Sound error in 1.17.16
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Sound error in 1.17.16
While playing the Winds of Fate campaign, in scenario 9 (the one where you climb the mountain, fight the yetis and meet Krakhras) the sound just stopped after revealing the objectives. The entire scenario was silent. It does seem the issue repeats always. Check the savefile out.
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Re: Sound error in 1.17.16
{REPLACE_SCENARIO_MUSIC silence.ogg}
It is intentional, to give a dramatic atmosphere. It is not an error.
It is intentional, to give a dramatic atmosphere. It is not an error.
Re: Sound error in 1.17.16
I wonder if it might make more sense to have a fadeout? IftU/AtS have code that could be borrowed for that purpose...
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager