More cave terrains
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- Retired Terrain Art Director
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More cave terrains
I'm about to commit two new cave terrains.
One is a "rough" terrain which will be aliases to "hills". The other is a "mushroom forest" which will be a new type of terrain with it's own set of defense values for the various units.
This should allow for a bit more defense value variety in subterrain maps, which atm is a bit lacking in this aspect.
Not sure what the names should be yet. "rocky cave" and "mushroom forest" is the working titles, along with "fungus" for the new base terrain id.
One is a "rough" terrain which will be aliases to "hills". The other is a "mushroom forest" which will be a new type of terrain with it's own set of defense values for the various units.
This should allow for a bit more defense value variety in subterrain maps, which atm is a bit lacking in this aspect.
Not sure what the names should be yet. "rocky cave" and "mushroom forest" is the working titles, along with "fungus" for the new base terrain id.
For mushroom forests, you may want to have the occaisional mushroom towering over the others, to suggest this is something an elf might actually be able to hide in.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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- Retired Terrain Art Director
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The scale of terrain and units is far from being the same anyway, so I don't see the point.Sapient wrote:For mushroom forests, you may want to have the occaisional mushroom towering over the others, to suggest this is something an elf might actually be able to hide in.
Terrain scale != building scale != unit scale
Furthermore it's not an alias to forest so it doesn't have to relate to that, and it's not a given that it will be a terrain that elves are much better than other units in. That will be up to the balance devs to decide.
Right, but if these are huge mushrooms, they can't all be huge...? In that case you need to add lots of tiny-er mushrooms.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Yeah! That would be even more cool! I love mushrooms!frame wrote:I might do that.Sapient wrote:Right, but if these are huge mushrooms, they can't all be huge...? In that case you need to add lots of tiny-er mushrooms.
Darkness beyond twilight,
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More crimson than the blood that flows,
Lost in the depths of time,
I call upon thy name!
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nice work, although I am not sure new terrains is a great idea, I like the elegance of the current system (call me old fashioned). I would be in favvor of mushroom forest just being a type of forest.
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forcemstr convinced me they could use some improvement, so I went ahead and redid them and made some new ones:
The tiles will be updated to use these and have some more variants.
Edit: updated third from left on top row.
The tiles will be updated to use these and have some more variants.
Edit: updated third from left on top row.
Last edited by freim on January 26th, 2006, 10:27 pm, edited 1 time in total.
I'm in favor of making mushrooms and mushroom forests a common occurrence on the surface of the world of Wesnoth, not just underground. Mushrooms should be big and tree-like, so elvish forests would usually partially be mushroom forests. There would be lots of mushrooms in and around swamps and just out in the open everywhere, too. They should be given their own terrain type, like "fungus", which would be, defense and movement-wise something between the current forest and swamp. It would probably be very good terrain for undead. Drakes and dwarves would probably dislike it very much. Any support for such a radical change/addition?
very good idea!zookeeper wrote:I'm in favor of making mushrooms and mushroom forests a common occurrence on the surface of the world of Wesnoth, not just underground. Mushrooms should be big and tree-like, so elvish forests would usually partially be mushroom forests. There would be lots of mushrooms in and around swamps and just out in the open everywhere, too. They should be given their own terrain type, like "fungus", which would be, defense and movement-wise something between the current forest and swamp. It would probably be very good terrain for undead. Drakes and dwarves would probably dislike it very much. Any support for such a radical change/addition?
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top row, third from left looks...well...odd. Not quite like a mushroom and it sticks out in the grouped in-game shot as well. I think it is that the dark center causes it to look like a shadow in a bowl shape more than just a darker color on a normal mushroom top. The effect is not as bad in the second from the left because the shape of the color on top is not round.
"you can already do that with WML"
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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You don't like my donut mushroom?Darth Fool wrote:top row, third from left looks...well...odd. Not quite like a mushroom and it sticks out in the grouped in-game shot as well. I think it is that the dark center causes it to look like a shadow in a bowl shape more than just a darker color on a normal mushroom top. The effect is not as bad in the second from the left because the shape of the color on top is not round.
I can change it, it does look a bit strange.