Drake campaign - few ideas
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Re: Drake campaign - few ideas
1) ok, i will change
2) well, he is both a hero and a loyal unit. so... heroes should not be loyal? South guard have this, so i will use it: LOYAL_HERO
3) sure, i will do another code
4) good. ability to recruit drake fighters is moved from turn 6 to turn 8
6) clashers removed. added a dialogue, that burners are good against orcs and nagas.
7) removed
also i wish to make that strong assassin from scenario 1 weaked against cold (by 20%), so searching how to do it...
2) well, he is both a hero and a loyal unit. so... heroes should not be loyal? South guard have this, so i will use it: LOYAL_HERO
3) sure, i will do another code
4) good. ability to recruit drake fighters is moved from turn 6 to turn 8
6) clashers removed. added a dialogue, that burners are good against orcs and nagas.
7) removed
also i wish to make that strong assassin from scenario 1 weaked against cold (by 20%), so searching how to do it...
Last edited by Elven on March 11th, 2021, 11:42 am, edited 1 time in total.
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
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Re: Drake campaign - few ideas
This should do the trickalso i wish to make that strong assassin from scenario 1 weaked against cold (by 20%), so searching how to do it...
Code: Select all
[side]
side=2
# other side 2 specific stuff here
[modifications]
[object]
silent=yes
id="enemy_cold_debuff"
[effect]
apply_to="resistance"
replace=no
[resistance]
cold=20 # positive number means units take more cold damage, negative means they take less damage
[/resistance]
[/effect]
[/object]
[/modifications]
[/side]
Not sure why stretching the defensive tactic of side 1 would be a good thing. I'd leave it as it is as I am given some chance to level up a Drake Fighter (or two).4) good. ability to recruit drake fighters is moved from turn 6 to turn 8
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Drake campaign - few ideas
upladed as 1.0.2. thanks
well, i want player to use more drake gliders. they are interesting units. i might of course get it back in any time. i think it is more challenging playing longer with just gliders and one very strong hero.
well, i want player to use more drake gliders. they are interesting units. i might of course get it back in any time. i think it is more challenging playing longer with just gliders and one very strong hero.
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
S1 & S2
Need a 'turns run out' defeat condition.
It's unclear how much carry over there is. Please add that info. D:
Kazin needs a silver crown.
So does Hissanni in S3.
I'm not quite sure why S3 is called Homecoming.
Btw, the code to make the assassin weak vs cold made them have 80% cold resistance.
Need a 'turns run out' defeat condition.
It's unclear how much carry over there is. Please add that info. D:
Kazin needs a silver crown.
So does Hissanni in S3.
I'm not quite sure why S3 is called Homecoming.
Btw, the code to make the assassin weak vs cold made them have 80% cold resistance.
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