New (summoned?) units

Discussion among members of the development team.

Moderator: Forum Moderators

Post Reply
B0rsuk
Posts: 78
Joined: August 27th, 2003, 9:52 am
Location: Poland

New (summoned?) units

Post by B0rsuk »

Those units are typically level2 (unless stated otherwise) and availablity should be very limited. Reason: they're not meant to be used en-masse, just an addition to army. To add more choices.
I'll focus on this in another topic.


Units for elves:

Ent/Dendroid
Pretty tough
Slow (around 5)
Damage dealt - fair, but not high
Special ability: Binding - target damaged by Ent cannot move (but can attack) until the Ent dies or moves.
Terrain modifiers: adventaged in forests

Berserker Beetle (level2)
15 hp
Attacks 7-5
speed 6
Terrain modifiers: can't cross water at all

Wolf (level1)
20 hp
attacks 4-3 fangs (blade)
speed: 7
special ability: gains +1 damage for every adjacent Wolf (pack hunting)
terrain modifers: adventage in forest


Orc units:

Minotaur Berserker (level2)
fairly tough
fairly strong
speed 5
special ability: gains 1 movement after killing an enemy. Can be used for another attack.
If Minotaur Berserker kills an unit during opponent's turn, it gains +1 movement for your next turn (but can attack only once). If minotaur kills 2 units in opponent's turn, you get extra 2 movement points etc.

Goblin Pillager
(advances from Wolf Rider, alternative to Goblin Knight)
It looks like Wolf RIder with torch
Stronger than Wolf Rider, weaker than Goblin Knight.
Special ability : Pillage - provides you with 5 gold, but the village is set on fire (!) for whole day (4 turns). Purpose - hit&run attacks.
Burning villages provide no income, no bonus and no healing.


Harpy (level2)
hitpoints 30
speed 7
flying
attacks 5-3
Special ability: can be attacked only with ranged weapons, bows, xbows, magic etc.

Undead units:

Ghoul (level2)
moderately strong
moderately tough
speed 6
Special ability: when an unit adjacent to Ghoul dies, ghoul regains 5 hp. Note: if more than one ghoul is adjacent to dying unit, only one ghoul is "healed".

Human units:

Golem (level2 of course)
60 hp
speed 4
attacks 9-3
Special ability: each time Golem is hit, damage is reduced by 2


More to come.
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Post by fmunoz »

Ok , now just draw the sprites :-)
One standing, one (ore more) attacking, one defending
Nahh just kidding, nice ideas.
B0rsuk
Posts: 78
Joined: August 27th, 2003, 9:52 am
Location: Poland

Post by B0rsuk »

Hmm I can _try_ drawing them, but I suck at icon drawing...
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Post by fmunoz »

I use an pseudo-isometric view, 4-5 tones per colour, a dark outine (almost black, usually #0c0c0c or R12G12B12 but in someplaces the darker tone of a colour is used) and noseless faces ;-)

Wolves will be easy ... just get the wolf-rider and delete the orc. Change the tan colour to something lightgrey and voilá!! I drew an attack stance but i'm not sure if it's in the current package...

More info in how to draw sprites in...
http://tsugumo.swoo.net/tutorial/
and
http://www.indie-rpg.net/pixel-zone/sht ... ials.shtml
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Re: New (summoned?) units

Post by miyo »

B0rsuk wrote: Ent/Dendroid
Slow (around 5)
Ents should be slower (see Ents in Lord of the Rings). Upgrade path: Huorn -> Ent -> Elder Ent. Ents throwing rocks (as per Lord of the Rings)?
B0rsuk wrote: Berserker Beetle (level2)
Wolf (level1)
Skip the beetle. As Elves are friends of animals (right?) how about Bear instead of Wolf?

Orc units:
B0rsuk wrote: Minotaur Berserker (level2)
Goblin Pillager
Minotaur is not really an Orc. Goblin Pillager sound intresting.

- Miyo
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Post by fmunoz »

Huorn -> Ent -> Elder Ent.
Nope, you cant use this names .. they are copyright of Tolkien's sons...
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

As per items... few special units are nice. Wesnoth should be game of war and strategy instead game of special ability units.

We should list (table) unit suggestions and what those units should be like (did I hear myself say "Wiki").

- Miyo
B0rsuk
Posts: 78
Joined: August 27th, 2003, 9:52 am
Location: Poland

Re: New (summoned?) units

Post by B0rsuk »

Skip the beetle. As Elves are friends of animals (right?) how about Bear instead of Wolf?
Bears are funny and I like them very much, but there's no way give bear special abilities. You can create ANY unit without special abilities, just pile of stats...

Minotaur is not really an Orc.
Naga is not really an Orc. Troll is not really an Orc. Goblin is not really an Orc.
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Re: New (summoned?) units

Post by fmunoz »

B0rsuk wrote:
Goblin is not really an Orc.
Goblins are really orcs... at least in the sprites :-)
See the orcish archer ... and the Goblin Knight..
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

What do people think of the idea of an Elvish Druid in forest being able to 'recruit' very cheap animal units like wolves and bears, that are level 0 and leave you after the scenario is done?

David
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

Dave wrote:Elvish Druid in forest being able to 'recruit' very cheap animal units like wolves and bears, that are level 0 and leave you after the scenario is done?
Call/summon animals. And it shouldn't cost any gold. Low success rate?

Bear is strong, wolf is fast.

- Miyo
B0rsuk
Posts: 78
Joined: August 27th, 2003, 9:52 am
Location: Poland

Post by B0rsuk »

Troll Shaman !
Level2 unit, advances from Troll Whelp, alternate to regular Troll .
No ranged attacks, still has regeneration, but physically much weaker than warrior. Doesn't have much hitpoints, but regeneration makes him dangerous !

Attacks 9-2 melee impact (7-2 whelp 14-2 troll)
38 hitpoints (33 whelp 52 troll)
movement 5 (4 whelp 5 troll)

Bloodlust Aura - all adjacent units receive following improvement:
- if unit A adjacent to Troll Shaman is attacked by unit B during opponent's turn, unit A attacks first ! A-B-A-B-A-B..... (normally would be B A B A ....)
- if unit A adjacent to Troll Shaman attacks unit B (in your turn), it gets 2 attack in a row instead of 1 (one), and other attacks proceed in normal order (example: A-A-B-A-B-A-B-A...)

So in general, bloodlust aura gives first strike ability in opponent's turn, or 2 first attacks in a row in your turn instead of one.
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

I have created table of current units in game which can be found at Wiki

Should we create another table of units... Suggested units table? Just provide me unit information in Wesnoth unit-cfg style. This applies until we get tables working in Wiki so everyone can add entries themselves.

Hopefully this helps when designing/suggesting new units.

- Miyo
Post Reply