ux/ui problem #1: addon factions/classes + addons campaigns
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ux/ui problem #1: addon factions/classes + addons campaigns
whole campaign thing is a fuking mess:
absoutley needs much better ui ux overhaul and redesign
'singplayer campaigns' does not work in 'mutiplayer', sometimes they do ???
0 indication of which are singplayer campaigns and which are not
some campaigns are singplayer and more than 1 player
nobody knows if those work in 'mutiplayer' > local
or 'mutiplayer' > join offi or not
wow endless problems that hasnt been fixed
and theres 0 info about this anywhere, nothing is updated or improved, theres no list anywhere of any of these things being fixed or improved or when they are or going to be or anything yikes
unanswered:
how basically do the factions/classes addons work
unanswered:
across all addon campaigns
unanswered:
and across all default campaigns
am not going to go and test every single combo of
factions/classes addon X
with campaign Y
unanswered:
how basically do the factions/classes addons work
across all addon campaigns
and across all default campaigns
and why is there no consistency or standards with all that
is it a wesnoth code or process or wesnoth procedure problem or what exactly
or is it all the above
some map/campaigns have preset units and it doesnt say in the addon no factions/classes eras will work with that campaign/map
unanswered:
like i wanted to make units for factions/classes at the beginning
and campaigns for that factions/classes later on
if my code for factions/classes sucks and doesnt work with various campaigns, is that my fault or is it campaign makers fault? or both?
and this was literally the only reason/motivation for me to learn any form of code
for example
one of the addons that changes or adjusts units works in some campaigns/maps, but shows errors in others
saurian pack -
this started to show the multiple unit id error in certain, but not all, addon campaigns/maps
its having that error in 'create game' (aka: mutiplayer) in both 'local game' and 'join offical' of 'mutiplayer'.
in mutiplayer also had to change 'network' player to 'local player' why in the world would need to do that when other campaign/maps/games do not need to change that?
some map/campaigns have preset units and it doesnt say in the addon no factions/classes eras will work with that campaign/map
cant use any of the factions/classes addons when dont know what they work with
many of the map/campaigns would need the factions/classes addons to be playable and interesting and fun and playable
absoutley needs much better ui ux overhaul and redesign
'singplayer campaigns' does not work in 'mutiplayer', sometimes they do ???
0 indication of which are singplayer campaigns and which are not
some campaigns are singplayer and more than 1 player
nobody knows if those work in 'mutiplayer' > local
or 'mutiplayer' > join offi or not
wow endless problems that hasnt been fixed
and theres 0 info about this anywhere, nothing is updated or improved, theres no list anywhere of any of these things being fixed or improved or when they are or going to be or anything yikes
unanswered:
how basically do the factions/classes addons work
unanswered:
across all addon campaigns
unanswered:
and across all default campaigns
am not going to go and test every single combo of
factions/classes addon X
with campaign Y
unanswered:
how basically do the factions/classes addons work
across all addon campaigns
and across all default campaigns
and why is there no consistency or standards with all that
is it a wesnoth code or process or wesnoth procedure problem or what exactly
or is it all the above
some map/campaigns have preset units and it doesnt say in the addon no factions/classes eras will work with that campaign/map
unanswered:
like i wanted to make units for factions/classes at the beginning
and campaigns for that factions/classes later on
if my code for factions/classes sucks and doesnt work with various campaigns, is that my fault or is it campaign makers fault? or both?
and this was literally the only reason/motivation for me to learn any form of code
for example
one of the addons that changes or adjusts units works in some campaigns/maps, but shows errors in others
saurian pack -
this started to show the multiple unit id error in certain, but not all, addon campaigns/maps
its having that error in 'create game' (aka: mutiplayer) in both 'local game' and 'join offical' of 'mutiplayer'.
in mutiplayer also had to change 'network' player to 'local player' why in the world would need to do that when other campaign/maps/games do not need to change that?
some map/campaigns have preset units and it doesnt say in the addon no factions/classes eras will work with that campaign/map
cant use any of the factions/classes addons when dont know what they work with
many of the map/campaigns would need the factions/classes addons to be playable and interesting and fun and playable
Last edited by needmoreplayers on December 24th, 2023, 1:39 pm, edited 20 times in total.
Re: addon factions/classes + addons campaigns
Campaigns tend to give you fixed recruit list, factions are not used. There are examples like custom campaign that let you use any faction.
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