Search found 22 matches

by rand
April 14th, 2009, 12:34 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 50008

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.2.1

Thanks - I used the temporary workaround, not being familiar with the save files. After installing 0.6.2.1 I had restarted in the previous scenario just before the death of Hulric, think that that would work, but no luck. By the way, in that previous scenario (under 0.6.2) one thing looked to be a b...
by rand
April 13th, 2009, 2:15 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 50008

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.2.1

Bad Moon Rising 0.6.2.1 / Wesnoth 1.6a / WinXp I'm experiencing the same bug as Theron in post 4/10/09 8:37am. I had downloaded the most recent version today hoping it would be fixed. The bug occurs when heading for the mines after crossing the bridge south of the large fort after having completed t...
by rand
April 8th, 2008, 2:32 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 153247

Re: Invasion from the Unknown (1.9.0) for Wesnoth 1.4

Very nice set of scenarios. About the elves vs goliath scenario, it could use some beefing up of the difficulty level -- I ran through with Lvl3 units that were not challenged by the mostly lvl 1 units present. Maybe set fixed initial gold or completely fix the initial set of units or restrict to a ...
by rand
January 13th, 2008, 5:23 pm
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 24705

Looking at the WML code...

I see now that there is a defined single player mode accessed by setting Side 4 = Empty in the game lobby. This might be explained in the WML "description" text as my impression had been that single player simply meant playing both Sides 3 + 4.
by rand
January 13th, 2008, 4:01 pm
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 24705

I just played this through to the end on single player and really enjoyed it. Both the random spawns and the weather added a lot to the interest of the scenario. Also liked the boss monsters near the end. Minor detail... total number of turns was displayed as 45 until turn 41 when it incremented to ...
by rand
January 8th, 2008, 11:58 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26643

That was it. It's working fine now -- thank you.
by rand
January 8th, 2008, 11:10 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26643

Thanks. FWIW, I uninstalled the add-on scenario, reinstalled IE, reinstalled the scenario. Closed wesnoth between all of these. Still no luck with the scenario (at any skill level). IE does seem to work on its own in mp, however.
by rand
January 8th, 2008, 5:27 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26643

Hello, Just downloaded Imperial Era and this campaign in the dev version 1.3.13. No luck running the campaign, however, as Wesnoth is giving an "Unknown Unit type Marauder Hunter" and crashing. Only thing perhaps unusual about the install was that i downloaded both the imperial era and thi...
by rand
January 6th, 2008, 2:52 am
Forum: Website
Topic: Terrain table
Replies: 0
Views: 1127

Terrain table

Small thing, but couldnt figure out who to email this to so posting it here....

Code "Rp" is missing in the Terrain Table.

http://www.wesnoth.org/wiki/TerrainLettersWML
by rand
January 1st, 2008, 5:07 pm
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 47
Views: 55259

Possible bug report.... I've just made it to the third scenario (A Strategy of Hope), but am getting a "The file you have tried to load is corrupt" error during the intro sequence, right after the second unit (a trapper in this case) is recruited. This is on 1.3.13.
by rand
December 31st, 2007, 4:08 am
Forum: Ideas
Topic: Shrouded Factions
Replies: 25
Views: 5184

I'd like this as an option as well. If implemented, whoever would be so kind as to program this please consider also adding "randomized factions" as a configurable option. The idea here is that if advertised it might just tend to attract the more skilled players. Sure there is 70% exp + fo...
by rand
December 30th, 2007, 3:47 am
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 71
Views: 42510

FWIW, I think the spawning bats make it easier (even with the 60% def) in that by the time I attacked the bat section I had a gazillion ooze army which swarmed the no-zoc lvl 0 bats. Simply made more oozes in the end (this was on Hard Lvl). Maybe lvl 0 WC would work as a substitute to the bats, perh...
by rand
December 30th, 2007, 2:20 am
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 71
Views: 42510

I just downloaded and played through the first scenario -- very nice. One thing was that there was a dialog box saying something to the effect that the bats would not produce spawned oozes upon death. However, the bats did in fact spawn oozes when I played through. So that may be a bug of sorts to l...
by rand
December 29th, 2007, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Merman's Odyssey
Replies: 7
Views: 2828

I'm playing the first scenario and am finding that many the merman ranged units (such as hunters) are attacking the nagas with their melee attacks. Seems to be some problem with the ai. Otherwise this is an interesting scenario. I agree with some of the other posters that reducing the number of orcs...
by rand
July 26th, 2007, 5:58 pm
Forum: Ideas
Topic: Parameterise recall cost
Replies: 6
Views: 2649

I also think the mechanics would benefit from something slightly more involved than a flat 20gp. So... how about unit recall cost = cost to recruit same level unit? This would reflect a market rate for units (why would a level 3 unit charge a flat 20?) that to some extent has already been balanced b...