Search found 17 matches
- February 4th, 2010, 12:31 am
- Forum: Heir to the Throne
- Topic: Scenario 9: The Valley of Death
- Replies: 192
- Views: 210125
Re: Scenario Review: (HttT) Valley of Death
Took me a while, but I killed all 3 liches on hard in turn 9. Version 1.6.5. No white mage reinforcements, got a bit lucky with some hits. The turn bonus left me for the next scenario a bonus of (wait for it...) two gold! The last time I played this there were still Holy attacks, and a single chargi...
- January 18th, 2009, 10:47 pm
- Forum: Mainline Campaign Development
- Topic: The Hammer of Thursagan
- Replies: 134
- Views: 134095
Forbidden Forest
1.4.7 I'm surprised to see no-one think it a little odd that Angarthing's Leadership ability acts as if he is one level higher than he is. Combined with his speed, that makes him very potent. Concerning Forbidden Forest: The green leader is an "elvish lady", apparently not a completed unit...
- October 15th, 2006, 12:18 am
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 568
- Views: 387560
Two issues I had playing through this campaign (Windows version 1.1.10): 1. In Xenophobia, the elf would never recruit units after the first turn, dieing with large sums of money unspent. 2. Finished Weldyn under Attack, chose Duel and finished that. Returned to a saved game towards the end and chos...
- March 6th, 2006, 11:10 am
- Forum: Strategies & Tips
- Topic: help for scenario : the princess's revenge
- Replies: 23
- Views: 7929
Running away to the corners fails, since the undead catch up, and kill everyone within a turn or two. On further reflection, I think at least one knight was a vital part of this strategy. Send him to the north western holy water, and wait around to the west of the range of hills. The enemy should i...
- March 5th, 2006, 8:42 pm
- Forum: Strategies & Tips
- Topic: any of u guys/girl can help me in The Lost General senario
- Replies: 15
- Views: 4977
Re: any of u guys/girl can help me in The Lost General senar
Wrong They come out eventually anyway.NeoGuyver wrote:the undead will come out until and only if i crumble the wall so as long i keep my distance the undead will not come out...
Take note that skeletons are vulnerable to impact attacks, and dwarvish fighters are armed with hammers.
- March 5th, 2006, 8:35 pm
- Forum: Strategies & Tips
- Topic: any of u guys/girl can help me in The Lost General senario
- Replies: 15
- Views: 4977
- March 5th, 2006, 8:16 am
- Forum: Strategies & Tips
- Topic: help for scenario : the princess's revenge
- Replies: 23
- Views: 7929
- March 1st, 2006, 5:27 am
- Forum: Ideas
- Topic: Frustration, Wesnoth and Auto-save
- Replies: 20
- Views: 5072
OT
had a quick look in one of my save files a while ago, and i saw that every turn of the scenario was in there. If you check the "Show replay" box before loading any save game, it'll run a replay up until the last move made. For better or for worse, it does not appear possible to interupt i...
- March 1st, 2006, 5:09 am
- Forum: Ideas
- Topic: Feet display
- Replies: 11
- Views: 3598
Wouldn't the existing movement_type value be sufficient, with a movement_type to footprint_type mapping defined elsewhere?SmokemJags wrote:Each unit would need another line in their config files to store information of what footprint image to use, and annoying as that might be to add, it isn't exactly hard.
- March 1st, 2006, 5:05 am
- Forum: Ideas
- Topic: Feet display
- Replies: 11
- Views: 3598
- March 1st, 2006, 4:55 am
- Forum: Users’ Forum
- Topic: At what resolution do you play Wesnoth?
- Replies: 32
- Views: 7713
- March 1st, 2006, 12:07 am
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 161854
A discussion on [url]news://rec.games.roguelike.nethack[/url] as Wesnoth shares both an open source nature (Nethack uses a modified GNU Emacs licence, which formed the basis of the GPL v1) and a fantasy setting (although Nethack is a little more Moorcock and a little less Tolkein, e.g. its elves are...
- February 28th, 2006, 10:33 pm
- Forum: Strategies & Tips
- Topic: help for scenario : the princess's revenge
- Replies: 23
- Views: 7929
I went for a hilariously cowardly strategy. (1.0.2) Recalled two knights, sent them after the holy water. Recruited elvish fighters. Immediately moved the three key units up towards the extreme north west corner, using the elvish fighters to slow the north eastern enemy. Mostly it's the wraiths that...
- February 27th, 2006, 11:59 pm
- Forum: Strategies & Tips
- Topic: Test Of The Clan
- Replies: 26
- Views: 9436
I cheated ;) (v1.0.2, normal) Wouldn't a couple of free halbardiers be handy? :) AFAICS it's necessary simply to have large numbers of horseman type units, maybe with some elvish scout type units to pick off weak enemies without risk of retaliation. Use Paladins to heal them. I didn't really have en...
- February 26th, 2006, 11:54 pm
- Forum: Ideas
- Topic: IDEA: Proposed revised FPI/Wesnoth Philosophy document.
- Replies: 16
- Views: 2913
Re: IDEA: Proposed revised FPI/Wesnoth Philosophy document.
As I noted in my post here perhaps one of the reasons we get so many FPIs is that the FPI documentation is scattered across a few documents, and is more a collection of case law than something a newbie can grasp quickly and easily. Excellent, thank you. Despite the flippancy of my first post , I re...