Witch Campaign: Mountain Witch
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- Posts: 1
- Joined: March 21st, 2022, 3:16 am
Re: Witch Campaign: Mountain Witch
In the "go to the sea" scenario is there a trick I'm missing or is there a bug?
I'm able to move my pixie and scholar into the "deep enter" hex on the right side of the map, but not any of my mermen or hana ( they just sit on top of that hex instead of disappearing into it)
Really enjoying the campaign so far!
I'm able to move my pixie and scholar into the "deep enter" hex on the right side of the map, but not any of my mermen or hana ( they just sit on top of that hex instead of disappearing into it)
Really enjoying the campaign so far!
Re: Witch Campaign: Mountain Witch
Hi,
I've been trying to play this campaign with Wesnoth 1.16, and I cannot recall familiars from one scenario to the other, i.e. in "Mountain path" when I draw a magic circle and then click on "Summon a familiar", I get the "Recall a familiar" option, but then the list is empty and I can only click on cancel. I uninstalled every remains of installation (including saves, configuration etc.) and reinstalled from scratch, but nothing changed. However, after uninstalling everything and reinstalling Wesnoth 1.14, I can recall them again.
I've been trying to play this campaign with Wesnoth 1.16, and I cannot recall familiars from one scenario to the other, i.e. in "Mountain path" when I draw a magic circle and then click on "Summon a familiar", I get the "Recall a familiar" option, but then the list is empty and I can only click on cancel. I uninstalled every remains of installation (including saves, configuration etc.) and reinstalled from scratch, but nothing changed. However, after uninstalling everything and reinstalling Wesnoth 1.14, I can recall them again.