an 8th note's worth of time missing:
Spoiler:
There is a dotted quarter followed by a quarter, which doesn't add up Yeah!!! That's so awesome!!! Good luck!!Samonella wrote: But this is one that I think I'll actually practice playing, and I'm going to "creatively" follow the midi.
I was honestly wondering whether anybody besides me was actually trying to play these. If you would like to share, I would love to hear a recording of it!
(I am still practicing battle but it stills sounds a lot like nails on a chalkboard...)
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
Ah, I see now. I fixed this, and a handful of formatting things, so this is (or better be ) the final version! As a special feature, it seems that the xml didn't even add a bunch of random page-breaks all over!Inky wrote:121: There is a dotted quarter followed by a quarter, which doesn't add up
~~Automatically edited by MFARS according to suggestions made by Inky on Apr 13, 2017
~~Later edited again by normal old me, because this version of the song was rubbish. Don't worry MFARS, it wasn't your fault.
Sure, but it will be a while. Most likely, it will be a while before I even start practicing.Inky wrote:Yeah!!! That's so awesome!!! Good luck!!Samonella wrote: But this is one that I think I'll actually practice playing, and I'm going to "creatively" follow the midi.
I was honestly wondering whether anybody besides me was actually trying to play these. If you would like to share, I would love to hear a recording of it!
Last edited by Samonella on July 24th, 2017, 3:23 am, edited 3 times in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
I listened to it yet again and I am sorry to report that I've found another fishy sounding spot
On beats 2-3 of measure 79 I think the top 8th notes are A C# E A and then F# on the downbeat of 80 (this is what I hear in the piece and also written in the score); you have C# E A C# and then A instead.Also tiny nitpick: measure 24 would be more readable if the two 8ths on beat 2 were beamed together.
On beats 2-3 of measure 79 I think the top 8th notes are A C# E A and then F# on the downbeat of 80 (this is what I hear in the piece and also written in the score); you have C# E A C# and then A instead.
Images:
Here's the midi m. 79:
The rhythm for the lower notes in the top line of the midi is clearly messed up (the last 4 notes are quadruplet 8ths), I think maybe the bottom notes are E A C# E, which would make measure 79 look like this - I think this sounds closer?
Yeah, learning new pieces is really slow and really time consuming No need to hurry or even post the recording at all if you don't want to; I am only curious what the piece sounds like with an actual player since it is far beyond my measly piano skillsSamonella wrote:Sure, but it will be a while. Most likely, it will be a while before I even start practicing.
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
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The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
Wow, this MFARS has a lot of features, even automatic edits!
Practicing some of the passages in Battle is making me feel ill/want to rage quit, maybe I will need my own MFARS
I updated the first post's link to Traveling Minstrels. Don't worry, I didn't find anything else, so it should be safe for Samonella to come back now
Practicing some of the passages in Battle is making me feel ill/want to rage quit, maybe I will need my own MFARS
I updated the first post's link to Traveling Minstrels. Don't worry, I didn't find anything else, so it should be safe for Samonella to come back now
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
Yep, always nice to have an MFARS backing you up. Anyway, here's a condensed version of Journey's End. I started arranging it into a piano score, but am having a hard time doing it justice so there's a good chance it will end up as a duet.
- Attachments
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- journey.zip
- (36.86 KiB) Downloaded 796 times
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
A duet it is, and here's the first draft! There are still plenty of problems, but when there's a reasonably finished version I'll also post separate pdfs for the 1st and 2nd parts.
EDIT: Attachment removed, better version later
EDIT: Attachment removed, better version later
Last edited by Samonella on July 22nd, 2017, 6:05 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
Awesome!!!!
I just haven't had the chance to work on these recently, so it's really really great that you've done all the hard work
I just haven't had the chance to work on these recently, so it's really really great that you've done all the hard work
- Personally I like the sound of m. 1-8 an octave up, but either way works. Also, you accidentally made the low E in measure 1 invisible.
- m. 4, first two beats (and similar): The B jumps down an octave on beat 2 (so there's a quarter note B, then 8th note B an octave down)
- 16th note pickup to m.8 (and similar): I would notate these as grace notes, I feel like that would make it clear that these notes are really connected.
- m. 16, 3rd beat of upper line: this should be G A (8th notes), there's no C in this part.
- m. 19: The dotted quarter G here should be a quarter note (it is different from m. 11)
- m. 32 top line beat 4: I think that high G starts right on beat 4
- m. 35 melody: I think the beginning of this measure is a half note D, followed by a quarter note D with an E grace note in front.
- m. 43 melody beat 4: The C is a dotted quarter, not a quarter
- m. 51-68: I think that beat 4 of 51 is actually a downbeat; in other words this whole section is shifted by a half measure. What I would do is either write measure 48 as a 9/4 bar, or write the first 3 beats of 51 as a 3/4 bar.
- m. 59: I love how you just dumped that run at the end and left it as an exercise for the reader
How about only including the second octave of the scale, like this?Spoiler:(this is after shifting that section by a half measure) - m. 59 3rd beat: I see the G# A written in the score, but I just cannot hear it at all when I listen to the piece; I'd remove it anyway to make playing the run possible.
- m. 67: the 8ths here are either grace notes or 16ths, they're definitely faster than 8ths.
- m. 69 onward, top part of piano 2: It looks like the XML messed up the clefs here, it has it in treble clef so there are tons of ledger lines.
- m. 70: Is "deccel." actually a musical term? I have only ever seen "rit." or "rall." (rallentando). Anyway the slowing down mostly seems to happen around measure 75.
- m. 72 top: I think instead of B it should be dotted quarter D, 8th note C#, quarter B, dotted half A.
- m. 75 - 76 top: I think the rhythm is dotted quarter E, 8th F#, quarter G, dotted half A. (It's just really slow due to the rit.)
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
Well, it's a bit tremendously easier with the midi.Inky wrote:Awesome!!!!
I just haven't had the chance to work on these recently, so it's really really great that you've done all the hard work
stuff
So hopefully that covers all of the detail-ey things. There is a much more general problem though. In the most exciting part of the song, mostly 52-69 but also the section before it, the original song relies on robust instrumentation and percussion to sound epic, but there really isn't too much in the way of chords or counter-melodies that a piano can capitalize on. I'm thinking about just adding a lot of octaves to the whole-note chords (and maybe adding notes from the melody too) but hopefully you have a better idea?
EDIT: Attachment removed, better version later
Last edited by Samonella on July 22nd, 2017, 6:05 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
Re: stuff
Bang on the keys really hard and use a lot of pedal? I don't know, maybe one thing to try would be to transpose the melody (2nd line from top) an octave down and put that in the bottom part (3rd line from top), since in the piece the oboe is playing the melody an octave down in 51-69.Samonella wrote: In the most exciting part of the song, mostly 52-69 but also the section before it, the original song relies on robust instrumentation and percussion to sound epic, but there really isn't too much in the way of chords or counter-melodies that a piano can capitalize on. I'm thinking about just adding a lot of octaves to the whole-note chords (and maybe adding notes from the melody too) but hopefully you have a better idea?
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Wesnoth sheet music
Re: Re: stuff
Well I added some stuff. It's definitely better than when the 3rd line was just empty, but still not the most exciting part of the song. Banging and pedals it is I guess (though I have no idea how to even manage the pedal in a duet). Also, I did add a touch of creativity in a couple places...Inky wrote:Bang on the keys really hard and use a lot of pedal? I don't know, maybe one thing to try would be to transpose the melody (2nd line from top) an octave down and put that in the bottom part (3rd line from top), since in the piece the oboe is playing the melody an octave down in 51-69.
EDIT: Attachment removed, better version later
Last edited by Samonella on July 22nd, 2017, 6:06 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Wesnoth sheet music
It sounds awesome, hooray for creativity!!
The one place where I felt it got too creative was the D# in measure 58 beat 6 which sounds weird with the A; the A isn't part of the harmony and is only there to connect the G# and B so it doesn't make sense to emphasize it.
Other very minor stuff:
-A potential idea to make m. 51 a little more interesting - maybe have the middle voice come in on beat 3 with (8th notes) C# D, it would sort of simulate the crescendo there? Also the downbeat of 52 could definitely be more epic; I would try adding some As and C#s to the upper octaves.
-m. 55 bottom voice: I would use A instead of C# in the bottom chord, there are already enough C#s going on there
And to nitpick some more, measures 54, 58 and 63 still have the two dotted halfs tied together.
And maybe put some courtesy C#s in measure 42, on the offchance that someone will actually play this
---
I also think it would be nice if we made a version for one piano, it shouldn't be too hard to paste it together using parts from the duet. It wouldn't be as epic but I imagine it would be more useful for the average person. I could give it a try, unless you'd like to work on that (I imagine you'd do a better job than me )
The one place where I felt it got too creative was the D# in measure 58 beat 6 which sounds weird with the A; the A isn't part of the harmony and is only there to connect the G# and B so it doesn't make sense to emphasize it.
Other very minor stuff:
-A potential idea to make m. 51 a little more interesting - maybe have the middle voice come in on beat 3 with (8th notes) C# D, it would sort of simulate the crescendo there? Also the downbeat of 52 could definitely be more epic; I would try adding some As and C#s to the upper octaves.
-m. 55 bottom voice: I would use A instead of C# in the bottom chord, there are already enough C#s going on there
And to nitpick some more, measures 54, 58 and 63 still have the two dotted halfs tied together.
And maybe put some courtesy C#s in measure 42, on the offchance that someone will actually play this
---
I also think it would be nice if we made a version for one piano, it shouldn't be too hard to paste it together using parts from the duet. It wouldn't be as epic but I imagine it would be more useful for the average person. I could give it a try, unless you'd like to work on that (I imagine you'd do a better job than me )
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm