Sooo, when is version 0.8.12 released?
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Sooo, when is version 0.8.12 released?
I waiting for it, since there will be a lot of new things like new elvish fighter animations, death animations, no loyal, peheaps other traits?
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- Elvish_Pillager
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There is just so much cool stuff that's going to be in it, I don't see how it could not be 0.8.12
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Huh?Elvish Pillager wrote:There is just so much cool stuff that's going to be in it, I don't see how it could not be 0.8.12
*cough*0.9.0*cough*
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The list of changes at http://changelog.wesnoth.org/ is indeed extensive. Other than the ones mentioned by Monkey, we also have three new translations started and strong progress on many others, some really slick new graphics (including fords, ruined keeps and many new unit images), support for changing objectives anytime in a scenario, unit rebalancing (especially Knalgans and water units), much improved stability for the networking code, and a stronger AI (through removal of a long standing bug). This is in addition to a large list of bugs fixed: the list of outstanding bugs is the shortest it has been since before 0.8.5.
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new wml stuff
I am looking forward to the newly added wml features,
some variable stuff ...
I will have to rewrite some of my code, but it seems to be worth it ...
Greetings
some variable stuff ...
I will have to rewrite some of my code, but it seems to be worth it ...
Greetings
- Elvish_Pillager
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The more cool stuff gets introduced, the more game-breaking bugs do too. We shouldn't risk a buggy 'stable' version.turin wrote:Huh?Elvish Pillager wrote:There is just so much cool stuff that's going to be in it, I don't see how it could not be 0.8.12
*cough*0.9.0*cough*
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
There's been some discussion on this on the mailing list; versions that are 0.x.0 are no longer said to be stable.Elvish Pillager wrote:The more cool stuff gets introduced, the more game-breaking bugs do too. We shouldn't risk a buggy 'stable' version.turin wrote: Huh?
*cough*0.9.0*cough*
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Elvish_Pillager
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What are they said to be, then?turin wrote:There's been some discussion on this on the mailing list; versions that are 0.x.0 are no longer said to be stable.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I don't know. I didn't pay that much attention to the discussion, all I know is 0.x.0 is no longer stable, and the next version will most likely be 0.9.0.Elvish Pillager wrote:What are they said to be, then?turin wrote:There's been some discussion on this on the mailing list; versions that are 0.x.0 are no longer said to be stable.
Ask shade, I think he knows...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Dave talked about this on the mailing list. No longer will we seperate releases as stable releases versus development releases. That means that 0.8.4 is just as stable as 0.8.6. One reason why this was done was that since 0.8 there have been tons of gameplay changes (0.8.0 was released around last August) and it would be silly to advetise only the 0.x.0 versions as the stable ones people should play, too many changes happen inbetween.
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