Addan-Shem's W's and WIP's
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Addan-Shem's W's and WIP's
yeah, i was talking about the Black Band folks, about regular soldiers, well i think their armor is the same as the cavalryman line (i didn't look at them for a while , so i may have forgotten a few things)Addan-Shem wrote:Thanks! I guess I'm nitpicking (which is exactly the form of criticism I'm looking for ), but are they really shinier? The Black Band guys - sure, that's because their armour is blued and thus high-contrast, but the regular soldiers?ForestDragon wrote:all your loyalist-like faction units look pretty much the same quality as the new Cavalryman line (but the metal looks much shinier on your units)
alright yeah, we'll be mostly talking about that sort of thing via PM, btw, looking forward to your meso-american-ish faction (they probably could have Blood Spirits and maybe some kind of Blood Shamans too)Addan-Shem wrote:That sounds great! Programming never was my thing, so this would really help. I agree that I should finish at least the baseframes first. It'll probably take a week or two (assuming there'll be no force majeures), along with some basic storyline/dialogue, then I'll look at the WML and I guess contact you via PM?ForestDragon wrote:well, i been here for a few years and learned some coding, i guess i could make you a base for your addon if you wantm but i guess i'll rather do that when your factions are finished. we could make the addon together (you'll mostly make art, and i'll help with coding) how does that sound?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Addan-Shem's W's and WIP's
I figured that might be the case after I went and compared to the new cavalry and found that the horse took the exact same pose and chest armor shape.Addan-Shem wrote: And it's the Sleepwalker's sprites that most of mine are based off anyway, basically redrawn on the same pose, that's why they look so good - the proportions and perspective are, as far as I can tell, spot on on the original.
Yes we willAddan-Shem wrote: I'm working on a couple completely custom humanoid units, we'll see if I actually am all that good at this.
I see it now, but I think you can do better still. Vyncyn's comment I think is on point, but stronger angles will help too. Take a look at the outline of the mace attack icon — it has convex faces making a sort of hexagonal solid; yours could gain more of this look by being squattier, and possibly by being rotated so that the lobe facing the viewer casts more shadow on the face.Addan-Shem wrote: And that's not a spear. My preference for unique-looking weapons (or my failure to portray them) is an issue, apparently. Edited the mace (in the middle) and made an alternative option (on the right).
heavy infantry in 1.13:
Yes, it is. Looks nice and has the right blunderbuss style for the time period you're... um... gunning for.Addan-Shem wrote:
I hope at least the gun in his other hand is identifiable.
Last edited by pyndragon on April 27th, 2017, 7:21 pm, edited 2 times in total.
AKA pydsigner
Current maintainer of The North Wind and author of Heroics Mode.
Current maintainer of The North Wind and author of Heroics Mode.
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
Thanks for the advice, guys!
Made another attempt at portraying the mace, altered a bunch of other things, too. Still a WIP. A sneak peek of another piece I'm working on for the future campaign: [There was a hot air balloon here as well, but it flew away...]
It seems there was some quote tag malfunction in your last post there.pyndragon wrote:[...]
Made another attempt at portraying the mace, altered a bunch of other things, too. Still a WIP. A sneak peek of another piece I'm working on for the future campaign: [There was a hot air balloon here as well, but it flew away...]
Last edited by Addan-Shem on October 28th, 2016, 10:06 pm, edited 3 times in total.
[You read the signature and discover a link to this user's art workshop.]
Re: Addan-Shem's W's and WIP's
You can darken the horse' forehead armor plate thing, its too shiny.
Also you dont necessarily have to copy the metal colors of mainline, an armor can be blackened too, as in your first iteration.
hot air baloon: you could expand the box downwards an bit, giving just enough space so an spotter guy's head and maybe one arm fits in there.
Also you dont necessarily have to copy the metal colors of mainline, an armor can be blackened too, as in your first iteration.
hot air baloon: you could expand the box downwards an bit, giving just enough space so an spotter guy's head and maybe one arm fits in there.
Re: Addan-Shem's W's and WIP's
I like this concept quite a bit more. Overall it gives a much more impactful feel to my eye.Addan-Shem wrote: Made another attempt at portraying the mace, altered a bunch of other things, too. Still a WIP.
I'm not going to put in a request for this style to go mainline, but I really like what you have going on here. The colors are very pleasing, the aesthetic is gloriously clean while maintaining that handmade feel, and overall it's very well drawn. The only downside is the lack of contrast between the water and the land, but I think that goes with the territory in this case.Addan-Shem wrote: A sneak peek of another piece I'm working on for the future campaign:
AKA pydsigner
Current maintainer of The North Wind and author of Heroics Mode.
Current maintainer of The North Wind and author of Heroics Mode.
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
I will work on it some more.Eagle_11 wrote:You can darken the horse' forehead armor plate thing, its too shiny.
Also you dont necessarily have to copy the metal colors of mainline, an armor can be blackened too, as in your first iteration.
Yes, but it has the wrong scale for that. Maybe I'll change my mind one day and do something with it.Eagle_11 wrote:hot air baloon: you could expand the box downwards an bit, giving just enough space so an spotter guy's head and maybe one arm fits in there.
Thanks! Switched my attention from pixel art and was instantly hit by inspiration, I guess it shows. Yes, it's supposed to be a common sailor's map, so it's basically only the coastline that matters. Maybe I'll invent a bunch of small but notable fishing villages along the shore for credibility, AFAIK nobody has done that before.pyndragon wrote:I like this concept quite a bit more. Overall it gives a much more impactful feel to my eye.
[...]
I'm not going to put in a request for this style to go mainline, but I really like what you have going on here. The colors are very pleasing, the aesthetic is gloriously clean while maintaining that handmade feel, and overall it's very well drawn. The only downside is the lack of contrast between the water and the land, but I think that goes with the territory in this case.
Here's another peek of another map, more fancy this one:
There are no spoilers here:
[You read the signature and discover a link to this user's art workshop.]
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
Saw Blarumyrran's new tentacle of the deep and a couple hours later ended up with this:
No idea how I'll make the ripples for now, although they wouldn't fit in a hex, anyway. Still can see a few places that need improvement/fixes.
EDIT: Some fixes implemented.
No idea how I'll make the ripples for now, although they wouldn't fit in a hex, anyway. Still can see a few places that need improvement/fixes.
EDIT: Some fixes implemented.
[You read the signature and discover a link to this user's art workshop.]
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
So, I promised a completely custom humanoid unit. I present to you the wavedancer:
This is the baseframe for water movement, on land she'll need another one. AFAIK she needs a custom code to offset her position so she's floating on the water rather than sitting in it. Just as the deep one in the previous post needs custom code not to go to land tiles. I guess the tentacle of the deep has something similar.
This is the baseframe for water movement, on land she'll need another one. AFAIK she needs a custom code to offset her position so she's floating on the water rather than sitting in it. Just as the deep one in the previous post needs custom code not to go to land tiles. I guess the tentacle of the deep has something similar.
[You read the signature and discover a link to this user's art workshop.]
Re: Addan-Shem's W's and WIP's
The tentacle of the deep has movement type 'float', wich is only defined for water tiles and thus prevents movement on land.Addan-Shem wrote: This is the baseframe for water movement, on land she'll need another one. AFAIK she needs a custom code to offset her position so she's floating on the water rather than sitting in it. Just as the deep one in the previous post needs custom code not to go to land tiles. I guess the tentacle of the deep has something similar.
The wavedancer seems to float without any special code.
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
Strange, for me it's like this. Version 1.13.5. Maybe because it's actually a spearman? But what unit did you use then?
- Attachments
-
- water.png (24.87 KiB) Viewed 9636 times
[You read the signature and discover a link to this user's art workshop.]
-
- Posts: 50
- Joined: November 6th, 2015, 6:39 pm
Re: Addan-Shem's W's and WIP's
Hi
I scanned through your artwork and it's really great. I especially like the sprites of loyalist units. They remind me so much of what I call "the pure middle-ages", that is England, France and nearby states in XI-XVI century. Are you planning to create an era or something?
Keep it up!
Yours
Durin
I scanned through your artwork and it's really great. I especially like the sprites of loyalist units. They remind me so much of what I call "the pure middle-ages", that is England, France and nearby states in XI-XVI century. Are you planning to create an era or something?
Keep it up!
Yours
Durin
Re: Addan-Shem's W's and WIP's
Alright I did some testing. It should work If you have "flies=true" in the movetype or in the cgf file of the unit.Addan-Shem wrote:Strange, for me it's like this. Version 1.13.5. Maybe because it's actually a spearman? But what unit did you use then?
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
I'm making a campaign, but if I am correct in my understanding that an era is just a more streamlined set of campaign units for several factions to be played in multiplayer (haven't played a single match, I'm afraid), it shouldn't be difficult to make an era along the way as well. I guess it's either going to be two factions to fight each other or a combined new faction to stand against the default ones. Balancing will be a nightmare, I presume.Durin_the_great wrote:Are you planning to create an era or something?
Keep it up!
If anyone's interested, the campaign development is progressing well (as far as images and text goes). The plot, scenario scripts, dialogues, intros and outros, unit, character and faction descriptions and other lore minutiae - everything is already conceived and being fleshed out. Baseframes are taking a bit longer than planned due to their count increasing from 30 to about 50, I'd say half of them are ready. Trying to cut the corners where possible, the intention is so that no unit is going to be there without being useful, unique, faction appropriate and preferably plot relevant.
This information will come in handy when I'll start implementing the units, thanks! Hopefully I'll begin this week already.Vyncyn wrote:Alright I did some testing. It should work If you have "flies=true" in the movetype or in the cgf file of the unit.
Wish I could show some more units, but so far I'm out of finished non-spoiling ones and showing unfinished (imperfect! ) stuff makes me cringe. I am working on (more) proper attack and defense animations for the deep one as well, but it's tedious and thus not going along too fast.
Oh, and in an attempt to make it quicker I tried to cobble together some story art out of free images, but so far found only one that looked like it can be useful. I think you can't readily tell if the end result is a photo or a digital art piece, which was my intention.
[You read the signature and discover a link to this user's art workshop.]
-
- Posts: 40
- Joined: August 2nd, 2012, 8:55 pm
Re: Addan-Shem's W's and WIP's
Last edited by Addan-Shem on October 29th, 2016, 12:35 am, edited 2 times in total.
[You read the signature and discover a link to this user's art workshop.]
- Paulomat4
- Moderator Emeritus
- Posts: 730
- Joined: October 16th, 2012, 3:32 pm
- Location: Wesmere library, probably summoning Zhangor
Re: Addan-Shem's W's and WIP's
Looks very good as well, though I find her dress to be shaded a bit too dark.
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl