Sound error in 1.17.16

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kartacha
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Joined: November 15th, 2011, 10:37 pm

Sound error in 1.17.16

Post by kartacha »

While playing the Winds of Fate campaign, in scenario 9 (the one where you climb the mountain, fight the yetis and meet Krakhras) the sound just stopped after revealing the objectives. The entire scenario was silent. It does seem the issue repeats always. Check the savefile out.
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Toranks
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Re: Sound error in 1.17.16

Post by Toranks »

{REPLACE_SCENARIO_MUSIC silence.ogg}

It is intentional, to give a dramatic atmosphere. It is not an error.
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egallager
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Re: Sound error in 1.17.16

Post by egallager »

I wonder if it might make more sense to have a fadeout? IftU/AtS have code that could be borrowed for that purpose...
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